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build on mac
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@ -215,6 +215,7 @@ initialize(int api_version, const string &contents_filename,
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// If the platform is compiled in (as opposed to passed in by the
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// caller), we might in fact support multiple platforms.
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_platform = DTOOL_PLATFORM;
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#ifdef _WIN32
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if (_platform == "win64") {
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_supported_platforms.push_back("win64");
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_supported_platforms.push_back("win32");
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@ -227,6 +228,7 @@ initialize(int api_version, const string &contents_filename,
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}
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_supported_platforms.push_back("win32");
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}
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#endif // _WIN32
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// TODO: OSX, Linux multiplatform support. Just add the
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// appropriate platform strings to _supported_platforms.
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