From 544f7273adebeeaa688e80b02cc83598b20863ff Mon Sep 17 00:00:00 2001 From: David Rose Date: Fri, 7 Jan 2005 02:33:58 +0000 Subject: [PATCH] clarify comments, change bracket positions --- direct/src/doc/sample.dc | 25 +++++++++++++++++-------- 1 file changed, 17 insertions(+), 8 deletions(-) diff --git a/direct/src/doc/sample.dc b/direct/src/doc/sample.dc index 10031d95d6..fb762a4de8 100644 --- a/direct/src/doc/sample.dc +++ b/direct/src/doc/sample.dc @@ -27,16 +27,16 @@ dclass DistributedObject { // The uint8[] syntax replaces the old uint8array type. All of the // old hard-coded array types are now deprecated in favor of C-style // array definitions. - setPropertiesList(uint8[] properties); + setPropertiesList(uint8 properties[]); }; // You can also define C-style structs. This is really the same thing // as a dclass, except it can be embedded in a message rather than // created as an object in its own right. The struct may or may not -// have a Python representation in one of the imported modules. If -// the struct has a Python representation, an instance of that object -// is created and passed in to functions that receive this kind of +// correspond with a Python class of the same name. If the struct +// does have a Python representation, an instance of that class is +// created and passed in to functions that receive this kind of // parameter; otherwise, a tuple with all of the fields is passed // instead. @@ -51,8 +51,9 @@ struct AvatarObject { int8 code = 0; // You can also define "methods" on a struct, just as on a dclass. - // This implies the existence of the corresponding getObjectCode() - // method to query the information at generate time. + // This implies the existence of the corresponding get method + // (e.g. getObjectCode() in this case) method, to query the + // information at generate time. setObjectCode(int8(0-50) code, DoId player); }; @@ -63,11 +64,11 @@ dclass DistributedObjectHolder : DistributedObject { // You can also have an array of structs. This specifies a // fixed-length array of five elements. - setObjectList(AvatarObject[5] objectArray); + setObjectList(AvatarObject objectArray[5]); // In addition to fixed-length arrays and unbounded arrays, you can // specify a range for the valid size of the array: - setRelatedObjects(AvatarObject[0, 3 - 5] relatedObjects = []) + setRelatedObjects(AvatarObject relatedObjects[0, 3 - 5] = []) }; // You can specify a default initial value on the typedef, if you @@ -76,8 +77,13 @@ dclass DistributedObjectHolder : DistributedObject { typedef uint8(0-25) DNAColor = 1; struct AvatarDNA { + // This defines a character element that can be any one of the three + // specified. (It is similar to the uint8 range restrictions, + // below.) char('a','q','x') type; + // These specify one-byte numeric elements that can be any of the + // values in the specified ranges. uint8(0-10) torsoIndex; uint8(0-5) headIndex; uint8(0-4) legsIndex; @@ -102,11 +108,14 @@ struct AvatarDNA { DNAColor shortsColor; }; + // Nested structure references. DNAColor armColor; DNAColor headColor; }; dclass DistributedAvatar { + // An example of defining the default value for a complex nested + // field, like the above. setDNA(AvatarDNA dna = {'a', 1, 2, 3, { 1, 0, 1, 0, 1 }, 1, 1 }) required broadcast db; };