should include only luse.h instead of individual linmath headers

This commit is contained in:
David Rose 2011-12-17 18:24:39 +00:00
parent 702045608d
commit 571282694d
13 changed files with 13 additions and 22 deletions

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@ -20,7 +20,7 @@
#include "bullet_includes.h" #include "bullet_includes.h"
#include "bulletShape.h" #include "bulletShape.h"
#include "lvector3.h" #include "luse.h"
#include "collisionBox.h" #include "collisionBox.h"

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@ -20,7 +20,7 @@
#include "bullet_includes.h" #include "bullet_includes.h"
#include "bulletShape.h" #include "bulletShape.h"
#include "lpoint3.h" #include "luse.h"
#include "geom.h" #include "geom.h"
#include "pta_LVecBase3.h" #include "pta_LVecBase3.h"

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@ -22,8 +22,7 @@
#include "bulletConstraint.h" #include "bulletConstraint.h"
#include "transformState.h" #include "transformState.h"
#include "lpoint3.h" #include "luse.h"
#include "lvector3.h"
class BulletRigidBodyNode; class BulletRigidBodyNode;

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@ -21,9 +21,7 @@
#include "bullet_utils.h" #include "bullet_utils.h"
#include "bulletConstraint.h" #include "bulletConstraint.h"
#include "lpoint3.h" #include "luse.h"
#include "lvector3.h"
#include "lquaternion.h"
class BulletRigidBodyNode; class BulletRigidBodyNode;

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@ -20,7 +20,7 @@
#include "bullet_includes.h" #include "bullet_includes.h"
#include "bullet_utils.h" #include "bullet_utils.h"
#include "lpoint3.h" #include "luse.h"
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
// Class : BulletManifoldPoint // Class : BulletManifoldPoint

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@ -22,7 +22,7 @@
#include "bulletShape.h" #include "bulletShape.h"
#include "collisionPlane.h" #include "collisionPlane.h"
#include "lvector3.h" #include "luse.h"
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
// Class : BulletPlaneShape // Class : BulletPlaneShape

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@ -20,7 +20,7 @@
#include "bullet_includes.h" #include "bullet_includes.h"
#include "bullet_utils.h" #include "bullet_utils.h"
#include "lvector3.h" #include "luse.h"
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
// Class : BulletSoftBodyWorldInfo // Class : BulletSoftBodyWorldInfo

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@ -21,7 +21,7 @@
#include "bullet_utils.h" #include "bullet_utils.h"
#include "bulletConstraint.h" #include "bulletConstraint.h"
#include "lpoint3.h" #include "luse.h"
class BulletRigidBodyNode; class BulletRigidBodyNode;

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@ -22,7 +22,7 @@
#include "typedReferenceCount.h" #include "typedReferenceCount.h"
#include "nodePath.h" #include "nodePath.h"
#include "lpoint3.h" #include "luse.h"
#include "geom.h" #include "geom.h"
#include "pta_LVecBase3.h" #include "pta_LVecBase3.h"
#include "pta_int.h" #include "pta_int.h"

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@ -20,7 +20,7 @@
#include "bullet_includes.h" #include "bullet_includes.h"
#include "bulletShape.h" #include "bulletShape.h"
#include "lpoint3.h" #include "luse.h"
class BulletTriangleMesh; class BulletTriangleMesh;

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@ -21,8 +21,7 @@
#include "bullet_utils.h" #include "bullet_utils.h"
#include "typedReferenceCount.h" #include "typedReferenceCount.h"
#include "lpoint3.h" #include "luse.h"
#include "lvector3.h"
class BulletWorld; class BulletWorld;
class BulletRigidBodyNode; class BulletRigidBodyNode;

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@ -20,9 +20,7 @@
#include "bullet_includes.h" #include "bullet_includes.h"
#include "bullet_utils.h" #include "bullet_utils.h"
#include "lvector3.h" #include "luse.h"
#include "lpoint3.h"
#include "lmatrix.h"
#include "pandaNode.h" #include "pandaNode.h"
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////

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@ -19,10 +19,7 @@
#include "bullet_includes.h" #include "bullet_includes.h"
#include "lpoint3.h" #include "luse.h"
#include "lvector3.h"
#include "lmatrix.h"
#include "lquaternion.h"
#include "pointerTo.h" #include "pointerTo.h"
#include "pandaNode.h" #include "pandaNode.h"
#include "nodePath.h" #include "nodePath.h"