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false is default
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@ -67,9 +67,10 @@ bool gl_auto_normalize_lighting = config_glgsg.GetBool("auto-normalize-lighting"
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// Configure this true to indicate the current version of GL fully
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// Configure this true to indicate the current version of GL fully
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// supports textures with B, G, R ordering; false if it only supports
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// supports textures with B, G, R ordering; false if it only supports
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// R, G, B.
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// R, G, B. false will always work, but true might be faster if the
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// implementation supports it.
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#ifdef GL_BGR
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#ifdef GL_BGR
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bool gl_supports_bgr = config_glgsg.GetBool("gl-supports-bgr", true);
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bool gl_supports_bgr = config_glgsg.GetBool("gl-supports-bgr", false);
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#else
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#else
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// If it's not even defined, we can't use it.
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// If it's not even defined, we can't use it.
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bool gl_supports_bgr = false;
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bool gl_supports_bgr = false;
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