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@ -202,6 +202,21 @@ operator == (const BuilderAttribTempl<VT, NT, TT, CT> &other) const {
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: BuilderAttribTempl::operator !=
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// Access: Public
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// Description: Assigns an ordering to the vertices. This is used by
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// the Mesher to group identical vertices. This assumes
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// that all vertices in the locus of consideration will
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// share the same state: with or without normals,
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// texcoords, etc.
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////////////////////////////////////////////////////////////////////
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template <class VT, class NT, class TT, class CT>
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INLINE bool BuilderAttribTempl<VT, NT, TT, CT>::
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operator != (const BuilderAttribTempl<VT, NT, TT, CT> &other) const {
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return !operator == (other);
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}
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////////////////////////////////////////////////////////////////////
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// Function: BuilderAttribTempl::operator <
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// Access: Public
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@ -47,6 +47,7 @@ public:
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INLINE BuilderAttribTempl &set_pixel_size(float s);
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INLINE bool operator == (const BuilderAttribTempl &other) const;
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INLINE bool operator != (const BuilderAttribTempl &other) const;
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INLINE bool operator < (const BuilderAttribTempl &other) const;
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INLINE ostream &output(ostream &out) const;
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@ -90,3 +90,13 @@ operator == (const BuilderBucketNode &other) const {
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return !((*_bucket) < (*other._bucket) ||
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(*other._bucket) < (*_bucket));
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}
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////////////////////////////////////////////////////////////////////
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// Function: BuilderBucketNode::Nonequivalence operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool BuilderBucketNode::
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operator != (const BuilderBucketNode &other) const {
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return !operator == (other);
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}
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@ -41,6 +41,7 @@ public:
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INLINE bool operator < (const BuilderBucketNode &other) const;
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INLINE bool operator == (const BuilderBucketNode &other) const;
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INLINE bool operator != (const BuilderBucketNode &other) const;
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int build(GeomNode *geom_node) const;
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@ -53,6 +53,9 @@ public:
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bool operator == (const BuilderTC &other) const {
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return _v.almost_equal(other._v, nearly_zero);
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}
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bool operator != (const BuilderTC &other) const {
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return !operator == (other);
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}
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// The < operator is simply for ordering vectors in a sorted
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// container; it has no useful mathematical meaning.
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@ -88,6 +91,9 @@ public:
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bool operator == (const BuilderV &other) const {
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return _v.almost_equal(other._v, nearly_zero);
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}
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bool operator != (const BuilderV &other) const {
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return !operator == (other);
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}
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bool operator < (const BuilderV &other) const {
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return (_v.compare_to(other._v) < 0);
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}
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@ -120,6 +126,9 @@ public:
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bool operator == (const BuilderN &other) const {
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return _v.almost_equal(other._v, nearly_zero);
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}
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bool operator != (const BuilderN &other) const {
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return !operator == (other);
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}
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bool operator < (const BuilderN &other) const {
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return (_v.compare_to(other._v) < 0);
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}
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@ -149,12 +158,12 @@ public:
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_v = copy._v;
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return *this;
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}
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bool operator != (const BuilderC &other) const {
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return !(*this == other);
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}
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bool operator == (const BuilderC &other) const {
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return _v.almost_equal(other._v, nearly_zero);
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}
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bool operator != (const BuilderC &other) const {
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return !(*this == other);
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}
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bool operator < (const BuilderC &other) const {
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return (_v.compare_to(other._v) < 0);
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}
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@ -235,6 +235,21 @@ operator == (const BuilderVertexTempl<VT, NT, TT, CT> &other) const {
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return BuilderAttribTempl<VT, NT, TT, CT>::operator == (other);
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}
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////////////////////////////////////////////////////////////////////
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// Function: BuilderVertexTempl::operator !=
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// Access: Public
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// Description: Assigns an ordering to the vertices. This is used by
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// the Mesher to group identical vertices. This assumes
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// that all vertices in the locus of consideration will
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// share the same state: with or without normals,
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// texcoords, etc.
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////////////////////////////////////////////////////////////////////
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template <class VT, class NT, class TT, class CT>
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INLINE bool BuilderVertexTempl<VT, NT, TT, CT>::
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operator != (const BuilderVertexTempl<VT, NT, TT, CT> &other) const {
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return !operator == (other);
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}
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////////////////////////////////////////////////////////////////////
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// Function: BuilderVertexTempl::operator <
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// Access: Public
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@ -52,6 +52,7 @@ public:
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INLINE BuilderVertexTempl &set_pixel_size(float s);
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bool operator == (const BuilderVertexTempl &other) const;
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INLINE bool operator != (const BuilderVertexTempl &other) const;
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bool operator < (const BuilderVertexTempl &other) const;
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ostream &output(ostream &out) const;
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@ -47,6 +47,12 @@ operator == (const MesherEdge &other) const {
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return _a == other._a && _b == other._b;
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}
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template <class PrimType>
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INLINE bool MesherEdge<PrimType>::
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operator != (const MesherEdge &other) const {
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return !operator == (other);
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}
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template <class PrimType>
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INLINE bool MesherEdge<PrimType>::
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operator < (const MesherEdge &other) const {
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@ -37,6 +37,7 @@ public:
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INLINE MesherEdge *common_ptr();
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INLINE bool operator == (const MesherEdge &other) const;
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INLINE bool operator != (const MesherEdge &other) const;
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INLINE bool operator < (const MesherEdge &other) const;
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INLINE float compute_length(const BuilderBucket &bucket) const;
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@ -16,6 +16,11 @@ operator < (const MesherFanMaker &other) const {
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return _edges.front() < other._edges.front();
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}
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template <class PrimType>
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INLINE bool MesherFanMaker<PrimType>::
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operator != (const MesherFanMaker &other) const {
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return !operator == (other);
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}
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template <class PrimType>
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INLINE bool MesherFanMaker<PrimType>::
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@ -39,6 +39,7 @@ public:
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MesherFanMaker(const Vertex *vertex, Strip *tri, Mesher *mesher);
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INLINE bool operator < (const MesherFanMaker &other) const;
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INLINE bool operator != (const MesherFanMaker &other) const;
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INLINE bool operator == (const MesherFanMaker &other) const;
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INLINE bool is_empty() const;
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@ -149,6 +149,17 @@ operator == (const MesherStrip &other) const {
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return this == &other;
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}
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////////////////////////////////////////////////////////////////////
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// Function: MesherStrip::operator !=
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template <class PrimType>
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INLINE bool MesherStrip<PrimType>::
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operator != (const MesherStrip &other) const {
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return !operator == (other);
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}
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////////////////////////////////////////////////////////////////////
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// Function: MesherStrip::Constructor
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// Access: Public
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// ptr equality
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INLINE bool operator == (const MesherStrip &other) const;
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INLINE bool operator != (const MesherStrip &other) const;
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bool pick_mate(const MesherStrip &a_strip, const MesherStrip &b_strip,
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const Edge &a_edge, const Edge &b_edge,
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@ -64,6 +64,17 @@ operator == (const EggMorph<Parameter> &other) const {
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return get_name() == other.get_name();
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggMorph::Inequality operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Parameter>
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INLINE bool EggMorph<Parameter>::
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operator != (const EggMorph<Parameter> &other) const {
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return !operator == (other);
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggMorphVertex output operator
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INLINE bool operator < (const EggMorph<Parameter> &other) const;
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INLINE bool operator == (const EggMorph<Parameter> &other) const;
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INLINE bool operator != (const EggMorph<Parameter> &other) const;
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private:
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Parameter _offset;
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