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@ -2208,7 +2208,7 @@ prepare_scene(GraphicsStateGuardianBase *gsg) {
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// Use the ScenePrepareVisitor and fire off a traversal of the scene
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// beginning at the bottom node. The ScenePrepareVisitor (defined
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// above) will call prepare() on each texture it finds in the scene
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// graph at this point at below.
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// graph at this point and below.
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ScenePrepareVisitor visitor;
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visitor._gsg = gsg;
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