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This commit is contained in:
David Rose 2000-12-13 01:24:54 +00:00
parent c514d3c9ac
commit 563e041030

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@ -2208,7 +2208,7 @@ prepare_scene(GraphicsStateGuardianBase *gsg) {
// Use the ScenePrepareVisitor and fire off a traversal of the scene
// beginning at the bottom node. The ScenePrepareVisitor (defined
// above) will call prepare() on each texture it finds in the scene
// graph at this point at below.
// graph at this point and below.
ScenePrepareVisitor visitor;
visitor._gsg = gsg;