false is default

This commit is contained in:
David Rose 2002-02-23 00:28:29 +00:00
parent a41e2cac34
commit 5bff58b421

View File

@ -67,9 +67,10 @@ bool gl_auto_normalize_lighting = config_glgsg.GetBool("auto-normalize-lighting"
// Configure this true to indicate the current version of GL fully
// supports textures with B, G, R ordering; false if it only supports
// R, G, B.
// R, G, B. false will always work, but true might be faster if the
// implementation supports it.
#ifdef GL_BGR
bool gl_supports_bgr = config_glgsg.GetBool("gl-supports-bgr", true);
bool gl_supports_bgr = config_glgsg.GetBool("gl-supports-bgr", false);
#else
// If it's not even defined, we can't use it.
bool gl_supports_bgr = false;