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Added support for Surface Shader
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@ -70,6 +70,11 @@ MayaShader(MObject engine) {
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if (found_shader) {
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_legacy_mode = true;
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}
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} else if (shader.hasFn(MFn::kSurfaceShader)) {
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found_shader = find_textures_legacy(shader);
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if (found_shader) {
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_legacy_mode = true;
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}
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} else {
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maya_cat.warning() <<
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"Unrecognized shader type: only lambert and phong supported (lambert deprecated).\n";
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