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protect against assertions
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087eab8a17
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@ -126,19 +126,14 @@ child_integrate(Physical *physical,
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}
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// now we go from force space to our object's space.
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nassertv(!matrices[index].is_nan());
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nassertv(!cur_force->get_vector(current_object).is_nan());
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f = cur_force->get_vector(current_object) * matrices[index++];
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nassertv(!f.is_nan());
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physics_spam("child_integrate "<<f);
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// tally it into the accum vectors.
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if (cur_force->get_mass_dependent() == true) {
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md_accum_vec += f;
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nassertv(!md_accum_vec.is_nan());
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} else {
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non_md_accum_vec += f;
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nassertv(!non_md_accum_vec.is_nan());
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}
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}
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@ -154,35 +149,26 @@ child_integrate(Physical *physical,
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// go from force space to object space
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f = cur_force->get_vector(current_object) * matrices[index++];
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nassertv(!f.is_nan());
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physics_spam("child_integrate "<<f);
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// tally it into the accum vectors
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if (cur_force->get_mass_dependent() == true) {
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md_accum_vec += f;
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nassertv(!md_accum_vec.is_nan());
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} else {
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non_md_accum_vec += f;
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nassertv(!non_md_accum_vec.is_nan());
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}
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}
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// get this object's physical info
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LPoint3f pos = current_object->get_position();
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nassertv(!pos.is_nan());
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vel_vec = current_object->get_velocity();
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nassertv(!vel_vec.is_nan());
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float mass = current_object->get_mass();
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// we want 'a' in F = ma
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// get it by computing F / m
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nassertv(mass != 0.0f);
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nassertv(!md_accum_vec.is_nan());
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accel_vec = md_accum_vec / mass;
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nassertv(!accel_vec.is_nan());
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nassertv(!non_md_accum_vec.is_nan());
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accel_vec += non_md_accum_vec;
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nassertv(!accel_vec.is_nan());
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#if 0 //[
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// step the position and velocity
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@ -201,8 +187,6 @@ child_integrate(Physical *physical,
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assert(current_object->get_position()==current_object->get_last_position());
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accel_vec*=viscosityDamper;
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nassertv(!accel_vec.is_nan());
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nassertv(!vel_vec.is_nan());
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// x = x + v * t + 0.5 * a * t * t
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pos += vel_vec * dt + 0.5 * accel_vec * dt * dt;
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@ -211,10 +195,12 @@ child_integrate(Physical *physical,
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#endif //]
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// and store them back.
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nassertv(!pos.is_nan());
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current_object->set_position(pos);
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nassertv(!vel_vec.is_nan());
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current_object->set_velocity(vel_vec);
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if (!pos.is_nan()) {
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current_object->set_position(pos);
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}
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if (!vel_vec.is_nan()) {
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current_object->set_velocity(vel_vec);
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}
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}
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}
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