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pgraph: Implement new DepthBiasAttrib to replace DepthOffsetAttrib
Fixes #1157
This commit is contained in:
parent
280175f267
commit
53741ffa13
@ -52,6 +52,7 @@
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#include "alphaTestAttrib.h"
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#include "clipPlaneAttrib.h"
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#include "cullFaceAttrib.h"
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#include "depthBiasAttrib.h"
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#include "depthOffsetAttrib.h"
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#include "depthWriteAttrib.h"
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#include "fogAttrib.h"
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@ -156,6 +157,13 @@ null_glBlendColor(GLclampf, GLclampf, GLclampf, GLclampf) {
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}
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#endif
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#ifndef OPENGLES_1
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static void APIENTRY
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null_glPolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp) {
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glPolygonOffset(factor, units);
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}
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#endif
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#ifndef OPENGLES_1
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// We have a default shader that will be applied when there isn't any shader
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// applied (e.g. if it failed to compile). We need this because OpenGL ES
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@ -626,6 +634,7 @@ reset() {
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_inv_state_mask.clear_bit(ColorAttrib::get_class_slot());
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_inv_state_mask.clear_bit(ColorScaleAttrib::get_class_slot());
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_inv_state_mask.clear_bit(CullFaceAttrib::get_class_slot());
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_inv_state_mask.clear_bit(DepthBiasAttrib::get_class_slot());
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_inv_state_mask.clear_bit(DepthOffsetAttrib::get_class_slot());
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_inv_state_mask.clear_bit(DepthTestAttrib::get_class_slot());
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_inv_state_mask.clear_bit(DepthWriteAttrib::get_class_slot());
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@ -3365,6 +3374,21 @@ reset() {
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_has_attrib_depth_range = false;
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}
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#ifndef OPENGLES_1
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#ifndef OPENGLES
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if (is_at_least_gl_version(4, 6) || has_extension("GL_ARB_polygon_offset_clamp")) {
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_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)get_extension_func("glPolygonOffsetClamp");
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}
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else
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#endif
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if (has_extension("GL_EXT_polygon_offset_clamp")) {
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_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)get_extension_func("glPolygonOffsetClampEXT");
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}
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else {
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_glPolygonOffsetClamp = null_glPolygonOffsetClamp;
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}
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#endif
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// Set up all the enableddisabled flags to GL's known initial values:
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// everything off.
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_multisample_mode = 0;
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@ -8173,19 +8197,34 @@ do_issue_fog() {
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*
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*/
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void CLP(GraphicsStateGuardian)::
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do_issue_depth_offset() {
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const DepthOffsetAttrib *target_depth_offset = (const DepthOffsetAttrib *)
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_target_rs->get_attrib_def(DepthOffsetAttrib::get_class_slot());
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do_issue_depth_bias() {
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const DepthOffsetAttrib *target_depth_offset;
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_target_rs->get_attrib_def(target_depth_offset);
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int offset = target_depth_offset->get_offset();
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if (offset != 0) {
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const DepthBiasAttrib *target_depth_bias;
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if (_target_rs->get_attrib(target_depth_bias)) {
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GLfloat slope_factor = target_depth_bias->get_slope_factor();
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GLfloat constant_factor = target_depth_bias->get_constant_factor();
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slope_factor -= offset;
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constant_factor -= offset;
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#ifndef OPENGLES_1
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GLfloat clamp = target_depth_bias->get_clamp();
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_glPolygonOffsetClamp(slope_factor, constant_factor, clamp);
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#else
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glPolygonOffset(slope_factor, constant_factor);
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#endif
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enable_polygon_offset(true);
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}
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else if (offset != 0) {
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// The relationship between these two parameters is a little unclear and
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// poorly explained in the GL man pages.
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glPolygonOffset((GLfloat) -offset, (GLfloat) -offset);
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enable_polygon_offset(true);
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} else {
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}
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else {
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enable_polygon_offset(false);
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}
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@ -11785,11 +11824,15 @@ set_state_and_transform(const RenderState *target,
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_state_mask.set_bit(cull_face_slot);
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}
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int depth_bias_slot = DepthBiasAttrib::get_class_slot();
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int depth_offset_slot = DepthOffsetAttrib::get_class_slot();
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if (_target_rs->get_attrib(depth_offset_slot) != _state_rs->get_attrib(depth_offset_slot) ||
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if (_target_rs->get_attrib(depth_bias_slot) != _state_rs->get_attrib(depth_bias_slot) ||
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_target_rs->get_attrib(depth_offset_slot) != _state_rs->get_attrib(depth_offset_slot) ||
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!_state_mask.get_bit(depth_bias_slot) ||
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!_state_mask.get_bit(depth_offset_slot)) {
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// PStatGPUTimer timer(this, _draw_set_state_depth_offset_pcollector);
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do_issue_depth_offset();
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do_issue_depth_bias();
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_state_mask.set_bit(depth_bias_slot);
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_state_mask.set_bit(depth_offset_slot);
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}
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@ -454,7 +454,7 @@ protected:
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#ifdef SUPPORT_FIXED_FUNCTION
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void do_issue_fog();
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#endif
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void do_issue_depth_offset();
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void do_issue_depth_bias();
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void do_issue_shade_model();
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#ifndef OPENGLES_1
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void do_issue_shader();
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@ -772,6 +772,9 @@ public:
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bool _use_remapped_depth_range;
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PFNGLDEPTHRANGEDNVPROC _glDepthRangedNV;
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#endif
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#ifndef OPENGLES_1
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PFNGLPOLYGONOFFSETCLAMPEXTPROC _glPolygonOffsetClamp;
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#endif
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bool _supports_point_parameters;
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PFNGLPOINTPARAMETERFVPROC _glPointParameterfv;
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@ -29,6 +29,7 @@ set(P3PGRAPH_HEADERS
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cullTraverserData.I cullTraverserData.h
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cullableObject.I cullableObject.h
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decalEffect.I decalEffect.h
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depthBiasAttrib.I depthBiasAttrib.h
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depthOffsetAttrib.I depthOffsetAttrib.h
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depthTestAttrib.I depthTestAttrib.h
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depthWriteAttrib.I depthWriteAttrib.h
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@ -131,6 +132,7 @@ set(P3PGRAPH_SOURCES
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cullTraverserData.cxx
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cullableObject.cxx
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decalEffect.cxx
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depthBiasAttrib.cxx
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depthOffsetAttrib.cxx
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depthTestAttrib.cxx
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depthWriteAttrib.cxx
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@ -33,6 +33,7 @@
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#include "cullTraverser.h"
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#include "cullableObject.h"
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#include "decalEffect.h"
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#include "depthBiasAttrib.h"
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#include "depthOffsetAttrib.h"
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#include "depthTestAttrib.h"
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#include "depthWriteAttrib.h"
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@ -416,6 +417,7 @@ init_libpgraph() {
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CullTraverser::init_type();
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CullableObject::init_type();
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DecalEffect::init_type();
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DepthBiasAttrib::init_type();
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DepthOffsetAttrib::init_type();
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DepthTestAttrib::init_type();
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DepthWriteAttrib::init_type();
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@ -489,6 +491,7 @@ init_libpgraph() {
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CullBinAttrib::register_with_read_factory();
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CullFaceAttrib::register_with_read_factory();
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DecalEffect::register_with_read_factory();
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DepthBiasAttrib::register_with_read_factory();
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DepthOffsetAttrib::register_with_read_factory();
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DepthTestAttrib::register_with_read_factory();
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DepthWriteAttrib::register_with_read_factory();
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49
panda/src/pgraph/depthBiasAttrib.I
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49
panda/src/pgraph/depthBiasAttrib.I
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@ -0,0 +1,49 @@
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file depthBiasAttrib.I
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* @author rdb
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* @date 2021-08-24
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*/
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/**
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* Use DepthBiasAttrib::make() to construct a new DepthBiasAttrib object.
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*/
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INLINE DepthBiasAttrib::
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DepthBiasAttrib(PN_stdfloat slope_factor, PN_stdfloat constant_factor,
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PN_stdfloat clamp) :
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_slope_factor(slope_factor),
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_constant_factor(constant_factor),
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_clamp(clamp)
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{
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}
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/**
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* Returns the slope factor.
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*/
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INLINE PN_stdfloat DepthBiasAttrib::
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get_slope_factor() const {
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return _slope_factor;
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}
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/**
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* Returns the constant factor.
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*/
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INLINE PN_stdfloat DepthBiasAttrib::
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get_constant_factor() const {
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return _constant_factor;
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}
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/**
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* Returns the maximum (or minimum, if negative) value of the bias. If zero,
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* no clamping is performed.
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*/
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INLINE PN_stdfloat DepthBiasAttrib::
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get_clamp() const {
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return _clamp;
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}
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180
panda/src/pgraph/depthBiasAttrib.cxx
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180
panda/src/pgraph/depthBiasAttrib.cxx
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@ -0,0 +1,180 @@
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file depthBiasAttrib.cxx
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* @author rdb
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* @date 2021-08-24
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*/
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#include "depthBiasAttrib.h"
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#include "graphicsStateGuardianBase.h"
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#include "dcast.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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TypeHandle DepthBiasAttrib::_type_handle;
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int DepthBiasAttrib::_attrib_slot;
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/**
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* Constructs a new DepthBiasAttrib object that indicates the slope factor,
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* constant factor, and an optional clamping value.
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*/
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CPT(RenderAttrib) DepthBiasAttrib::
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make(PN_stdfloat slope_factor, PN_stdfloat constant_factor, PN_stdfloat clamp) {
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DepthBiasAttrib *attrib = new DepthBiasAttrib(slope_factor, constant_factor, clamp);
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return return_new(attrib);
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}
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/**
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* Returns a RenderAttrib that corresponds to whatever the standard default
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* properties for render attributes of this type ought to be.
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*/
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CPT(RenderAttrib) DepthBiasAttrib::
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make_default() {
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return return_new(new DepthBiasAttrib(0, 0, 0));
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}
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/**
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*
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*/
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void DepthBiasAttrib::
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output(std::ostream &out) const {
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out << get_type() << ":(" << get_slope_factor() << ", " << get_constant_factor()
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<< ", " << get_clamp() << ")";
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}
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/**
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* Intended to be overridden by derived DepthBiasAttrib types to return a
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* unique number indicating whether this DepthBiasAttrib is equivalent to
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* the other one.
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*
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* This should return 0 if the two DepthBiasAttrib objects are equivalent, a
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* number less than zero if this one should be sorted before the other one,
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* and a number greater than zero otherwise.
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*
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* This will only be called with two DepthBiasAttrib objects whose
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* get_type() functions return the same.
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*/
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int DepthBiasAttrib::
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compare_to_impl(const RenderAttrib *other) const {
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const DepthBiasAttrib *ta = (const DepthBiasAttrib *)other;
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if (_slope_factor != ta->_slope_factor) {
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return _slope_factor < ta->_slope_factor ? -1 : 1;
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}
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if (_constant_factor != ta->_constant_factor) {
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return _constant_factor < ta->_constant_factor ? -1 : 1;
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}
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if (_clamp != ta->_clamp) {
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return _clamp < ta->_clamp ? -1 : 1;
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}
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return 0;
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}
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/**
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* Intended to be overridden by derived RenderAttrib types to return a unique
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* hash for these particular properties. RenderAttribs that compare the same
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* with compare_to_impl(), above, should return the same hash; RenderAttribs
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* that compare differently should return a different hash.
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*/
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size_t DepthBiasAttrib::
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get_hash_impl() const {
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size_t hash = 0;
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hash = float_hash().add_hash(hash, _slope_factor);
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hash = float_hash().add_hash(hash, _constant_factor);
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hash = float_hash().add_hash(hash, _clamp);
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return hash;
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}
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/**
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* Intended to be overridden by derived RenderAttrib types to specify how two
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* consecutive RenderAttrib objects of the same type interact.
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*
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* This should return the result of applying the other RenderAttrib to a node
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* in the scene graph below this RenderAttrib, which was already applied. In
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* most cases, the result is the same as the other RenderAttrib (that is, a
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* subsequent RenderAttrib completely replaces the preceding one). On the
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* other hand, some kinds of RenderAttrib (for instance, ColorTransformAttrib)
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* might combine in meaningful ways.
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*/
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CPT(RenderAttrib) DepthBiasAttrib::
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compose_impl(const RenderAttrib *other) const {
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const DepthBiasAttrib *ba = (const DepthBiasAttrib *)other;
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return return_new(new DepthBiasAttrib(ba->_slope_factor + _slope_factor,
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ba->_constant_factor + _constant_factor,
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ba->_clamp));
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}
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/**
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* Intended to be overridden by derived RenderAttrib types to specify how two
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* consecutive RenderAttrib objects of the same type interact.
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*
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* See invert_compose() and compose_impl().
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*/
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CPT(RenderAttrib) DepthBiasAttrib::
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invert_compose_impl(const RenderAttrib *other) const {
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const DepthBiasAttrib *ba = (const DepthBiasAttrib *)other;
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return return_new(new DepthBiasAttrib(ba->_slope_factor - _slope_factor,
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ba->_constant_factor - _constant_factor,
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ba->_clamp));
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}
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/**
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* Tells the BamReader how to create objects of type DepthBiasAttrib.
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*/
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void DepthBiasAttrib::
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register_with_read_factory() {
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BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
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}
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/**
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* Writes the contents of this object to the datagram for shipping out to a
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* Bam file.
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*/
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void DepthBiasAttrib::
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write_datagram(BamWriter *manager, Datagram &dg) {
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RenderAttrib::write_datagram(manager, dg);
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dg.add_stdfloat(_slope_factor);
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dg.add_stdfloat(_constant_factor);
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dg.add_stdfloat(_clamp);
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}
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/**
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* This function is called by the BamReader's factory when a new object of
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* type DepthBiasAttrib is encountered in the Bam file. It should create
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* the DepthBiasAttrib and extract its information from the file.
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*/
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TypedWritable *DepthBiasAttrib::
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make_from_bam(const FactoryParams ¶ms) {
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DepthBiasAttrib *attrib = new DepthBiasAttrib(0, 0, 0);
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DatagramIterator scan;
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BamReader *manager;
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parse_params(params, scan, manager);
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attrib->fillin(scan, manager);
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return attrib;
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}
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/**
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* This internal function is called by make_from_bam to read in all of the
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* relevant data from the BamFile for the new DepthBiasAttrib.
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*/
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void DepthBiasAttrib::
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fillin(DatagramIterator &scan, BamReader *manager) {
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RenderAttrib::fillin(scan, manager);
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_slope_factor = scan.get_stdfloat();
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_constant_factor = scan.get_stdfloat();
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_clamp = scan.get_stdfloat();
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}
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115
panda/src/pgraph/depthBiasAttrib.h
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115
panda/src/pgraph/depthBiasAttrib.h
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@ -0,0 +1,115 @@
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
|
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* license. You should have received a copy of this license along
|
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* with this source code in a file named "LICENSE."
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*
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* @file depthBiasAttrib.h
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* @author rdb
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* @date 2021-08-24
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*/
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#ifndef DEPTHBIASATTRIB_H
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#define DEPTHBIASATTRIB_H
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#include "pandabase.h"
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#include "renderAttrib.h"
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#include "luse.h"
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class FactoryParams;
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/**
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* This is a special kind of attribute that instructs the graphics driver to
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* apply an offset or bias to the generated depth values for rendered
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* polygons, before they are written to the depth buffer.
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*
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* This class replaces the old DepthOffsetAttrib, which had a more limited
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* parameterization. The differences are:
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* - The sign of the factor parameter was inverted.
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* - The slope and constant factors are specified separately.
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* - The factors are specified as floating-point instead of integer.
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* - There is a new clamp parameter.
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*
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* Nested DepthBiasAttrib values accumulate; that is, a DepthBiasAttrib
|
||||
* with a value of 1 beneath another DepthBiasAttrib with a value of 2
|
||||
* presents a net offset of 3. (A DepthBiasAttrib will not, however,
|
||||
* combine with any other DepthBiasAttribs with a lower override parameter.)
|
||||
*/
|
||||
class EXPCL_PANDA_PGRAPH DepthBiasAttrib : public RenderAttrib {
|
||||
private:
|
||||
INLINE DepthBiasAttrib(PN_stdfloat slope_factor, PN_stdfloat constant_factor,
|
||||
PN_stdfloat clamp = 0);
|
||||
|
||||
PUBLISHED:
|
||||
static CPT(RenderAttrib) make(PN_stdfloat slope_factor, PN_stdfloat constant_factor,
|
||||
PN_stdfloat clamp = 0);
|
||||
static CPT(RenderAttrib) make_default();
|
||||
|
||||
public:
|
||||
INLINE PN_stdfloat get_slope_factor() const;
|
||||
INLINE PN_stdfloat get_constant_factor() const;
|
||||
INLINE PN_stdfloat get_clamp() const;
|
||||
|
||||
PUBLISHED:
|
||||
MAKE_PROPERTY(slope_factor, get_slope_factor);
|
||||
MAKE_PROPERTY(constant_factor, get_constant_factor);
|
||||
MAKE_PROPERTY(clamp, get_clamp);
|
||||
|
||||
public:
|
||||
virtual void output(std::ostream &out) const;
|
||||
|
||||
protected:
|
||||
virtual int compare_to_impl(const RenderAttrib *other) const;
|
||||
virtual size_t get_hash_impl() const;
|
||||
virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const;
|
||||
virtual CPT(RenderAttrib) invert_compose_impl(const RenderAttrib *other) const;
|
||||
|
||||
private:
|
||||
PN_stdfloat _slope_factor;
|
||||
PN_stdfloat _constant_factor;
|
||||
PN_stdfloat _clamp;
|
||||
|
||||
PUBLISHED:
|
||||
static int get_class_slot() {
|
||||
return _attrib_slot;
|
||||
}
|
||||
virtual int get_slot() const {
|
||||
return get_class_slot();
|
||||
}
|
||||
MAKE_PROPERTY(class_slot, get_class_slot);
|
||||
|
||||
public:
|
||||
static void register_with_read_factory();
|
||||
virtual void write_datagram(BamWriter *manager, Datagram &dg);
|
||||
|
||||
protected:
|
||||
static TypedWritable *make_from_bam(const FactoryParams ¶ms);
|
||||
void fillin(DatagramIterator &scan, BamReader *manager);
|
||||
|
||||
public:
|
||||
static TypeHandle get_class_type() {
|
||||
return _type_handle;
|
||||
}
|
||||
static void init_type() {
|
||||
RenderAttrib::init_type();
|
||||
register_type(_type_handle, "DepthBiasAttrib",
|
||||
RenderAttrib::get_class_type());
|
||||
_attrib_slot = register_slot(_type_handle, 100,
|
||||
new DepthBiasAttrib(0, 0, 0));
|
||||
}
|
||||
virtual TypeHandle get_type() const {
|
||||
return get_class_type();
|
||||
}
|
||||
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
||||
|
||||
private:
|
||||
static TypeHandle _type_handle;
|
||||
static int _attrib_slot;
|
||||
};
|
||||
|
||||
#include "depthBiasAttrib.I"
|
||||
|
||||
#endif
|
@ -46,6 +46,8 @@ class FactoryParams;
|
||||
* Also, and only tangentially related, the DepthOffsetAttrib can be used to
|
||||
* constrain the Z output value to a subset of the usual [0, 1] range (or
|
||||
* reversing its direction) by specifying a new min_value and max_value.
|
||||
*
|
||||
* @deprecated See DepthBiasAttrib and DisplayRegion::set_depth_range() instead.
|
||||
*/
|
||||
class EXPCL_PANDA_PGRAPH DepthOffsetAttrib : public RenderAttrib {
|
||||
private:
|
||||
|
@ -34,9 +34,10 @@
|
||||
#include "renderModeAttrib.h"
|
||||
#include "cullFaceAttrib.h"
|
||||
#include "alphaTestAttrib.h"
|
||||
#include "depthBiasAttrib.h"
|
||||
#include "depthOffsetAttrib.h"
|
||||
#include "depthTestAttrib.h"
|
||||
#include "depthWriteAttrib.h"
|
||||
#include "depthOffsetAttrib.h"
|
||||
#include "shaderAttrib.h"
|
||||
#include "billboardEffect.h"
|
||||
#include "compassEffect.h"
|
||||
@ -4684,6 +4685,8 @@ get_depth_write() const {
|
||||
* bias is always an integer number, and each integer increment represents the
|
||||
* smallest possible increment in Z that is sufficient to completely resolve
|
||||
* two coplanar polygons. Positive numbers are closer towards the camera.
|
||||
*
|
||||
* @deprecated See set_depth_bias() instead, which provides more controls.
|
||||
*/
|
||||
void NodePath::
|
||||
set_depth_offset(int bias, int priority) {
|
||||
@ -4730,6 +4733,40 @@ get_depth_offset() const {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* This instructs the graphics driver to apply an offset or bias to the
|
||||
* generated depth values for rendered polygons, before they are written to
|
||||
* the depth buffer. This can be used to shift polygons forward slightly, to
|
||||
* resolve depth conflicts, or self-shadowing artifacts on thin objects.
|
||||
* Positive numbers are further away from the camera.
|
||||
*/
|
||||
void NodePath::
|
||||
set_depth_bias(PN_stdfloat slope_factor, PN_stdfloat constant_factor, PN_stdfloat clamp, int priority) {
|
||||
nassertv_always(!is_empty());
|
||||
node()->set_attrib(DepthBiasAttrib::make(slope_factor, constant_factor, clamp), priority);
|
||||
}
|
||||
|
||||
/**
|
||||
* Completely removes any depth-bias adjustment that may have been set on
|
||||
* this node via set_depth_bias().
|
||||
*/
|
||||
void NodePath::
|
||||
clear_depth_bias() {
|
||||
nassertv_always(!is_empty());
|
||||
node()->clear_attrib(DepthBiasAttrib::get_class_slot());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if a depth-bias adjustment has been explicitly set on this
|
||||
* particular node via set_depth_bias(). If this returns true, then
|
||||
* get_depth_bias() may be called to determine which has been set.
|
||||
*/
|
||||
bool NodePath::
|
||||
has_depth_bias() const {
|
||||
nassertr_always(!is_empty(), false);
|
||||
return node()->has_attrib(DepthBiasAttrib::get_class_slot());
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs a billboard-type rotate to the indicated camera node, one time
|
||||
* only, and leaves the object rotated. This is similar in principle to
|
||||
|
@ -811,6 +811,11 @@ PUBLISHED:
|
||||
bool has_depth_offset() const;
|
||||
int get_depth_offset() const;
|
||||
|
||||
void set_depth_bias(PN_stdfloat slope_factor, PN_stdfloat constant_factor,
|
||||
PN_stdfloat clamp = 0.0, int priority = 0);
|
||||
void clear_depth_bias();
|
||||
bool has_depth_bias() const;
|
||||
|
||||
void do_billboard_axis(const NodePath &camera, PN_stdfloat offset);
|
||||
void do_billboard_point_eye(const NodePath &camera, PN_stdfloat offset);
|
||||
void do_billboard_point_world(const NodePath &camera, PN_stdfloat offset);
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include "cullTraverserData.cxx"
|
||||
#include "cullableObject.cxx"
|
||||
#include "decalEffect.cxx"
|
||||
#include "depthBiasAttrib.cxx"
|
||||
#include "depthOffsetAttrib.cxx"
|
||||
#include "depthTestAttrib.cxx"
|
||||
#include "depthWriteAttrib.cxx"
|
||||
|
@ -179,3 +179,43 @@ def test_depth_range(depth_region):
|
||||
assert z == pytest.approx(0.25, rel=0.01)
|
||||
finally:
|
||||
depth_region.set_depth_range(0, 1)
|
||||
|
||||
|
||||
def test_depth_bias(depth_region):
|
||||
# Without depth bias
|
||||
z_ref = render_depth_pixel(depth_region, 5, near=1, far=10)
|
||||
|
||||
# With constant positive depth bias
|
||||
state = core.RenderState.make(core.DepthBiasAttrib.make(0, 1))
|
||||
z = render_depth_pixel(depth_region, 5, near=1, far=10, state=state)
|
||||
assert z > z_ref
|
||||
|
||||
# With constant negative depth bias
|
||||
state = core.RenderState.make(core.DepthBiasAttrib.make(0, -1))
|
||||
z = render_depth_pixel(depth_region, 5, near=1, far=10, state=state)
|
||||
assert z < z_ref
|
||||
|
||||
# With slope-scaled depth bias (our quad has no slope)
|
||||
state = core.RenderState.make(core.DepthBiasAttrib.make(10, 0))
|
||||
z = render_depth_pixel(depth_region, 5, near=1, far=10, state=state)
|
||||
assert z == z_ref
|
||||
|
||||
# Same, but negative
|
||||
state = core.RenderState.make(core.DepthBiasAttrib.make(-10, 0))
|
||||
z = render_depth_pixel(depth_region, 5, near=1, far=10, state=state)
|
||||
assert z == z_ref
|
||||
|
||||
|
||||
def test_depth_offset(depth_region):
|
||||
# Without depth offset
|
||||
z_ref = render_depth_pixel(depth_region, 5, near=1, far=10)
|
||||
|
||||
# With constant positive depth offset
|
||||
state = core.RenderState.make(core.DepthOffsetAttrib.make(1))
|
||||
z = render_depth_pixel(depth_region, 5, near=1, far=10, state=state)
|
||||
assert z < z_ref
|
||||
|
||||
# With constant negative depth offset
|
||||
state = core.RenderState.make(core.DepthOffsetAttrib.make(-1))
|
||||
z = render_depth_pixel(depth_region, 5, near=1, far=10, state=state)
|
||||
assert z > z_ref
|
||||
|
Loading…
x
Reference in New Issue
Block a user