Added support for Surface Shader

This commit is contained in:
Josh Yelon 2008-05-19 19:42:45 +00:00
parent 48069335d5
commit 5cfd0320d9

View File

@ -70,6 +70,11 @@ MayaShader(MObject engine) {
if (found_shader) {
_legacy_mode = true;
}
} else if (shader.hasFn(MFn::kSurfaceShader)) {
found_shader = find_textures_legacy(shader);
if (found_shader) {
_legacy_mode = true;
}
} else {
maya_cat.warning() <<
"Unrecognized shader type: only lambert and phong supported (lambert deprecated).\n";