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don't double-compress images
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@ -5738,7 +5738,7 @@ filter_3d_unsigned_short(unsigned char *&p, const unsigned char *&q,
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bool Texture::
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do_squish(Texture::CompressionMode compression, int squish_flags) {
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#ifdef HAVE_SQUISH
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if (_ram_images.empty()) {
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if (_ram_images.empty() || _ram_image_compression != CM_off) {
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return false;
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}
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