diff --git a/direct/src/actor/Actor.py b/direct/src/actor/Actor.py index 1136bdefaa..8283a5b1fd 100644 --- a/direct/src/actor/Actor.py +++ b/direct/src/actor/Actor.py @@ -689,7 +689,7 @@ class Actor(DirectObject, NodePath): # add the switch distance info self.__LODNode.node().addSwitch(inDist, outDist) if center != None: - self.__LODNode.node().setCenter(center) + self.setCenter(center) def setLOD(self, lodName, inDist=0, outDist=0): """setLOD(self, string) @@ -1862,7 +1862,7 @@ class Actor(DirectObject, NodePath): return controls def loadModel(self, modelPath, partName="modelRoot", lodName="lodRoot", - copy = True, okMissing = None): + copy = True, okMissing = None, autoBindAnims = True): """Actor model loader. Takes a model name (ie file path), a part name(defaults to "modelRoot") and an lod name(defaults to "lodRoot"). """ @@ -1907,9 +1907,12 @@ class Actor(DirectObject, NodePath): # Maybe the model file also included some animations. If # so, try to bind them immediately and put them into the # animControlDict. - acc = AnimControlCollection() - autoBind(model.node(), acc, ~0) - numAnims = acc.getNumAnims() + if autoBindAnims: + acc = AnimControlCollection() + autoBind(model.node(), acc, ~0) + numAnims = acc.getNumAnims() + else: + numAnims = 0 # Now extract out the Character and integrate it with # the Actor.