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cube maps should clamp
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@ -629,6 +629,8 @@ make_cube_map(const string &name, int size, bool to_ram,
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PT(Texture) tex = new Texture(name);
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tex->setup_cube_map();
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tex->set_wrap_u(Texture::WM_clamp);
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tex->set_wrap_v(Texture::WM_clamp);
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GraphicsOutput *buffer = make_texture_buffer(name, size, size, tex, to_ram);
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// We don't need to clear the overall buffer; instead, we'll clear
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