cube maps should clamp

This commit is contained in:
David Rose 2005-03-05 01:14:25 +00:00
parent dc9d3fd09e
commit 53f446569e

View File

@ -629,6 +629,8 @@ make_cube_map(const string &name, int size, bool to_ram,
PT(Texture) tex = new Texture(name);
tex->setup_cube_map();
tex->set_wrap_u(Texture::WM_clamp);
tex->set_wrap_v(Texture::WM_clamp);
GraphicsOutput *buffer = make_texture_buffer(name, size, size, tex, to_ram);
// We don't need to clear the overall buffer; instead, we'll clear