mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-04 02:42:49 -04:00
tabs to spaces
This commit is contained in:
parent
3bb5bb8332
commit
538885d1d7
@ -155,7 +155,7 @@ class myLevelEditor(AppShell):
|
||||
self.initialiseoptions(myLevelEditor)
|
||||
|
||||
self.parent.resizable(False,False) ## Disable the ability to resize for this Window.
|
||||
|
||||
|
||||
######### Set the event handler ##########
|
||||
self.dataFlowEvents = [
|
||||
## Event from Side Window
|
||||
@ -210,7 +210,7 @@ class myLevelEditor(AppShell):
|
||||
['SEditor-ToggleBackface',self.toggleBackface],
|
||||
['SEditor-ToggleTexture',self.toggleTexture],
|
||||
['SEditor-ToggleWireframe',self.toggleWireframe],
|
||||
['ParticlePanel_Added_Effect',self.addParticleEffect],
|
||||
['ParticlePanel_Added_Effect',self.addParticleEffect],
|
||||
['f11',self.loadFromBam],
|
||||
['f12',self.saveAsBam],
|
||||
]
|
||||
@ -219,7 +219,7 @@ class myLevelEditor(AppShell):
|
||||
#################################
|
||||
### Collision detection
|
||||
#################################
|
||||
self.cTrav = CollisionTraverser()
|
||||
self.cTrav = CollisionTraverser()
|
||||
base.cTrav = self.cTrav
|
||||
|
||||
for event in self.dataFlowEvents:
|
||||
@ -233,7 +233,7 @@ class myLevelEditor(AppShell):
|
||||
['SGE_Remove', self.remove],
|
||||
['SGE_Add Dummy', self.addDummyNode],
|
||||
['SGE_Add Collision Object', self.addCollisionObj],
|
||||
['SGE_Metadata', self.openMetadataPanel],
|
||||
['SGE_Metadata', self.openMetadataPanel],
|
||||
['SGE_Set as Reparent Target', self.setAsReparentTarget],
|
||||
['SGE_Reparent to Target', self.reparentToNode],
|
||||
['SGE_Animation Panel', self.openAnimPanel],
|
||||
@ -265,17 +265,17 @@ class myLevelEditor(AppShell):
|
||||
### Create SceneEditor Ver. DirectSession
|
||||
self.seSession = SeSession()
|
||||
self.seSession.enable()
|
||||
SEditor.camera.setPos(0,-50,10)
|
||||
SEditor.camera.setPos(0,-50,10)
|
||||
|
||||
self.placer=None
|
||||
self.MopathPanel = None
|
||||
self.alignPanelDict = {}
|
||||
#self.quadview=QuadView()
|
||||
|
||||
self.placer=None
|
||||
self.MopathPanel = None
|
||||
self.alignPanelDict = {}
|
||||
#self.quadview=QuadView()
|
||||
|
||||
|
||||
self.lightingPanel = None
|
||||
self.controllerPanel = None
|
||||
self.particlePanel = None
|
||||
self.lightingPanel = None
|
||||
self.controllerPanel = None
|
||||
self.particlePanel = None
|
||||
|
||||
### Create Side Window
|
||||
self.sideWindow = sideWindow(worldColor = self.worldColor,
|
||||
@ -308,7 +308,7 @@ class myLevelEditor(AppShell):
|
||||
### Creating the Buttons in the window frame
|
||||
#######################################################
|
||||
buttonFrame = Frame(interior)
|
||||
self.image=[]
|
||||
self.image=[]
|
||||
|
||||
self.image.append(self.getPhotoImage('models/icons/new.gif'))#0
|
||||
self.image.append(self.getPhotoImage('models/icons/open.gif'))#1
|
||||
@ -330,20 +330,20 @@ class myLevelEditor(AppShell):
|
||||
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
|
||||
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
|
||||
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
|
||||
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
|
||||
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
|
||||
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
|
||||
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
|
||||
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
|
||||
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
|
||||
|
||||
i = 0
|
||||
for element in self.image:
|
||||
i += 1
|
||||
button = Button(buttonFrame, image = element, command=lambda n=i : self.buttonPushed(n))
|
||||
button.pack(fill=X, side = LEFT)
|
||||
|
||||
|
||||
|
||||
buttonFrame.pack(fill=X, side=LEFT,expand=True)
|
||||
|
||||
|
||||
|
||||
|
||||
def buttonPushed(self, buttonIndex):
|
||||
#################################################################
|
||||
# buttonPushed(self, buttonNum)
|
||||
@ -354,8 +354,8 @@ class myLevelEditor(AppShell):
|
||||
#### Change here to process the button event further.
|
||||
####
|
||||
if buttonIndex==1: # New Scene
|
||||
self.newScene()
|
||||
return
|
||||
self.newScene()
|
||||
return
|
||||
elif buttonIndex==2: # Open Scene
|
||||
self.openScene()
|
||||
return
|
||||
@ -372,13 +372,13 @@ class myLevelEditor(AppShell):
|
||||
self.openPlacerPanel()
|
||||
return
|
||||
elif buttonIndex==7: # Open Mopath Panel
|
||||
self.openMoPathPanel()
|
||||
self.openMoPathPanel()
|
||||
return
|
||||
elif buttonIndex==8: # Open Lighting Panel
|
||||
self.openLightingPanel()
|
||||
return
|
||||
elif buttonIndex==9: # Open Particle Panel
|
||||
self.openParticlePanel()
|
||||
self.openParticlePanel()
|
||||
return
|
||||
elif buttonIndex==10:
|
||||
self.openInputPanel()
|
||||
@ -585,7 +585,7 @@ class myLevelEditor(AppShell):
|
||||
## Processing message events
|
||||
|
||||
def makeDirty(self):
|
||||
self.Dirty=1
|
||||
self.Dirty=1
|
||||
|
||||
def removeLight(self, lightNode):
|
||||
#################################################################
|
||||
@ -642,7 +642,7 @@ class myLevelEditor(AppShell):
|
||||
list, lightNode = AllScene.createLight(type = type)
|
||||
if self.lightingPanel != None:
|
||||
self.lightingPanel.updateList(list,lightNode)
|
||||
self.makeDirty()
|
||||
self.makeDirty()
|
||||
return
|
||||
|
||||
def lightingPanelClose(self):
|
||||
@ -677,9 +677,9 @@ class myLevelEditor(AppShell):
|
||||
return
|
||||
|
||||
def openMetadataPanel(self,nodePath=None):
|
||||
print nodePath
|
||||
self.MetadataPanel=MetadataPanel(nodePath)
|
||||
pass
|
||||
print nodePath
|
||||
self.MetadataPanel=MetadataPanel(nodePath)
|
||||
pass
|
||||
|
||||
def duplicate(self, nodePath = None):
|
||||
#################################################################
|
||||
@ -721,7 +721,7 @@ class myLevelEditor(AppShell):
|
||||
#
|
||||
#################################################################
|
||||
AllScene.addDummyNode(nodepath)
|
||||
self.makeDirty()
|
||||
self.makeDirty()
|
||||
pass
|
||||
|
||||
def addCollisionObj(self, nodepath = None):
|
||||
@ -835,67 +835,67 @@ class myLevelEditor(AppShell):
|
||||
# and will reset the application title to "New Scene"
|
||||
#################################################################
|
||||
self.closeAllSubWindows() ## Close all sub window
|
||||
if(self.CurrentFileName):
|
||||
currentF=Filename(self.CurrentFileName)
|
||||
self.CurrentFileName=None
|
||||
if(self.CurrentFileName):
|
||||
currentF=Filename(self.CurrentFileName)
|
||||
self.CurrentFileName=None
|
||||
AllScene.resetAll()
|
||||
currentModName=currentF.getBasenameWoExtension()
|
||||
# Let us actually remove the scene from sys modules... this is done because every scene is loaded as a module
|
||||
# And if we reload a scene python wont reload since its already in sys.modules... and hence we delete it
|
||||
# If there is ever a garbage colleciton bug..this might be a point to look at
|
||||
if sys.modules.has_key(currentModName):
|
||||
del sys.modules[currentModName]
|
||||
print sys.getrefcount(AllScene.theScene)
|
||||
del AllScene.theScene
|
||||
else:
|
||||
AllScene.resetAll()
|
||||
self.parent.title('Scene Editor - New Scene')
|
||||
currentModName=currentF.getBasenameWoExtension()
|
||||
# Let us actually remove the scene from sys modules... this is done because every scene is loaded as a module
|
||||
# And if we reload a scene python wont reload since its already in sys.modules... and hence we delete it
|
||||
# If there is ever a garbage colleciton bug..this might be a point to look at
|
||||
if sys.modules.has_key(currentModName):
|
||||
del sys.modules[currentModName]
|
||||
print sys.getrefcount(AllScene.theScene)
|
||||
del AllScene.theScene
|
||||
else:
|
||||
AllScene.resetAll()
|
||||
self.parent.title('Scene Editor - New Scene')
|
||||
pass
|
||||
|
||||
def openScene(self):
|
||||
#################################################################
|
||||
# openScene(self)
|
||||
#################################################################
|
||||
# In the future try and provide merging of two scenes
|
||||
|
||||
# In the future try and provide merging of two scenes
|
||||
|
||||
if(self.CurrentFileName or self.Dirty):
|
||||
saveScene = tkMessageBox._show("Load scene","Save the current scene?",icon = tkMessageBox.QUESTION,type = tkMessageBox.YESNOCANCEL)
|
||||
if (saveScene == "yes"):
|
||||
self.saveScene()
|
||||
elif (saveScene == "cancel"):
|
||||
return
|
||||
saveScene = tkMessageBox._show("Load scene","Save the current scene?",icon = tkMessageBox.QUESTION,type = tkMessageBox.YESNOCANCEL)
|
||||
if (saveScene == "yes"):
|
||||
self.saveScene()
|
||||
elif (saveScene == "cancel"):
|
||||
return
|
||||
|
||||
self.closeAllSubWindows() ## Close all sub window
|
||||
if(self.CurrentFileName):
|
||||
currentF=Filename(self.CurrentFileName)
|
||||
AllScene.resetAll()
|
||||
currentModName=currentF.getBasenameWoExtension()
|
||||
# Let us actually remove the scene from sys modules... this is done because every scene is loaded as a module
|
||||
# And if we reload a scene python wont reload since its already in sys.modules... and hence we delete it
|
||||
# If there is ever a garbage colleciton bug..this might be a point to look at
|
||||
if sys.modules.has_key(currentModName):
|
||||
del sys.modules[currentModName]
|
||||
print sys.getrefcount(AllScene.theScene)
|
||||
del AllScene.theScene
|
||||
if(self.CurrentFileName):
|
||||
currentF=Filename(self.CurrentFileName)
|
||||
AllScene.resetAll()
|
||||
currentModName=currentF.getBasenameWoExtension()
|
||||
# Let us actually remove the scene from sys modules... this is done because every scene is loaded as a module
|
||||
# And if we reload a scene python wont reload since its already in sys.modules... and hence we delete it
|
||||
# If there is ever a garbage colleciton bug..this might be a point to look at
|
||||
if sys.modules.has_key(currentModName):
|
||||
del sys.modules[currentModName]
|
||||
print sys.getrefcount(AllScene.theScene)
|
||||
del AllScene.theScene
|
||||
else:
|
||||
AllScene.resetAll()
|
||||
AllScene.resetAll()
|
||||
|
||||
self.CurrentFileName = AllScene.loadScene()
|
||||
|
||||
if(self.CurrentFileName==None):
|
||||
return
|
||||
self.CurrentFileName = AllScene.loadScene()
|
||||
|
||||
if(self.CurrentFileName==None):
|
||||
return
|
||||
|
||||
thefile=Filename(self.CurrentFileName)
|
||||
thedir=thefile.getFullpathWoExtension()
|
||||
print "SCENE EDITOR::" + thedir
|
||||
self.CurrentDirName=thedir
|
||||
if self.CurrentFileName != None:
|
||||
thefile=Filename(self.CurrentFileName)
|
||||
thedir=thefile.getFullpathWoExtension()
|
||||
print "SCENE EDITOR::" + thedir
|
||||
self.CurrentDirName=thedir
|
||||
if self.CurrentFileName != None:
|
||||
self.parent.title('Scene Editor - '+ Filename.fromOsSpecific(self.CurrentFileName).getBasenameWoExtension())
|
||||
if self.lightingPanel !=None:
|
||||
if self.lightingPanel !=None:
|
||||
lightList=AllScene.getList()
|
||||
self.lightingPanel.updateList(lightList)
|
||||
messenger.send('SGE_Update Explorer',[render])
|
||||
|
||||
|
||||
|
||||
# Close the side window in order to reset all world settings to fit the scene we have loaded.
|
||||
self.sideWindow.quit()
|
||||
@ -920,12 +920,12 @@ class myLevelEditor(AppShell):
|
||||
# If this filename exists in sys.modules you cannot use it
|
||||
#################################################################
|
||||
|
||||
if(self.CurrentFileName):
|
||||
f=FileSaver()
|
||||
f.SaveFile(AllScene,self.CurrentFileName,self.CurrentDirName,1)
|
||||
self.Dirty=0
|
||||
else:
|
||||
self.saveAsScene()
|
||||
if(self.CurrentFileName):
|
||||
f=FileSaver()
|
||||
f.SaveFile(AllScene,self.CurrentFileName,self.CurrentDirName,1)
|
||||
self.Dirty=0
|
||||
else:
|
||||
self.saveAsScene()
|
||||
pass
|
||||
|
||||
def saveAsBam(self):
|
||||
@ -946,34 +946,34 @@ class myLevelEditor(AppShell):
|
||||
|
||||
def saveAsScene(self):
|
||||
#################################################################
|
||||
# saveAsScene(self)
|
||||
# saveAsScene(self)
|
||||
# Ask for filename using a file save dialog
|
||||
# If this filename exists in sys.modules you cannot use it
|
||||
# Instantiate FileSaver from seFileSaver.py and pass it the filename
|
||||
#################################################################
|
||||
|
||||
fileName = tkFileDialog.asksaveasfilename(filetypes = [("PY","py")],title = "Save Scene")
|
||||
if(not fileName):
|
||||
return
|
||||
fCheck=Filename(fileName)
|
||||
#print fCheck.getBasenameWoExtension()
|
||||
###############################################################################
|
||||
# !!!!! See if a module exists by this name... if it does you cannot use this filename !!!!!
|
||||
###############################################################################
|
||||
if(sys.modules.has_key(fCheck.getBasenameWoExtension())):
|
||||
tkMessageBox.showwarning(
|
||||
if(not fileName):
|
||||
return
|
||||
fCheck=Filename(fileName)
|
||||
#print fCheck.getBasenameWoExtension()
|
||||
###############################################################################
|
||||
# !!!!! See if a module exists by this name... if it does you cannot use this filename !!!!!
|
||||
###############################################################################
|
||||
if(sys.modules.has_key(fCheck.getBasenameWoExtension())):
|
||||
tkMessageBox.showwarning(
|
||||
"Save file",
|
||||
"Cannot save with this name because there is a system module with the same name. Please resave as something else."
|
||||
)
|
||||
)
|
||||
|
||||
return
|
||||
self.CurrentDirName=fileName
|
||||
fileName=fileName+".py"
|
||||
return
|
||||
self.CurrentDirName=fileName
|
||||
fileName=fileName+".py"
|
||||
f=FileSaver()
|
||||
self.CurrentFileName=fileName
|
||||
f.SaveFile(AllScene,fileName,self.CurrentDirName,0)
|
||||
self.Dirty=0
|
||||
self.parent.title('Scene Editor - '+ Filename.fromOsSpecific(self.CurrentFileName).getBasenameWoExtension())
|
||||
self.CurrentFileName=fileName
|
||||
f.SaveFile(AllScene,fileName,self.CurrentDirName,0)
|
||||
self.Dirty=0
|
||||
self.parent.title('Scene Editor - '+ Filename.fromOsSpecific(self.CurrentFileName).getBasenameWoExtension())
|
||||
pass
|
||||
|
||||
def loadModel(self):
|
||||
@ -992,7 +992,7 @@ class myLevelEditor(AppShell):
|
||||
title = 'Load New Model',
|
||||
parent = self.parent)
|
||||
if modelFilename:
|
||||
self.makeDirty()
|
||||
self.makeDirty()
|
||||
if not AllScene.loadModel(modelFilename, Filename.fromOsSpecific(modelFilename)):
|
||||
print '----Error! No Such Model File!'
|
||||
pass
|
||||
@ -1013,9 +1013,9 @@ class myLevelEditor(AppShell):
|
||||
title = 'Load New Actor',
|
||||
parent = self.parent)
|
||||
|
||||
|
||||
|
||||
if ActorFilename:
|
||||
self.makeDirty()
|
||||
self.makeDirty()
|
||||
if not AllScene.loadActor(ActorFilename, Filename.fromOsSpecific(ActorFilename)):
|
||||
print '----Error! No Such Model File!'
|
||||
pass
|
||||
@ -1192,24 +1192,24 @@ class myLevelEditor(AppShell):
|
||||
return
|
||||
|
||||
def addParticleEffect(self,effect_name,effect,node):
|
||||
AllScene.particleDict[effect_name]=effect
|
||||
AllScene.particleNodes[effect_name]=node
|
||||
if not self.ParticleEnable:
|
||||
AllScene.particleDict[effect_name]=effect
|
||||
AllScene.particleNodes[effect_name]=node
|
||||
if not self.ParticleEnable:
|
||||
AllScene.particleNodes[effect_name].setTransparency(True)
|
||||
AllScene.particleNodes[effect_name].setAlphaScale(0)
|
||||
AllScene.particleNodes[effect_name].setBin("fixed",1)
|
||||
return
|
||||
return
|
||||
|
||||
def openParticlePanel(self):
|
||||
if self.particlePanel != None:
|
||||
## There already has a Particle panel!
|
||||
return
|
||||
if(len(AllScene.particleDict)==0):
|
||||
self.particlePanel=seParticlePanel.ParticlePanel()
|
||||
else:
|
||||
for effect in AllScene.particleDict:
|
||||
theeffect=AllScene.particleDict[effect]
|
||||
self.particlePanel=seParticlePanel.ParticlePanel(particleEffect=theeffect,effectsDict=AllScene.particleDict)
|
||||
if(len(AllScene.particleDict)==0):
|
||||
self.particlePanel=seParticlePanel.ParticlePanel()
|
||||
else:
|
||||
for effect in AllScene.particleDict:
|
||||
theeffect=AllScene.particleDict[effect]
|
||||
self.particlePanel=seParticlePanel.ParticlePanel(particleEffect=theeffect,effectsDict=AllScene.particleDict)
|
||||
|
||||
pass
|
||||
|
||||
@ -1355,7 +1355,7 @@ class myLevelEditor(AppShell):
|
||||
self.menuEdit.entryconfig('Duplicate', state=NORMAL)
|
||||
self.menuEdit.entryconfig('Remove', state=NORMAL)
|
||||
self.menuEdit.entryconfig('Object Properties', state=NORMAL)
|
||||
if callBack:
|
||||
if callBack:
|
||||
self.seSession.select(nodePath,fResetAncestry=1)
|
||||
messenger.send('SGE_Update Explorer',[render])
|
||||
if not taskMgr.hasTaskNamed('seMonitorSelectedNode'):
|
||||
|
@ -128,7 +128,7 @@ class ForceGroup(DirectObject):
|
||||
file.write(i2+fname + ' = LinearVectorForce(Vec3(%.4f, %.4f, %.4f), %.4f, %d)\n' % (vec[0], vec[1], vec[2], amplitude, massDependent))
|
||||
elif isinstance(f, AngularForce):
|
||||
if isinstance(f, AngularVectorForce):
|
||||
vec = f.getLocalVector()
|
||||
file.write(i2+fname + ' = AngularVectorForce(Vec3(%.4f, %.4f, %.4f))\n' % (vec[0], vec[1], vec[2]))
|
||||
vec = f.getQuat()
|
||||
file.write(i2+fname + ' = AngularVectorForce(Quat(%.4f, %.4f, %.4f))\n' % (vec[0], vec[1], vec[2], vec[3]))
|
||||
file.write(i2+fname + '.setActive(%d)\n' % f.getActive())
|
||||
file.write(i2+targ + '.addForce(%s)\n' % fname)
|
||||
|
@ -483,7 +483,7 @@ for (ver,key) in MAYAVERSIONINFO:
|
||||
print "Checking for "+ver
|
||||
if (OMIT.count(ver)==0):
|
||||
if (sys.platform == "win32"):
|
||||
if (MAYASDK.has_key(ver)==0):
|
||||
if (MAYASDK.has_key(ver)==0):
|
||||
MAYASDK[ver]=GetRegistryKey(key, "MAYA_INSTALL_LOCATION")
|
||||
if (MAYASDK[ver] == 0):
|
||||
WARNINGS.append("The registry does not appear to contain a pointer to the "+ver+" SDK.")
|
||||
@ -491,7 +491,7 @@ for (ver,key) in MAYAVERSIONINFO:
|
||||
OMIT.append(ver)
|
||||
else:
|
||||
MAYASDK[ver] = MAYASDK[ver].replace("\\", "/").rstrip("/")
|
||||
else:
|
||||
else:
|
||||
WARNINGS.append(ver+" not yet supported under linux")
|
||||
WARNINGS.append("I have automatically added this command-line option: --no-"+ver.lower())
|
||||
OMIT.append(ver)
|
||||
@ -510,7 +510,7 @@ MAXVERSIONINFO = [("MAX6", "SOFTWARE\\Autodesk\\3DSMAX\\6.0", "instal
|
||||
for version,key1,key2,subdir in MAXVERSIONINFO:
|
||||
if (OMIT.count(version)==0):
|
||||
if (sys.platform == "win32"):
|
||||
if (MAXSDK.has_key(version)==0):
|
||||
if (MAXSDK.has_key(version)==0):
|
||||
top = GetRegistryKey(key1,key2)
|
||||
if (top == 0):
|
||||
WARNINGS.append("The registry does not appear to contain a pointer to "+version)
|
||||
|
Loading…
x
Reference in New Issue
Block a user