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get_display_region
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5a2e1d1b50
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@ -75,6 +75,28 @@ get_camera(int n) const {
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return _cameras[n];
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return _cameras[n];
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: WindowFramework::get_display_region_2d
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// Access: Public
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// Description: Returns the default DisplayRegion created for the 2-d
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// scene (render2d).
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////////////////////////////////////////////////////////////////////
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INLINE DisplayRegion *WindowFramework::
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get_display_region_2d() const {
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return _display_region_2d;
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}
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////////////////////////////////////////////////////////////////////
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// Function: WindowFramework::get_display_region_3d
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// Access: Public
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// Description: Returns the default DisplayRegion created for the 3-d
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// scene (render).
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////////////////////////////////////////////////////////////////////
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INLINE DisplayRegion *WindowFramework::
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get_display_region_3d() const {
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return _display_region_3d;
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}
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: WindowFramework::get_anim_controls
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// Function: WindowFramework::get_anim_controls
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// Access: Public
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// Access: Public
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@ -75,6 +75,9 @@ public:
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INLINE int get_num_cameras() const;
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INLINE int get_num_cameras() const;
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INLINE Camera *get_camera(int n) const;
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INLINE Camera *get_camera(int n) const;
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INLINE DisplayRegion *get_display_region_2d() const;
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INLINE DisplayRegion *get_display_region_3d() const;
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NodePath get_render();
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NodePath get_render();
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NodePath get_render_2d();
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NodePath get_render_2d();
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NodePath get_aspect_2d();
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NodePath get_aspect_2d();
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