tabs to spaces

This commit is contained in:
Dave Schuyler 2006-01-27 19:47:08 +00:00
parent 3bb5bb8332
commit 538885d1d7
3 changed files with 117 additions and 117 deletions

View File

@ -155,7 +155,7 @@ class myLevelEditor(AppShell):
self.initialiseoptions(myLevelEditor)
self.parent.resizable(False,False) ## Disable the ability to resize for this Window.
######### Set the event handler ##########
self.dataFlowEvents = [
## Event from Side Window
@ -210,7 +210,7 @@ class myLevelEditor(AppShell):
['SEditor-ToggleBackface',self.toggleBackface],
['SEditor-ToggleTexture',self.toggleTexture],
['SEditor-ToggleWireframe',self.toggleWireframe],
['ParticlePanel_Added_Effect',self.addParticleEffect],
['ParticlePanel_Added_Effect',self.addParticleEffect],
['f11',self.loadFromBam],
['f12',self.saveAsBam],
]
@ -219,7 +219,7 @@ class myLevelEditor(AppShell):
#################################
### Collision detection
#################################
self.cTrav = CollisionTraverser()
self.cTrav = CollisionTraverser()
base.cTrav = self.cTrav
for event in self.dataFlowEvents:
@ -233,7 +233,7 @@ class myLevelEditor(AppShell):
['SGE_Remove', self.remove],
['SGE_Add Dummy', self.addDummyNode],
['SGE_Add Collision Object', self.addCollisionObj],
['SGE_Metadata', self.openMetadataPanel],
['SGE_Metadata', self.openMetadataPanel],
['SGE_Set as Reparent Target', self.setAsReparentTarget],
['SGE_Reparent to Target', self.reparentToNode],
['SGE_Animation Panel', self.openAnimPanel],
@ -265,17 +265,17 @@ class myLevelEditor(AppShell):
### Create SceneEditor Ver. DirectSession
self.seSession = SeSession()
self.seSession.enable()
SEditor.camera.setPos(0,-50,10)
SEditor.camera.setPos(0,-50,10)
self.placer=None
self.MopathPanel = None
self.alignPanelDict = {}
#self.quadview=QuadView()
self.placer=None
self.MopathPanel = None
self.alignPanelDict = {}
#self.quadview=QuadView()
self.lightingPanel = None
self.controllerPanel = None
self.particlePanel = None
self.lightingPanel = None
self.controllerPanel = None
self.particlePanel = None
### Create Side Window
self.sideWindow = sideWindow(worldColor = self.worldColor,
@ -308,7 +308,7 @@ class myLevelEditor(AppShell):
### Creating the Buttons in the window frame
#######################################################
buttonFrame = Frame(interior)
self.image=[]
self.image=[]
self.image.append(self.getPhotoImage('models/icons/new.gif'))#0
self.image.append(self.getPhotoImage('models/icons/open.gif'))#1
@ -330,20 +330,20 @@ class myLevelEditor(AppShell):
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
self.image.append(self.getPhotoImage('models/icons/blank.gif'))
i = 0
for element in self.image:
i += 1
button = Button(buttonFrame, image = element, command=lambda n=i : self.buttonPushed(n))
button.pack(fill=X, side = LEFT)
buttonFrame.pack(fill=X, side=LEFT,expand=True)
def buttonPushed(self, buttonIndex):
#################################################################
# buttonPushed(self, buttonNum)
@ -354,8 +354,8 @@ class myLevelEditor(AppShell):
#### Change here to process the button event further.
####
if buttonIndex==1: # New Scene
self.newScene()
return
self.newScene()
return
elif buttonIndex==2: # Open Scene
self.openScene()
return
@ -372,13 +372,13 @@ class myLevelEditor(AppShell):
self.openPlacerPanel()
return
elif buttonIndex==7: # Open Mopath Panel
self.openMoPathPanel()
self.openMoPathPanel()
return
elif buttonIndex==8: # Open Lighting Panel
self.openLightingPanel()
return
elif buttonIndex==9: # Open Particle Panel
self.openParticlePanel()
self.openParticlePanel()
return
elif buttonIndex==10:
self.openInputPanel()
@ -585,7 +585,7 @@ class myLevelEditor(AppShell):
## Processing message events
def makeDirty(self):
self.Dirty=1
self.Dirty=1
def removeLight(self, lightNode):
#################################################################
@ -642,7 +642,7 @@ class myLevelEditor(AppShell):
list, lightNode = AllScene.createLight(type = type)
if self.lightingPanel != None:
self.lightingPanel.updateList(list,lightNode)
self.makeDirty()
self.makeDirty()
return
def lightingPanelClose(self):
@ -677,9 +677,9 @@ class myLevelEditor(AppShell):
return
def openMetadataPanel(self,nodePath=None):
print nodePath
self.MetadataPanel=MetadataPanel(nodePath)
pass
print nodePath
self.MetadataPanel=MetadataPanel(nodePath)
pass
def duplicate(self, nodePath = None):
#################################################################
@ -721,7 +721,7 @@ class myLevelEditor(AppShell):
#
#################################################################
AllScene.addDummyNode(nodepath)
self.makeDirty()
self.makeDirty()
pass
def addCollisionObj(self, nodepath = None):
@ -835,67 +835,67 @@ class myLevelEditor(AppShell):
# and will reset the application title to "New Scene"
#################################################################
self.closeAllSubWindows() ## Close all sub window
if(self.CurrentFileName):
currentF=Filename(self.CurrentFileName)
self.CurrentFileName=None
if(self.CurrentFileName):
currentF=Filename(self.CurrentFileName)
self.CurrentFileName=None
AllScene.resetAll()
currentModName=currentF.getBasenameWoExtension()
# Let us actually remove the scene from sys modules... this is done because every scene is loaded as a module
# And if we reload a scene python wont reload since its already in sys.modules... and hence we delete it
# If there is ever a garbage colleciton bug..this might be a point to look at
if sys.modules.has_key(currentModName):
del sys.modules[currentModName]
print sys.getrefcount(AllScene.theScene)
del AllScene.theScene
else:
AllScene.resetAll()
self.parent.title('Scene Editor - New Scene')
currentModName=currentF.getBasenameWoExtension()
# Let us actually remove the scene from sys modules... this is done because every scene is loaded as a module
# And if we reload a scene python wont reload since its already in sys.modules... and hence we delete it
# If there is ever a garbage colleciton bug..this might be a point to look at
if sys.modules.has_key(currentModName):
del sys.modules[currentModName]
print sys.getrefcount(AllScene.theScene)
del AllScene.theScene
else:
AllScene.resetAll()
self.parent.title('Scene Editor - New Scene')
pass
def openScene(self):
#################################################################
# openScene(self)
#################################################################
# In the future try and provide merging of two scenes
# In the future try and provide merging of two scenes
if(self.CurrentFileName or self.Dirty):
saveScene = tkMessageBox._show("Load scene","Save the current scene?",icon = tkMessageBox.QUESTION,type = tkMessageBox.YESNOCANCEL)
if (saveScene == "yes"):
self.saveScene()
elif (saveScene == "cancel"):
return
saveScene = tkMessageBox._show("Load scene","Save the current scene?",icon = tkMessageBox.QUESTION,type = tkMessageBox.YESNOCANCEL)
if (saveScene == "yes"):
self.saveScene()
elif (saveScene == "cancel"):
return
self.closeAllSubWindows() ## Close all sub window
if(self.CurrentFileName):
currentF=Filename(self.CurrentFileName)
AllScene.resetAll()
currentModName=currentF.getBasenameWoExtension()
# Let us actually remove the scene from sys modules... this is done because every scene is loaded as a module
# And if we reload a scene python wont reload since its already in sys.modules... and hence we delete it
# If there is ever a garbage colleciton bug..this might be a point to look at
if sys.modules.has_key(currentModName):
del sys.modules[currentModName]
print sys.getrefcount(AllScene.theScene)
del AllScene.theScene
if(self.CurrentFileName):
currentF=Filename(self.CurrentFileName)
AllScene.resetAll()
currentModName=currentF.getBasenameWoExtension()
# Let us actually remove the scene from sys modules... this is done because every scene is loaded as a module
# And if we reload a scene python wont reload since its already in sys.modules... and hence we delete it
# If there is ever a garbage colleciton bug..this might be a point to look at
if sys.modules.has_key(currentModName):
del sys.modules[currentModName]
print sys.getrefcount(AllScene.theScene)
del AllScene.theScene
else:
AllScene.resetAll()
AllScene.resetAll()
self.CurrentFileName = AllScene.loadScene()
if(self.CurrentFileName==None):
return
self.CurrentFileName = AllScene.loadScene()
if(self.CurrentFileName==None):
return
thefile=Filename(self.CurrentFileName)
thedir=thefile.getFullpathWoExtension()
print "SCENE EDITOR::" + thedir
self.CurrentDirName=thedir
if self.CurrentFileName != None:
thefile=Filename(self.CurrentFileName)
thedir=thefile.getFullpathWoExtension()
print "SCENE EDITOR::" + thedir
self.CurrentDirName=thedir
if self.CurrentFileName != None:
self.parent.title('Scene Editor - '+ Filename.fromOsSpecific(self.CurrentFileName).getBasenameWoExtension())
if self.lightingPanel !=None:
if self.lightingPanel !=None:
lightList=AllScene.getList()
self.lightingPanel.updateList(lightList)
messenger.send('SGE_Update Explorer',[render])
# Close the side window in order to reset all world settings to fit the scene we have loaded.
self.sideWindow.quit()
@ -920,12 +920,12 @@ class myLevelEditor(AppShell):
# If this filename exists in sys.modules you cannot use it
#################################################################
if(self.CurrentFileName):
f=FileSaver()
f.SaveFile(AllScene,self.CurrentFileName,self.CurrentDirName,1)
self.Dirty=0
else:
self.saveAsScene()
if(self.CurrentFileName):
f=FileSaver()
f.SaveFile(AllScene,self.CurrentFileName,self.CurrentDirName,1)
self.Dirty=0
else:
self.saveAsScene()
pass
def saveAsBam(self):
@ -946,34 +946,34 @@ class myLevelEditor(AppShell):
def saveAsScene(self):
#################################################################
# saveAsScene(self)
# saveAsScene(self)
# Ask for filename using a file save dialog
# If this filename exists in sys.modules you cannot use it
# Instantiate FileSaver from seFileSaver.py and pass it the filename
#################################################################
fileName = tkFileDialog.asksaveasfilename(filetypes = [("PY","py")],title = "Save Scene")
if(not fileName):
return
fCheck=Filename(fileName)
#print fCheck.getBasenameWoExtension()
###############################################################################
# !!!!! See if a module exists by this name... if it does you cannot use this filename !!!!!
###############################################################################
if(sys.modules.has_key(fCheck.getBasenameWoExtension())):
tkMessageBox.showwarning(
if(not fileName):
return
fCheck=Filename(fileName)
#print fCheck.getBasenameWoExtension()
###############################################################################
# !!!!! See if a module exists by this name... if it does you cannot use this filename !!!!!
###############################################################################
if(sys.modules.has_key(fCheck.getBasenameWoExtension())):
tkMessageBox.showwarning(
"Save file",
"Cannot save with this name because there is a system module with the same name. Please resave as something else."
)
)
return
self.CurrentDirName=fileName
fileName=fileName+".py"
return
self.CurrentDirName=fileName
fileName=fileName+".py"
f=FileSaver()
self.CurrentFileName=fileName
f.SaveFile(AllScene,fileName,self.CurrentDirName,0)
self.Dirty=0
self.parent.title('Scene Editor - '+ Filename.fromOsSpecific(self.CurrentFileName).getBasenameWoExtension())
self.CurrentFileName=fileName
f.SaveFile(AllScene,fileName,self.CurrentDirName,0)
self.Dirty=0
self.parent.title('Scene Editor - '+ Filename.fromOsSpecific(self.CurrentFileName).getBasenameWoExtension())
pass
def loadModel(self):
@ -992,7 +992,7 @@ class myLevelEditor(AppShell):
title = 'Load New Model',
parent = self.parent)
if modelFilename:
self.makeDirty()
self.makeDirty()
if not AllScene.loadModel(modelFilename, Filename.fromOsSpecific(modelFilename)):
print '----Error! No Such Model File!'
pass
@ -1013,9 +1013,9 @@ class myLevelEditor(AppShell):
title = 'Load New Actor',
parent = self.parent)
if ActorFilename:
self.makeDirty()
self.makeDirty()
if not AllScene.loadActor(ActorFilename, Filename.fromOsSpecific(ActorFilename)):
print '----Error! No Such Model File!'
pass
@ -1192,24 +1192,24 @@ class myLevelEditor(AppShell):
return
def addParticleEffect(self,effect_name,effect,node):
AllScene.particleDict[effect_name]=effect
AllScene.particleNodes[effect_name]=node
if not self.ParticleEnable:
AllScene.particleDict[effect_name]=effect
AllScene.particleNodes[effect_name]=node
if not self.ParticleEnable:
AllScene.particleNodes[effect_name].setTransparency(True)
AllScene.particleNodes[effect_name].setAlphaScale(0)
AllScene.particleNodes[effect_name].setBin("fixed",1)
return
return
def openParticlePanel(self):
if self.particlePanel != None:
## There already has a Particle panel!
return
if(len(AllScene.particleDict)==0):
self.particlePanel=seParticlePanel.ParticlePanel()
else:
for effect in AllScene.particleDict:
theeffect=AllScene.particleDict[effect]
self.particlePanel=seParticlePanel.ParticlePanel(particleEffect=theeffect,effectsDict=AllScene.particleDict)
if(len(AllScene.particleDict)==0):
self.particlePanel=seParticlePanel.ParticlePanel()
else:
for effect in AllScene.particleDict:
theeffect=AllScene.particleDict[effect]
self.particlePanel=seParticlePanel.ParticlePanel(particleEffect=theeffect,effectsDict=AllScene.particleDict)
pass
@ -1355,7 +1355,7 @@ class myLevelEditor(AppShell):
self.menuEdit.entryconfig('Duplicate', state=NORMAL)
self.menuEdit.entryconfig('Remove', state=NORMAL)
self.menuEdit.entryconfig('Object Properties', state=NORMAL)
if callBack:
if callBack:
self.seSession.select(nodePath,fResetAncestry=1)
messenger.send('SGE_Update Explorer',[render])
if not taskMgr.hasTaskNamed('seMonitorSelectedNode'):

View File

@ -128,7 +128,7 @@ class ForceGroup(DirectObject):
file.write(i2+fname + ' = LinearVectorForce(Vec3(%.4f, %.4f, %.4f), %.4f, %d)\n' % (vec[0], vec[1], vec[2], amplitude, massDependent))
elif isinstance(f, AngularForce):
if isinstance(f, AngularVectorForce):
vec = f.getLocalVector()
file.write(i2+fname + ' = AngularVectorForce(Vec3(%.4f, %.4f, %.4f))\n' % (vec[0], vec[1], vec[2]))
vec = f.getQuat()
file.write(i2+fname + ' = AngularVectorForce(Quat(%.4f, %.4f, %.4f))\n' % (vec[0], vec[1], vec[2], vec[3]))
file.write(i2+fname + '.setActive(%d)\n' % f.getActive())
file.write(i2+targ + '.addForce(%s)\n' % fname)

View File

@ -483,7 +483,7 @@ for (ver,key) in MAYAVERSIONINFO:
print "Checking for "+ver
if (OMIT.count(ver)==0):
if (sys.platform == "win32"):
if (MAYASDK.has_key(ver)==0):
if (MAYASDK.has_key(ver)==0):
MAYASDK[ver]=GetRegistryKey(key, "MAYA_INSTALL_LOCATION")
if (MAYASDK[ver] == 0):
WARNINGS.append("The registry does not appear to contain a pointer to the "+ver+" SDK.")
@ -491,7 +491,7 @@ for (ver,key) in MAYAVERSIONINFO:
OMIT.append(ver)
else:
MAYASDK[ver] = MAYASDK[ver].replace("\\", "/").rstrip("/")
else:
else:
WARNINGS.append(ver+" not yet supported under linux")
WARNINGS.append("I have automatically added this command-line option: --no-"+ver.lower())
OMIT.append(ver)
@ -510,7 +510,7 @@ MAXVERSIONINFO = [("MAX6", "SOFTWARE\\Autodesk\\3DSMAX\\6.0", "instal
for version,key1,key2,subdir in MAXVERSIONINFO:
if (OMIT.count(version)==0):
if (sys.platform == "win32"):
if (MAXSDK.has_key(version)==0):
if (MAXSDK.has_key(version)==0):
top = GetRegistryKey(key1,key2)
if (top == 0):
WARNINGS.append("The registry does not appear to contain a pointer to "+version)