Eliminate ShaderGeneratorBase

This commit is contained in:
rdb 2009-06-02 10:03:10 +00:00
parent 4e067a74c1
commit 5a3dd8d0c3
3 changed files with 0 additions and 103 deletions

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// Filename: shaderGeneratorBase.I
// Created by: drose (05Nov08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////

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// Filename: shaderGeneratorBase.cxx
// Created by: drose (05Nov08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "shaderGeneratorBase.h"
TypeHandle ShaderGeneratorBase::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: ShaderGeneratorBase::Constructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
ShaderGeneratorBase::
ShaderGeneratorBase() {
}
////////////////////////////////////////////////////////////////////
// Function: ShaderGeneratorBase::Destructor
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
ShaderGeneratorBase::
~ShaderGeneratorBase() {
}

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// Filename: shaderGeneratorBase.h
// Created by: drose (05Nov08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef SHADERGENERATORBASE_H
#define SHADERGENERATORBASE_H
#include "pandabase.h"
#include "typedWritableReferenceCount.h"
////////////////////////////////////////////////////////////////////
// Class : ShaderGeneratorBase
// Description : This is the abstract base class for ShaderGenerator.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH ShaderGeneratorBase : public TypedWritableReferenceCount {
protected:
ShaderGeneratorBase();
PUBLISHED:
virtual ~ShaderGeneratorBase();
virtual CPT(RenderAttrib) synthesize_shader(const RenderState *rs)=0;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWritableReferenceCount::init_type();
register_type(_type_handle, "ShaderGeneratorBase",
TypedWritableReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "shaderGeneratorBase.I"
#endif // SHADERGENERATORBASE_H