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virtual function table fix for issue_cg_bind
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@ -39,9 +39,7 @@
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#include "colorWriteAttrib.h"
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#include "texMatrixAttrib.h"
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#include "texGenAttrib.h"
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#ifdef HAVE_CGGL
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#include "cgShaderAttrib.h"
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#endif
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#include "materialAttrib.h"
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#include "renderModeAttrib.h"
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#include "fogAttrib.h"
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@ -35,9 +35,7 @@
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#include "graphicsWindow.h"
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#include "pset.h"
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#include "pmap.h"
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#ifdef HAVE_CGGL
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#include "cgShader.h"
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#endif
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class PlaneNode;
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class Light;
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@ -111,9 +109,8 @@ public:
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virtual void issue_fog(const FogAttrib *attrib);
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virtual void issue_depth_offset(const DepthOffsetAttrib *attrib);
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virtual void issue_tex_gen(const TexGenAttrib *attrib);
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#ifdef HAVE_CGGL
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virtual void issue_cg_shader_bind(const CgShaderAttrib *attrib);
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#endif
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// virtual void issue_stencil(const StencilAttrib *attrib);
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virtual void bind_light(PointLight *light_obj, const NodePath &light,
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