mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-04 10:54:24 -04:00
first pass at MultitexReducer
This commit is contained in:
parent
8ea3435458
commit
5761ae9d2c
@ -38,7 +38,6 @@ PUBLISHED:
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INLINE bool operator != (const FrameBufferProperties &other) const;
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enum FrameBufferMode {
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FM_rgba = 0x0000,
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FM_rgb = 0x0000,
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FM_index = 0x0001,
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FM_single_buffer = 0x0000,
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@ -47,6 +46,7 @@ PUBLISHED:
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FM_buffer = 0x0006, // == (FM_single_buffer | FM_double_buffer | FM_triple_buffer)
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FM_accum = 0x0008,
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FM_alpha = 0x0010,
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FM_rgba = 0x0010, // == (FM_rgb | FM_alpha)
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FM_depth = 0x0020,
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FM_stencil = 0x0040,
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FM_multisample = 0x0080,
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@ -383,7 +383,7 @@ remove_all_windows() {
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GraphicsOutput *win = (*wi);
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do_remove_window(win);
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}
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_windows.clear();
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_app.do_release(this);
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@ -449,6 +449,21 @@ render_frame() {
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if (_flip_state != FS_flip) {
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do_flip_frame();
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}
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// Are any of the windows ready to be deleted?
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Windows new_windows;
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new_windows.reserve(_windows.size());
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Windows::iterator wi;
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for (wi = _windows.begin(); wi != _windows.end(); ++wi) {
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GraphicsOutput *win = (*wi);
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if (win->get_delete_flag()) {
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do_remove_window(win);
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} else {
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new_windows.push_back(win);
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}
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}
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new_windows.swap(_windows);
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// Grab each thread's mutex again after all windows have flipped.
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Threads::const_iterator ti;
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@ -1303,7 +1318,7 @@ add_window(Windows &wlist, GraphicsOutput *window) {
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsEngine::WindowRenderer::remove_window_now
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// Function: GraphicsEngine::WindowRenderer::remove_window
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// Access: Public
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// Description: Immediately removes the indicated window from all
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// lists. If the window is currently open and is
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@ -160,6 +160,59 @@ is_valid() const {
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return _is_valid;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsOutput::set_one_shot
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// Access: Published
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// Description: Changes the current setting of the one-shot flag.
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// When this is true, the GraphicsOutput will
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// automatically detach its texture (if it has one) and
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// remove itself from the GraphicsEngine after it
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// renders the next frame.
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////////////////////////////////////////////////////////////////////
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INLINE void GraphicsOutput::
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set_one_shot(bool one_shot) {
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_one_shot = one_shot;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsOutput::get_one_shot
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// Access: Published
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// Description: Returns the current setting of the one-shot flag.
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// When this is true, the GraphicsOutput will
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// automatically detach its texture (if it has one) and
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// remove itself from the GraphicsEngine after it
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// renders the next frame.
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////////////////////////////////////////////////////////////////////
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INLINE bool GraphicsOutput::
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get_one_shot() const {
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return _one_shot;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsOutput::clear_delete_flag
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// Access: Published
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// Description: Resets the delete flag, so the GraphicsOutput will
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// not be automatically deleted before the beginning of
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// the next frame.
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////////////////////////////////////////////////////////////////////
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INLINE void GraphicsOutput::
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clear_delete_flag() {
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_delete_flag = false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsOutput::get_delete_flag
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// Access: Published
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// Description: Returns the current setting of the delete flag. When
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// this is true, the GraphicsOutput will automatically
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// be removed before the beginning of the next frame by
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// the GraphicsEngine.
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////////////////////////////////////////////////////////////////////
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INLINE bool GraphicsOutput::
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get_delete_flag() const {
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return _delete_flag;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsOutput::get_sort
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// Access: Published
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@ -19,6 +19,7 @@
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#include "graphicsOutput.h"
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#include "graphicsPipe.h"
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#include "graphicsEngine.h"
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#include "graphicsWindow.h"
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#include "config_display.h"
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#include "mutexHolder.h"
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#include "hardwareChannel.h"
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@ -54,6 +55,9 @@ GraphicsOutput(GraphicsPipe *pipe, GraphicsStateGuardian *gsg,
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_flip_ready = false;
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_needs_context = true;
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_sort = 0;
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_active = true;
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_one_shot = false;
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_delete_flag = false;
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int mode = gsg->get_properties().get_frame_buffer_mode();
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if ((mode & FrameBufferProperties::FM_buffer) == FrameBufferProperties::FM_single_buffer) {
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@ -112,6 +116,73 @@ GraphicsOutput::
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsOutput::detach_texture
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// Access: Published
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// Description: Disassociates the texture from the GraphicsOutput.
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// It will no longer be filled as the frame renders, and
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// it may be used (with its current contents) as a
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// texture in its own right.
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////////////////////////////////////////////////////////////////////
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void GraphicsOutput::
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detach_texture() {
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MutexHolder holder(_lock);
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_texture = NULL;
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_copy_texture = false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsOutput::setup_copy_texture
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// Access: Published
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// Description: Creates a new Texture object, suitable for copying
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// the contents of this buffer into, and stores it in
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// _texture. This also disassociates the previous
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// texture (if any).
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////////////////////////////////////////////////////////////////////
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void GraphicsOutput::
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setup_copy_texture(const string &name) {
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MutexHolder holder(_lock);
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_texture = new Texture();
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_texture->set_name(name);
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_texture->set_wrapu(Texture::WM_clamp);
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_texture->set_wrapv(Texture::WM_clamp);
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// We should match the texture format up with the framebuffer
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// format. Easier said than done!
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if (_gsg != (GraphicsStateGuardian *)NULL) {
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int mode = _gsg->get_properties().get_frame_buffer_mode();
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PixelBuffer *pb = _texture->_pbuffer;
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if (mode & FrameBufferProperties::FM_alpha) {
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pb->set_format(PixelBuffer::F_rgba8);
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pb->set_num_components(4);
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pb->set_component_width(1);
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pb->set_image_type(PixelBuffer::T_unsigned_byte);
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} else {
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pb->set_format(PixelBuffer::F_rgb8);
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pb->set_num_components(3);
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pb->set_component_width(1);
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pb->set_image_type(PixelBuffer::T_unsigned_byte);
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}
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}
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_copy_texture = true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsOutput::set_active
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// Access: Published
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// Description: Sets the active flag associated with the
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// GraphicsOutput. If the GraphicsOutput is marked
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// inactive, nothing is rendered.
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////////////////////////////////////////////////////////////////////
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void GraphicsOutput::
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set_active(bool active) {
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_active = active;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsOutput::is_active
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// Access: Published, Virtual
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@ -120,7 +191,7 @@ GraphicsOutput::
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////////////////////////////////////////////////////////////////////
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bool GraphicsOutput::
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is_active() const {
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return is_valid();
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return _active && is_valid();
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}
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////////////////////////////////////////////////////////////////////
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@ -571,6 +642,15 @@ end_frame() {
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if (!_gsg->get_properties().is_single_buffered()) {
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_flip_ready = true;
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}
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if (_one_shot && !show_buffers) {
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// In one-shot mode, we request the GraphicsEngine to delete the
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// window after we have rendered a frame. But when show-buffers
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// mode is enabled, we don't do this, to give the user a chance to
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// see the output.
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_active = false;
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_delete_flag = true;
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}
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}
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////////////////////////////////////////////////////////////////////
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@ -684,43 +764,6 @@ declare_channel(int index, GraphicsChannel *chan) {
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_channels[index] = chan;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsOutput::setup_copy_texture
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// Access: Protected
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// Description: Creates a new Texture object, suitable for copying
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// the contents of this buffer into, and stores it in
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// _texture.
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////////////////////////////////////////////////////////////////////
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void GraphicsOutput::
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setup_copy_texture(const string &name) {
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_texture = new Texture();
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_texture->set_name(name);
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_texture->set_wrapu(Texture::WM_clamp);
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_texture->set_wrapv(Texture::WM_clamp);
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// We should match the texture format up with the framebuffer
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// format. Easier said than done!
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if (_gsg != (GraphicsStateGuardian *)NULL) {
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int mode = _gsg->get_properties().get_frame_buffer_mode();
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PixelBuffer *pb = _texture->_pbuffer;
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if (mode & FrameBufferProperties::FM_alpha) {
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pb->set_format(PixelBuffer::F_rgba8);
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pb->set_num_components(4);
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pb->set_component_width(1);
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pb->set_image_type(PixelBuffer::T_unsigned_byte);
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} else {
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pb->set_format(PixelBuffer::F_rgb8);
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pb->set_num_components(3);
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pb->set_component_width(1);
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pb->set_image_type(PixelBuffer::T_unsigned_byte);
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}
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}
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_copy_texture = true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsOutput::do_determine_display_regions
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// Access: Private
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@ -75,16 +75,25 @@ PUBLISHED:
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INLINE bool has_texture() const;
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INLINE Texture *get_texture() const;
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void detach_texture();
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void setup_copy_texture(const string &name);
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INLINE int get_x_size() const;
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INLINE int get_y_size() const;
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INLINE bool has_size() const;
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INLINE bool is_valid() const;
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void set_active(bool active);
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virtual bool is_active() const;
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INLINE int get_sort() const;
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INLINE void set_one_shot(bool one_shot);
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INLINE bool get_one_shot() const;
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INLINE void clear_delete_flag();
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INLINE bool get_delete_flag() const;
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void set_sort(int sort);
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INLINE int get_sort() const;
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GraphicsChannel *get_channel(int index);
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void remove_channel(int index);
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@ -145,7 +154,6 @@ public:
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protected:
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void declare_channel(int index, GraphicsChannel *chan);
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void setup_copy_texture(const string &name);
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protected:
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PT(GraphicsStateGuardian) _gsg;
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@ -162,6 +170,11 @@ private:
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int _sort;
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protected:
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bool _active;
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bool _one_shot;
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bool _delete_flag;
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protected:
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Mutex _lock;
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// protects _channels, _display_regions.
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@ -160,7 +160,7 @@ request_properties(const WindowProperties &requested_properties) {
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bool GraphicsWindow::
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is_active() const {
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// Make this smarter?
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return _properties.get_open() && !_properties.get_minimized();
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return _active && _properties.get_open() && !_properties.get_minimized();
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}
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////////////////////////////////////////////////////////////////////
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@ -73,7 +73,7 @@ ParasiteBuffer::
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////////////////////////////////////////////////////////////////////
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bool ParasiteBuffer::
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is_active() const {
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return _host->is_active();
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return _active && _host->is_active();
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}
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////////////////////////////////////////////////////////////////////
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@ -3109,7 +3109,19 @@ apply_tex_mat(CPT(RenderAttrib) tex_mat_attrib,
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tex_mat(1, 0), tex_mat(1, 1), 0.0f, tex_mat(1, 2),
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0.0f, 0.0f, 1.0f, 0.0f,
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tex_mat(2, 0), tex_mat(2, 1), 0.0f, tex_mat(2, 2));
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CPT(TransformState) transform = TransformState::make_mat(mat4);
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CPT(TransformState) transform;
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LVecBase3f scale, shear, hpr, translate;
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if (decompose_matrix(mat4, scale, shear, hpr, translate)) {
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// If the texture matrix can be represented componentwise, do
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// so.
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transform = TransformState::make_pos_hpr_scale_shear
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(translate, hpr, scale, shear);
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} else {
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// Otherwise, make a matrix transform.
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transform = TransformState::make_mat(mat4);
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}
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if (tex_mat_attrib == (const RenderAttrib *)NULL) {
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tex_mat_attrib = TexMatrixAttrib::make();
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@ -2030,27 +2030,7 @@ copy_texture(Texture *tex, const DisplayRegion *dr) {
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nassertv(tex != NULL && dr != NULL);
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int xo, yo, w, h;
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#if 0
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// Determine the size of the grab from the given display region
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// If the requested region is not a power of two, grab a region that is
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// a power of two that contains the requested region
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int req_w, req_h;
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dr->get_region_pixels(xo, yo, req_w, req_h);
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w = binary_log_cap(req_w);
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h = binary_log_cap(req_h);
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if (w != req_w || h != req_h) {
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tex->_requested_w = req_w;
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tex->_requested_h = req_h;
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tex->_has_requested_size = true;
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}
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#else
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// doing the above is bad unless you also provide some way
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// for the caller to adjust his texture coordinates accordingly
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// this was done for 'draw_texture' but not for anything else
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dr->get_region_pixels(xo, yo, w, h);
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#endif
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PixelBuffer *pb = tex->_pbuffer;
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pb->set_xsize(w);
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@ -3230,8 +3210,7 @@ specify_texture(Texture *tex) {
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Texture::FilterType minfilter = tex->get_minfilter();
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Texture::FilterType magfilter = tex->get_magfilter();
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bool uses_mipmaps = tex->uses_mipmaps();
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bool uses_mipmaps = tex->uses_mipmaps() && !CLP(ignore_mipmaps);
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#ifndef NDEBUG
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if (CLP(force_mipmaps)) {
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@ -3240,11 +3219,25 @@ specify_texture(Texture *tex) {
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uses_mipmaps = true;
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}
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#endif
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if (_supports_generate_mipmap) {
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// If the hardware can automatically generate mipmaps, ask it to
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// do so now, but only if the texture requires them.
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GLP(TexParameteri)(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, uses_mipmaps);
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} else if (!tex->might_have_ram_image()) {
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// If the hardware can't automatically generate mipmaps, but it's
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// a dynamically generated texture (that is, the RAM image isn't
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// available so it didn't pass through the CPU), then we'd better
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// not try to enable mipmap filtering, since we can't generate
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// mipmaps.
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uses_mipmaps = false;
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}
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GLP(TexParameteri)(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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get_texture_filter_type(tex->get_minfilter()));
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get_texture_filter_type(minfilter, !uses_mipmaps));
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GLP(TexParameteri)(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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get_texture_filter_type(tex->get_magfilter()));
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get_texture_filter_type(magfilter, true));
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report_my_gl_errors();
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}
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@ -3378,10 +3371,7 @@ apply_texture_immediate(CLP(TextureContext) *gtc, Texture *tex) {
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} else
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#endif
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if (_supports_generate_mipmap) {
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GLP(TexParameteri)(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
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} else {
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if (!_supports_generate_mipmap) {
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// We only need to build the mipmaps by hand if the GL
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// doesn't support generating them automatically.
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GLUP(Build2DMipmaps)(GL_TEXTURE_2D, internal_format,
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@ -3402,10 +3392,6 @@ apply_texture_immediate(CLP(TextureContext) *gtc, Texture *tex) {
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report_my_gl_errors();
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return true;
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}
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} else {
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if (_supports_generate_mipmap) {
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GLP(TexParameteri)(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
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}
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}
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GLint border_width = tex->get_border_width();
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@ -3711,11 +3697,11 @@ get_texture_wrap_mode(Texture::WrapMode wm) const {
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// to GL's.
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////////////////////////////////////////////////////////////////////
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GLenum CLP(GraphicsStateGuardian)::
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get_texture_filter_type(Texture::FilterType ft) {
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get_texture_filter_type(Texture::FilterType ft, bool ignore_mipmaps) {
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if (CLP(ignore_filters)) {
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return GL_NEAREST;
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} else if (CLP(ignore_mipmaps)) {
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} else if (ignore_mipmaps) {
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switch (ft) {
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case Texture::FT_nearest_mipmap_nearest:
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case Texture::FT_nearest:
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@ -217,7 +217,7 @@ protected:
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const RenderBuffer &rb);
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GLenum get_texture_wrap_mode(Texture::WrapMode wm) const;
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static GLenum get_texture_filter_type(Texture::FilterType ft);
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static GLenum get_texture_filter_type(Texture::FilterType ft, bool ignore_mipmaps);
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static GLenum get_image_type(PixelBuffer::Type type);
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GLint get_external_image_format(PixelBuffer::Format format) const;
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static GLint get_internal_image_format(PixelBuffer::Format format);
|
||||
|
@ -110,7 +110,7 @@ uses_mipmaps() const {
|
||||
// Description: Returns true if the Texture has its image contents
|
||||
// available in main RAM, false if it exists only in
|
||||
// texture memory or in the prepared GSG context.
|
||||
|
||||
//
|
||||
// Note that this has nothing to do with whether
|
||||
// get_ram_image() will fail or not. Even if
|
||||
// has_ram_image() returns false, get_ram_image() may
|
||||
@ -137,6 +137,21 @@ has_ram_image() const {
|
||||
return !_pbuffer->_image.empty();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: Texture::might_have_ram_image
|
||||
// Access: Public
|
||||
// Description: Returns true if the texture's image contents are
|
||||
// currently available in main RAM, or there is reason
|
||||
// to believe it can be loaded on demand. That is, this
|
||||
// function returns a "best guess" as to whether
|
||||
// get_ram_image() will succeed without actually calling
|
||||
// it first.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE bool Texture::
|
||||
might_have_ram_image() const {
|
||||
return (has_ram_image() || has_filename());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: Texture::set_keep_ram_image
|
||||
// Access: Public
|
||||
|
@ -619,12 +619,16 @@ release_all() {
|
||||
// false return value from has_ram_image() indicates
|
||||
// only that get_ram_image() may need to reload the
|
||||
// texture from disk, which it will do automatically.
|
||||
// However, you can call might_have_ram_image(), which
|
||||
// will return true if the ram image exists, or there is
|
||||
// a reasonable reason to believe it can be loaded.
|
||||
//
|
||||
// On the other hand, it is possible that the texture
|
||||
// cannot be found on disk or is otherwise unavailable.
|
||||
// If that happens, this function returns NULL. There
|
||||
// is no way to predict whether get_ram_image() will
|
||||
// return NULL without calling it first.
|
||||
// If that happens, this function will return NULL.
|
||||
// There is no way to predict with 100% accuracy whether
|
||||
// get_ram_image() will return NULL without calling it
|
||||
// first; might_have_ram_image() is the closest.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
PixelBuffer *Texture::
|
||||
get_ram_image() {
|
||||
|
@ -116,6 +116,7 @@ public:
|
||||
int release_all();
|
||||
|
||||
INLINE bool has_ram_image() const;
|
||||
INLINE bool might_have_ram_image() const;
|
||||
PixelBuffer *get_ram_image();
|
||||
INLINE void set_keep_ram_image(bool keep_ram_image);
|
||||
INLINE bool get_keep_ram_image() const;
|
||||
|
@ -12,7 +12,8 @@
|
||||
cardMaker.I cardMaker.h \
|
||||
config_grutil.h \
|
||||
frameRateMeter.I frameRateMeter.h \
|
||||
lineSegs.I lineSegs.h
|
||||
lineSegs.I lineSegs.h \
|
||||
multitexReducer.I multitexReducer.h multitexReducer.cxx
|
||||
|
||||
#define INCLUDED_SOURCES \
|
||||
cardMaker.cxx \
|
||||
|
50
panda/src/grutil/multitexReducer.I
Normal file
50
panda/src/grutil/multitexReducer.I
Normal file
@ -0,0 +1,50 @@
|
||||
// Filename: multitexReducer.I
|
||||
// Created by: drose (30Nov04)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d-general@lists.sourceforge.net .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MultitexReducer::StageInfo::operator <
|
||||
// Access: Public
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE bool MultitexReducer::StageInfo::
|
||||
operator < (const MultitexReducer::StageInfo &other) const {
|
||||
if (_stage != other._stage) {
|
||||
return _stage < other._stage;
|
||||
}
|
||||
if (_tex != other._tex) {
|
||||
return _tex < other._tex;
|
||||
}
|
||||
if (_tex_mat != other._tex_mat) {
|
||||
return _tex_mat < other._tex_mat;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MultitexReducer::GeomInfo::Constructor
|
||||
// Access: Public
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE MultitexReducer::GeomInfo::
|
||||
GeomInfo(GeomNode *geom_node, int index) :
|
||||
_geom_node(geom_node),
|
||||
_index(index)
|
||||
{
|
||||
}
|
486
panda/src/grutil/multitexReducer.cxx
Normal file
486
panda/src/grutil/multitexReducer.cxx
Normal file
@ -0,0 +1,486 @@
|
||||
// Filename: multitexReducer.cxx
|
||||
// Created by: drose (30Nov04)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d-general@lists.sourceforge.net .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "multitexReducer.h"
|
||||
#include "pandaNode.h"
|
||||
#include "geomNode.h"
|
||||
#include "geom.h"
|
||||
#include "renderState.h"
|
||||
#include "transformState.h"
|
||||
#include "graphicsOutput.h"
|
||||
#include "graphicsChannel.h"
|
||||
#include "graphicsLayer.h"
|
||||
#include "displayRegion.h"
|
||||
#include "nodePath.h"
|
||||
#include "camera.h"
|
||||
#include "orthographicLens.h"
|
||||
#include "cardMaker.h"
|
||||
#include "colorBlendAttrib.h"
|
||||
#include "config_grutil.h"
|
||||
#include "dcast.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MultitexReducer::Constructor
|
||||
// Access: Published
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
MultitexReducer::
|
||||
MultitexReducer() {
|
||||
_target_stage = TextureStage::get_default();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MultitexReducer::Destructor
|
||||
// Access: Published
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
MultitexReducer::
|
||||
~MultitexReducer() {
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MultitexReducer::clear
|
||||
// Access: Published
|
||||
// Description: Removes the record of nodes that were previously
|
||||
// discovered by scan().
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void MultitexReducer::
|
||||
clear() {
|
||||
_stages.clear();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MultitexReducer::scan
|
||||
// Access: Published
|
||||
// Description: Starts scanning the hierarchy beginning at the
|
||||
// indicated node. Any GeomNodes discovered in the
|
||||
// hierarchy with multitexture will be added to internal
|
||||
// structures in the MultitexReducer so that a future
|
||||
// call to flatten() will operate on all of these at
|
||||
// once.
|
||||
//
|
||||
// The indicated transform and state are the state
|
||||
// inherited from the node's ancestors; any multitexture
|
||||
// operations will be accumulated from the indicated
|
||||
// starting state.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void MultitexReducer::
|
||||
scan(PandaNode *node, const RenderState *state, const TransformState *transform) {
|
||||
CPT(RenderState) next_state = node->get_state()->compose(state);
|
||||
CPT(TransformState) next_transform = node->get_transform()->compose(transform);
|
||||
|
||||
if (node->is_geom_node()) {
|
||||
scan_geom_node(DCAST(GeomNode, node), next_state, next_transform);
|
||||
}
|
||||
|
||||
PandaNode::Children cr = node->get_children();
|
||||
int num_children = cr.get_num_children();
|
||||
for (int i = 0; i < num_children; i++) {
|
||||
scan(cr.get_child(i), next_state, next_transform);
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MultitexReducer::set_target
|
||||
// Access: Published
|
||||
// Description: Specifies the target TextureStage (and TexCoordName)
|
||||
// that will be left on each multitexture node after the
|
||||
// flatten operation has completed.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void MultitexReducer::
|
||||
set_target(TextureStage *stage) {
|
||||
_target_stage = stage;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MultitexReducer::flatten
|
||||
// Access: Published
|
||||
// Description: Actually performs the reducing operations on the
|
||||
// nodes that were previously scanned.
|
||||
//
|
||||
// A window that can be used to create texture buffers
|
||||
// suitable for rendering this geometry must be
|
||||
// supplied. This specifies the particular GSG that
|
||||
// will be used to composite the textures.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void MultitexReducer::
|
||||
flatten(GraphicsOutput *window) {
|
||||
if (grutil_cat.is_debug()) {
|
||||
grutil_cat.debug()
|
||||
<< "Beginning flatten operation\n";
|
||||
Stages::const_iterator mi;
|
||||
for (mi = _stages.begin(); mi != _stages.end(); ++mi) {
|
||||
const StageList &stage_list = (*mi).first;
|
||||
const GeomList &geom_list = (*mi).second;
|
||||
grutil_cat.debug(false)
|
||||
<< "stage_list for:";
|
||||
for (GeomList::const_iterator gi = geom_list.begin();
|
||||
gi != geom_list.end();
|
||||
++gi) {
|
||||
const GeomInfo &geom_info = (*gi);
|
||||
grutil_cat.debug(false)
|
||||
<< " (" << geom_info._geom_node->get_name() << " g"
|
||||
<< geom_info._index << ")";
|
||||
}
|
||||
grutil_cat.debug(false) << ":\n";
|
||||
|
||||
StageList::const_iterator si;
|
||||
for (si = stage_list.begin(); si != stage_list.end(); ++si) {
|
||||
const StageInfo &stage_info = (*si);
|
||||
grutil_cat.debug(false)
|
||||
<< " " << *stage_info._stage << " " << *stage_info._tex
|
||||
<< " " << *stage_info._tex_mat << "\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Stages::const_iterator mi;
|
||||
for (mi = _stages.begin(); mi != _stages.end(); ++mi) {
|
||||
const StageList &stage_list = (*mi).first;
|
||||
const GeomList &geom_list = (*mi).second;
|
||||
|
||||
// Create an offscreen buffer in which to render the new texture.
|
||||
int x_size, y_size, aniso_degree;
|
||||
Texture::FilterType minfilter, magfilter;
|
||||
determine_size(x_size, y_size, aniso_degree,
|
||||
minfilter, magfilter, stage_list);
|
||||
|
||||
GraphicsOutput *buffer =
|
||||
window->make_texture_buffer("multitex", x_size, y_size);
|
||||
buffer->set_one_shot(true);
|
||||
Texture *tex = buffer->get_texture();
|
||||
tex->set_anisotropic_degree(aniso_degree);
|
||||
tex->set_minfilter(minfilter);
|
||||
tex->set_magfilter(magfilter);
|
||||
|
||||
// Set up the offscreen buffer to render 0,0 to 1,1. This will be
|
||||
// the whole texture, but nothing outside the texture.
|
||||
GraphicsChannel *chan = buffer->get_channel(0);
|
||||
GraphicsLayer *layer = chan->make_layer(0);
|
||||
DisplayRegion *dr = layer->make_display_region();
|
||||
PT(Camera) cam_node = new Camera("multitexCam");
|
||||
PT(Lens) lens = new OrthographicLens();
|
||||
lens->set_film_size(1.0f, 1.0f);
|
||||
lens->set_film_offset(0.5f, 0.5f);
|
||||
lens->set_near_far(-1000.0f, 1000.0f);
|
||||
cam_node->set_lens(lens);
|
||||
|
||||
// Create a root node for the buffer's scene graph, and set up
|
||||
// some appropriate properties for it.
|
||||
NodePath render("buffer");
|
||||
cam_node->set_scene(render);
|
||||
render.set_bin("unsorted", 0);
|
||||
render.set_depth_test(false);
|
||||
render.set_depth_write(false);
|
||||
|
||||
NodePath cam = render.attach_new_node(cam_node);
|
||||
dr->set_camera(cam);
|
||||
|
||||
// Put one plain white card in the background for the first
|
||||
// texture layer to apply onto.
|
||||
CardMaker cm("background");
|
||||
cm.set_frame(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
render.attach_new_node(cm.generate());
|
||||
|
||||
StageList::const_iterator si;
|
||||
for (si = stage_list.begin(); si != stage_list.end(); ++si) {
|
||||
const StageInfo &stage_info = (*si);
|
||||
|
||||
make_texture_layer(render, stage_info, geom_list);
|
||||
}
|
||||
|
||||
// Now modify the geometry to apply the new texture, instead of
|
||||
// the old multitexture.
|
||||
CPT(RenderAttrib) new_ta = DCAST(TextureAttrib, TextureAttrib::make())->
|
||||
add_on_stage(_target_stage, tex);
|
||||
|
||||
GeomList::const_iterator gi;
|
||||
for (gi = geom_list.begin(); gi != geom_list.end(); ++gi) {
|
||||
const GeomInfo &geom_info = (*gi);
|
||||
|
||||
CPT(RenderState) geom_state =
|
||||
geom_info._geom_node->get_geom_state(geom_info._index);
|
||||
geom_state = geom_state->add_attrib(new_ta);
|
||||
geom_info._geom_node->set_geom_state(geom_info._index, geom_state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MultitexReducer::scan_geom_node
|
||||
// Access: Private
|
||||
// Description: Adds the Geoms in the indicated GeomNode to the
|
||||
// internal database of multitexture elements.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void MultitexReducer::
|
||||
scan_geom_node(GeomNode *node, const RenderState *state,
|
||||
const TransformState *transform) {
|
||||
if (grutil_cat.is_debug()) {
|
||||
grutil_cat.debug()
|
||||
<< "scan_geom_node(" << *node << ", " << *state << ", "
|
||||
<< *transform << ")\n";
|
||||
}
|
||||
|
||||
int num_geoms = node->get_num_geoms();
|
||||
for (int gi = 0; gi < num_geoms; gi++) {
|
||||
CPT(RenderState) geom_net_state =
|
||||
node->get_geom_state(gi)->compose(state);
|
||||
|
||||
// Get out the net TextureAttrib and TexMatrixAttrib from the state.
|
||||
const RenderAttrib *attrib;
|
||||
const TextureAttrib *ta = NULL;
|
||||
|
||||
attrib = geom_net_state->get_attrib(TextureAttrib::get_class_type());
|
||||
if (attrib != (const RenderAttrib *)NULL) {
|
||||
ta = DCAST(TextureAttrib, attrib);
|
||||
}
|
||||
|
||||
if (ta != (TextureAttrib *)NULL && ta->get_num_on_stages() >= 2) {
|
||||
// Ok, we have multitexture. Record the Geom.
|
||||
CPT(TexMatrixAttrib) tma = DCAST(TexMatrixAttrib, TexMatrixAttrib::make());
|
||||
attrib = geom_net_state->get_attrib(TexMatrixAttrib::get_class_type());
|
||||
if (attrib != (const RenderAttrib *)NULL) {
|
||||
tma = DCAST(TexMatrixAttrib, attrib);
|
||||
}
|
||||
|
||||
StageList stage_list;
|
||||
|
||||
int num_stages = ta->get_num_on_stages();
|
||||
for (int si = 0; si < num_stages; si++) {
|
||||
TextureStage *stage = ta->get_on_stage(si);
|
||||
|
||||
stage_list.push_back(StageInfo(stage, ta, tma));
|
||||
}
|
||||
|
||||
record_stage_list(stage_list, GeomInfo(node, gi));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MultitexReducer::record_stage_list
|
||||
// Access: Private
|
||||
// Description: Adds the record of this one Geom and its associated
|
||||
// StageList.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void MultitexReducer::
|
||||
record_stage_list(const MultitexReducer::StageList &stage_list,
|
||||
const MultitexReducer::GeomInfo &geom_info) {
|
||||
if (grutil_cat.is_debug()) {
|
||||
grutil_cat.debug()
|
||||
<< "record_stage_list for " << geom_info._geom_node->get_name() << " g"
|
||||
<< geom_info._index << ":\n";
|
||||
StageList::const_iterator si;
|
||||
for (si = stage_list.begin(); si != stage_list.end(); ++si) {
|
||||
const StageInfo &stage_info = (*si);
|
||||
grutil_cat.debug(false)
|
||||
<< " " << *stage_info._stage << " " << *stage_info._tex
|
||||
<< " " << *stage_info._tex_mat << "\n";
|
||||
}
|
||||
}
|
||||
|
||||
_stages[stage_list].push_back(geom_info);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MultitexReducer::determine_size
|
||||
// Access: Private
|
||||
// Description: Tries to guess what size to make the new, collapsed
|
||||
// texture based on the sizes of all of the textures
|
||||
// used in the stage_list.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void MultitexReducer::
|
||||
determine_size(int &x_size, int &y_size, int &aniso_degree,
|
||||
Texture::FilterType &minfilter, Texture::FilterType &magfilter,
|
||||
const MultitexReducer::StageList &stage_list) const {
|
||||
x_size = 0;
|
||||
y_size = 0;
|
||||
aniso_degree = 0;
|
||||
minfilter = Texture::FT_nearest;
|
||||
magfilter = Texture::FT_nearest;
|
||||
|
||||
StageList::const_iterator si;
|
||||
for (si = stage_list.begin(); si != stage_list.end(); ++si) {
|
||||
const StageInfo &stage_info = (*si);
|
||||
Texture *tex = stage_info._tex;
|
||||
PixelBuffer *pbuffer = tex->_pbuffer;
|
||||
|
||||
if (stage_info._stage == _target_stage) {
|
||||
// If we find the target stage, use that.
|
||||
x_size = pbuffer->get_xsize();
|
||||
y_size = pbuffer->get_ysize();
|
||||
aniso_degree = tex->get_anisotropic_degree();
|
||||
minfilter = tex->get_minfilter();
|
||||
magfilter = tex->get_magfilter();
|
||||
return;
|
||||
}
|
||||
|
||||
// If we never run across the target stage, just use the maximum
|
||||
// of all encountered textures.
|
||||
x_size = max(x_size, pbuffer->get_xsize());
|
||||
y_size = max(y_size, pbuffer->get_ysize());
|
||||
aniso_degree = max(aniso_degree, tex->get_anisotropic_degree());
|
||||
minfilter = (Texture::FilterType)max((int)minfilter, (int)tex->get_minfilter());
|
||||
magfilter = (Texture::FilterType)max((int)magfilter, (int)tex->get_magfilter());
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MultitexReducer::make_texture_layer
|
||||
// Access: Private
|
||||
// Description: Creates geometry to render the texture into the
|
||||
// offscreen buffer using the same effects that were
|
||||
// requested by its multitexture specification.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void MultitexReducer::
|
||||
make_texture_layer(const NodePath &render,
|
||||
const MultitexReducer::StageInfo &stage_info,
|
||||
const MultitexReducer::GeomList &geom_list) {
|
||||
CPT(RenderAttrib) cba;
|
||||
|
||||
switch (stage_info._stage->get_mode()) {
|
||||
case TextureStage::M_modulate:
|
||||
cba = ColorBlendAttrib::make
|
||||
(ColorBlendAttrib::M_add, ColorBlendAttrib::O_fbuffer_color,
|
||||
ColorBlendAttrib::O_zero);
|
||||
break;
|
||||
|
||||
case TextureStage::M_decal:
|
||||
cba = ColorBlendAttrib::make
|
||||
(ColorBlendAttrib::M_add, ColorBlendAttrib::O_incoming_alpha,
|
||||
ColorBlendAttrib::O_one_minus_incoming_alpha);
|
||||
break;
|
||||
|
||||
case TextureStage::M_blend:
|
||||
cba = ColorBlendAttrib::make
|
||||
(ColorBlendAttrib::M_add, ColorBlendAttrib::O_constant_color,
|
||||
ColorBlendAttrib::O_one_minus_incoming_color,
|
||||
stage_info._stage->get_color());
|
||||
break;
|
||||
|
||||
case TextureStage::M_replace:
|
||||
cba = ColorBlendAttrib::make_off();
|
||||
break;
|
||||
|
||||
case TextureStage::M_add:
|
||||
cba = ColorBlendAttrib::make
|
||||
(ColorBlendAttrib::M_add, ColorBlendAttrib::O_one,
|
||||
ColorBlendAttrib::O_one);
|
||||
break;
|
||||
|
||||
case TextureStage::M_combine:
|
||||
// We don't support the texture combiner here right now. For now,
|
||||
// this is the same as modulate.
|
||||
cba = ColorBlendAttrib::make
|
||||
(ColorBlendAttrib::M_add, ColorBlendAttrib::O_fbuffer_color,
|
||||
ColorBlendAttrib::O_zero);
|
||||
break;
|
||||
}
|
||||
|
||||
NodePath geom;
|
||||
|
||||
if (stage_info._stage->get_texcoord_name() == _target_stage->get_texcoord_name()) {
|
||||
// If this TextureStage uses the target texcoords, we can just
|
||||
// generate a simple card the fills the entire buffer.
|
||||
CardMaker cm(stage_info._tex->get_name());
|
||||
cm.set_uv_range(TexCoordf(0.0f, 0.0f), TexCoordf(1.0f, 1.0f));
|
||||
cm.set_has_uvs(true);
|
||||
cm.set_frame(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
|
||||
geom = render.attach_new_node(cm.generate());
|
||||
|
||||
} else {
|
||||
// If this TextureStage uses some other texcoords, we have to
|
||||
// generate geometry that maps the texcoords to the target space.
|
||||
// This will work only for very simple cases where the geometry is
|
||||
// not too extensive and doesn't repeat over the same UV's.
|
||||
PT(GeomNode) geom_node = new GeomNode(stage_info._tex->get_name());
|
||||
transfer_geom(geom_node, stage_info._stage->get_texcoord_name(),
|
||||
geom_list);
|
||||
|
||||
geom = render.attach_new_node(geom_node);
|
||||
|
||||
// Make sure we override the vertex color, so we don't pollute the
|
||||
// texture with geometry color.
|
||||
geom.set_color(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
}
|
||||
|
||||
if (!stage_info._tex_mat->is_identity()) {
|
||||
geom.set_tex_transform(TextureStage::get_default(), stage_info._tex_mat);
|
||||
}
|
||||
|
||||
geom.set_texture(stage_info._tex);
|
||||
geom.node()->set_attrib(cba);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MultitexReducer::transfer_geom
|
||||
// Access: Private
|
||||
// Description: Copy the vertices from the indicated geom_list,
|
||||
// mapping the vertex coordinates so that the geometry
|
||||
// will render the appropriate distortion on the texture
|
||||
// to map UV's from the specified set of texture
|
||||
// coordinates to the target set.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void MultitexReducer::
|
||||
transfer_geom(GeomNode *geom_node, const TexCoordName *texcoord_name,
|
||||
const MultitexReducer::GeomList &geom_list) {
|
||||
GeomList::const_iterator gi;
|
||||
for (gi = geom_list.begin(); gi != geom_list.end(); ++gi) {
|
||||
const GeomInfo &geom_info = (*gi);
|
||||
|
||||
PT(Geom) geom =
|
||||
geom_info._geom_node->get_geom(geom_info._index)->make_copy();
|
||||
|
||||
PTA_Vertexf coords = PTA_Vertexf::empty_array(0);
|
||||
PTA_TexCoordf texcoords = geom->get_texcoords_array(_target_stage->get_texcoord_name());
|
||||
if (!texcoords.empty()) {
|
||||
coords.reserve(texcoords.size());
|
||||
for (size_t i = 0; i < texcoords.size(); i++) {
|
||||
const TexCoordf &tc = texcoords[i];
|
||||
Vertexf v(tc[0], 0.0f, tc[1]);
|
||||
coords.push_back(v);
|
||||
}
|
||||
|
||||
geom->set_coords(coords, geom->get_texcoords_index(_target_stage->get_texcoord_name()));
|
||||
geom->set_texcoords(TexCoordName::get_default(),
|
||||
geom->get_texcoords_array(texcoord_name),
|
||||
geom->get_texcoords_index(texcoord_name));
|
||||
|
||||
geom_node->add_geom(geom);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MultitexReducer::StageInfo::Constructor
|
||||
// Access: Public
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
MultitexReducer::StageInfo::
|
||||
StageInfo(TextureStage *stage, const TextureAttrib *ta,
|
||||
const TexMatrixAttrib *tma) :
|
||||
_stage(stage),
|
||||
_tex_mat(TransformState::make_identity())
|
||||
{
|
||||
_tex = ta->get_on_texture(_stage);
|
||||
if (tma->has_stage(stage)) {
|
||||
_tex_mat = tma->get_transform(stage);
|
||||
}
|
||||
}
|
119
panda/src/grutil/multitexReducer.h
Normal file
119
panda/src/grutil/multitexReducer.h
Normal file
@ -0,0 +1,119 @@
|
||||
// Filename: multitexReducer.h
|
||||
// Created by: drose (30Nov04)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d-general@lists.sourceforge.net .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef MULTITEXREDUCER_H
|
||||
#define MULTITEXREDUCER_H
|
||||
|
||||
#include "pandabase.h"
|
||||
#include "texture.h"
|
||||
#include "textureAttrib.h"
|
||||
#include "textureStage.h"
|
||||
#include "texMatrixAttrib.h"
|
||||
#include "transformState.h"
|
||||
#include "geomNode.h"
|
||||
#include "luse.h"
|
||||
#include "pointerTo.h"
|
||||
#include "pmap.h"
|
||||
#include "pvector.h"
|
||||
|
||||
class GraphicsOutput;
|
||||
class PandaNode;
|
||||
class RenderState;
|
||||
class TransformState;
|
||||
|
||||
///////////////////////////////////////////////////////////////////
|
||||
// Class : MultitexReducer
|
||||
// Description : This object presents an interface for generating new
|
||||
// texture images that represent the combined images
|
||||
// from one or more individual textures, reproducing
|
||||
// certain kinds of multitexture effects without
|
||||
// depending on multitexture support in the hardware.
|
||||
//
|
||||
// This also flattens out texture matrices and removes
|
||||
// extra texture coordinates from the Geoms. It is thus
|
||||
// not a complete substitute for true multitexturing,
|
||||
// because it does not lend itself well to dynamic
|
||||
// animation of the textures once they have been
|
||||
// flattened. It is, however, useful for "baking in" a
|
||||
// particular multitexture effect.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
class EXPCL_PANDA MultitexReducer {
|
||||
PUBLISHED:
|
||||
MultitexReducer();
|
||||
~MultitexReducer();
|
||||
|
||||
void clear();
|
||||
void scan(PandaNode *node, const RenderState *state,
|
||||
const TransformState *transform);
|
||||
|
||||
void set_target(TextureStage *stage);
|
||||
|
||||
void flatten(GraphicsOutput *window);
|
||||
|
||||
private:
|
||||
class StageInfo {
|
||||
public:
|
||||
StageInfo(TextureStage *stage, const TextureAttrib *ta,
|
||||
const TexMatrixAttrib *tma);
|
||||
|
||||
INLINE bool operator < (const StageInfo &other) const;
|
||||
|
||||
PT(TextureStage) _stage;
|
||||
PT(Texture) _tex;
|
||||
CPT(TransformState) _tex_mat;
|
||||
};
|
||||
|
||||
typedef pvector<StageInfo> StageList;
|
||||
|
||||
class GeomInfo {
|
||||
public:
|
||||
INLINE GeomInfo(GeomNode *geom_node, int index);
|
||||
|
||||
PT(GeomNode) _geom_node;
|
||||
int _index;
|
||||
};
|
||||
|
||||
typedef pvector<GeomInfo> GeomList;
|
||||
|
||||
typedef pmap<StageList, GeomList> Stages;
|
||||
Stages _stages;
|
||||
|
||||
PT(TextureStage) _target_stage;
|
||||
|
||||
private:
|
||||
void scan_geom_node(GeomNode *node, const RenderState *state,
|
||||
const TransformState *transform);
|
||||
|
||||
void record_stage_list(const StageList &stage_list,
|
||||
const GeomInfo &geom_info);
|
||||
|
||||
void determine_size(int &x_size, int &y_size, int &aniso_degree,
|
||||
Texture::FilterType &minfilter,
|
||||
Texture::FilterType &magfilter,
|
||||
const MultitexReducer::StageList &stage_list) const;
|
||||
|
||||
void make_texture_layer(const NodePath &render,
|
||||
const StageInfo &stage_info,
|
||||
const GeomList &geom_list);
|
||||
void transfer_geom(GeomNode *geom_node, const TexCoordName *texcoord_name,
|
||||
const MultitexReducer::GeomList &geom_list);
|
||||
};
|
||||
|
||||
#include "multitexReducer.I"
|
||||
|
||||
#endif
|
@ -18,16 +18,11 @@
|
||||
|
||||
#include "sceneGraphReducer.h"
|
||||
#include "config_pgraph.h"
|
||||
#include "colorAttrib.h"
|
||||
#include "texMatrixAttrib.h"
|
||||
#include "colorScaleAttrib.h"
|
||||
#include "accumulatedAttribs.h"
|
||||
|
||||
#include "geomNode.h"
|
||||
#include "pointerTo.h"
|
||||
#include "geom.h"
|
||||
#include "indent.h"
|
||||
#include "plist.h"
|
||||
#include "pmap.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: SceneGraphReducer::flatten
|
||||
|
@ -205,7 +205,7 @@ TransformState::
|
||||
bool TransformState::
|
||||
operator < (const TransformState &other) const {
|
||||
static const int significant_flags =
|
||||
(F_is_invalid | F_is_identity | F_components_given | F_hpr_given);
|
||||
(F_is_invalid | F_is_identity | F_components_given | F_hpr_given | F_quat_given);
|
||||
|
||||
int flags = (_flags & significant_flags);
|
||||
int other_flags = (other._flags & significant_flags);
|
||||
@ -219,8 +219,7 @@ operator < (const TransformState &other) const {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ((_flags & (F_components_given | F_hpr_given | F_quat_given)) ==
|
||||
(F_components_given | F_hpr_given | F_quat_given)) {
|
||||
if ((_flags & F_components_given) != 0) {
|
||||
// If the transform was specified componentwise, compare them
|
||||
// componentwise.
|
||||
int c = _pos.compare_to(other._pos);
|
||||
|
@ -18,6 +18,8 @@
|
||||
|
||||
#include "pandaFramework.h"
|
||||
#include "textNode.h"
|
||||
#include "multitexReducer.h"
|
||||
#include "configVariableBool.h"
|
||||
|
||||
#ifndef HAVE_GETOPT
|
||||
#include "gnu_getopt.h"
|
||||
@ -29,6 +31,11 @@
|
||||
|
||||
PandaFramework framework;
|
||||
|
||||
ConfigVariableBool pview_test_hack
|
||||
("pview-test-hack", false,
|
||||
"Enable the '0' key in pview to run whatever hacky test happens to be in "
|
||||
"there right now.");
|
||||
|
||||
void
|
||||
event_W(CPT_Event, void *) {
|
||||
// shift-W: open a new window on the same scene.
|
||||
@ -98,6 +105,19 @@ event_2(CPT_Event event, void *) {
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
event_0(CPT_Event event, void *) {
|
||||
// 0: run hacky test.
|
||||
MultitexReducer mr;
|
||||
|
||||
NodePath models = framework.get_models();
|
||||
mr.scan(models.node(), models.get_net_state(), models.get_net_transform());
|
||||
|
||||
WindowFramework *wf = framework.get_window(0);
|
||||
GraphicsWindow *win = wf->get_graphics_window();
|
||||
mr.flatten(win);
|
||||
}
|
||||
|
||||
void
|
||||
usage() {
|
||||
cerr <<
|
||||
@ -210,6 +230,9 @@ main(int argc, char *argv[]) {
|
||||
framework.define_key("shift-w", "open a new window", event_W, NULL);
|
||||
framework.define_key("alt-enter", "toggle between window/fullscreen", event_Enter, NULL);
|
||||
framework.define_key("2", "split the window", event_2, NULL);
|
||||
if (pview_test_hack) {
|
||||
framework.define_key("0", "run quick hacky test", event_0, NULL);
|
||||
}
|
||||
framework.main_loop();
|
||||
framework.report_frame_rate(nout);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user