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@ -55,6 +55,10 @@ class State(DirectObject):
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"""setTransitions(self, string[])"""
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"""setTransitions(self, string[])"""
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self.__transitions = stateTransitions
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self.__transitions = stateTransitions
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def addTransition(self, transition):
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"""addTransitions(self, string)"""
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self.__transitions.append(transition)
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def getInspectorPos(self):
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def getInspectorPos(self):
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"""getInspectorPos(self)"""
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"""getInspectorPos(self)"""
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return(self.__inspectorPos)
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return(self.__inspectorPos)
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@ -126,9 +126,9 @@ except NameError:
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loadDNAFile(DNASTORE, 'phase_4/dna/storage.dna', CSDefault, 1)
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loadDNAFile(DNASTORE, 'phase_4/dna/storage.dna', CSDefault, 1)
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# Load all the neighborhood specific storage files
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# Load all the neighborhood specific storage files
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loadDNAFile(DNASTORE, 'phase_4/dna/storage_TT.dna', CSDefault, 1)
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loadDNAFile(DNASTORE, 'phase_4/dna/storage_TT.dna', CSDefault, 1)
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#loadDNAFile(DNASTORE, 'phase_6/dna/storage_DD.dna', CSDefault, 1)
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loadDNAFile(DNASTORE, 'phase_6/dna/storage_DD.dna', CSDefault, 1)
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#loadDNAFile(DNASTORE, 'phase_6/dna/storage_MM.dna', CSDefault, 1)
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loadDNAFile(DNASTORE, 'phase_6/dna/storage_MM.dna', CSDefault, 1)
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#loadDNAFile(DNASTORE, 'phase_6/dna/storage_BR.dna', CSDefault, 1)
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loadDNAFile(DNASTORE, 'phase_6/dna/storage_BR.dna', CSDefault, 1)
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__builtin__.dnaLoaded = 1
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__builtin__.dnaLoaded = 1
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# Precompute class types for type comparisons
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# Precompute class types for type comparisons
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@ -8,6 +8,7 @@ class Loader:
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"""Loader class: contains method to load models, sounds and code"""
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"""Loader class: contains method to load models, sounds and code"""
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notify = directNotify.newCategory("Loader")
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notify = directNotify.newCategory("Loader")
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notify.setVerbose(1)
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# special methods
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# special methods
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def __init__(self, base):
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def __init__(self, base):
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@ -91,6 +92,7 @@ class Loader:
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def unloadTexture(self, texture):
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def unloadTexture(self, texture):
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"""unloadTexture(self, texture)
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"""unloadTexture(self, texture)
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"""
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"""
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Loader.notify.info("Unloading texture: %s" % (texture) )
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TexturePool.releaseTexture(texture)
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TexturePool.releaseTexture(texture)
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# sound loading funcs
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# sound loading funcs
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@ -105,6 +107,7 @@ class Loader:
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def unloadSound(self, sound):
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def unloadSound(self, sound):
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"""unloadSound(self, sound)
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"""unloadSound(self, sound)
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"""
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"""
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Loader.notify.info("Unloading sound: %s" % (sound) )
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AudioPool.releaseSound(sound)
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AudioPool.releaseSound(sound)
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