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get_panda_script_object log output
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@ -481,6 +481,7 @@ set_wparams(const P3DWindowParams &wparams) {
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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P3D_object *P3DInstance::
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P3D_object *P3DInstance::
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get_panda_script_object() const {
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get_panda_script_object() const {
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nout << "get_panda_script_object\n";
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return _panda_script_object;
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return _panda_script_object;
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}
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}
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@ -597,6 +597,7 @@ get_panda_script_object() {
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if (_p3d_inst != NULL) {
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if (_p3d_inst != NULL) {
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main = P3D_instance_get_panda_script_object(_p3d_inst);
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main = P3D_instance_get_panda_script_object(_p3d_inst);
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}
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}
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nout << "get_panda_script_object, main = " << main << "\n";
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_script_object = PPToplevelObject::make_new(this);
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_script_object = PPToplevelObject::make_new(this);
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_script_object->set_main(main);
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_script_object->set_main(main);
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@ -1194,6 +1195,7 @@ create_instance() {
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// Now that we have a true instance, initialize our
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// Now that we have a true instance, initialize our
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// script_object with the proper P3D_object pointer.
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// script_object with the proper P3D_object pointer.
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P3D_object *main = P3D_instance_get_panda_script_object(_p3d_inst);
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P3D_object *main = P3D_instance_get_panda_script_object(_p3d_inst);
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nout << "new instance, setting main = " << main << "\n";
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_script_object->set_main(main);
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_script_object->set_main(main);
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}
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}
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