mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-03 10:22:45 -04:00
latest build
This commit is contained in:
parent
916bce3009
commit
565e15ad15
@ -476,12 +476,11 @@ check_lods() {
|
||||
// There ought to be the one fewer elements in the array than
|
||||
// there are children of the node.
|
||||
unsigned int num_elements = plug.numElements();
|
||||
if (num_elements + 1 != _children.size()) {
|
||||
unsigned int num_children = _children.size();
|
||||
if (num_elements + 1 != num_children) {
|
||||
mayaegg_cat.warning()
|
||||
<< "Node " << get_name() << " has " << plug.numElements()
|
||||
<< " LOD entries, but " << _children.size()
|
||||
<< " children. Ignoring LOD specification.\n";
|
||||
return;
|
||||
<< "Node " << get_name() << " has " << num_elements
|
||||
<< " LOD entries, but " << num_children << " children.\n";
|
||||
}
|
||||
|
||||
// Should we also consider cameraMatrix, to transform the LOD's
|
||||
@ -490,7 +489,8 @@ check_lods() {
|
||||
// demonstrates its use.
|
||||
|
||||
double switch_out = 0.0;
|
||||
for (unsigned int i = 0; i < num_elements; ++i) {
|
||||
unsigned int i = 0;
|
||||
while (i < num_elements && i < num_children) {
|
||||
MPlug element = plug.elementByLogicalIndex(i);
|
||||
MayaNodeDesc *child = _children[i];
|
||||
|
||||
@ -506,14 +506,19 @@ check_lods() {
|
||||
child->_switch_out = switch_out;
|
||||
|
||||
switch_out = switch_in;
|
||||
++i;
|
||||
}
|
||||
|
||||
// Also set the last child. Maya wants this to switch in at
|
||||
// infinity, but Panda doesn't have such a concept; we'll settle
|
||||
// for four times the switch_out distance.
|
||||
MayaNodeDesc *child = _children[num_elements];
|
||||
child->_is_lod = true;
|
||||
child->_switch_in = switch_out * 4.0;
|
||||
child->_switch_out = switch_out;
|
||||
while (i < num_children) {
|
||||
// Also set the last child(ren). Maya wants this to switch in
|
||||
// at infinity, but Panda doesn't have such a concept; we'll
|
||||
// settle for four times the switch_out distance.
|
||||
MayaNodeDesc *child = _children[i];
|
||||
child->_is_lod = true;
|
||||
child->_switch_in = switch_out * 4.0;
|
||||
child->_switch_out = switch_out;
|
||||
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user