*** empty log message ***

This commit is contained in:
David Rose 2000-10-28 00:03:04 +00:00
parent 8c04612fd4
commit 5d4f9e03df
2 changed files with 3 additions and 1 deletions

View File

@ -1278,7 +1278,8 @@ draw_prim_setup(const Geom *geom)
// If we have per-vertex colors or normals, we need smooth shading.
// Otherwise we want flat shading for performance reasons.
if (perVertex & (PerColor | PerNormal))
if (perVertex & ((wants_colors() ? PerColor : 0) |
(wants_normals() ? PerNormal : 0)))
_d3dDevice->SetRenderState(D3DRENDERSTATE_SHADEMODE, D3DSHADE_GOURAUD);
else
_d3dDevice->SetRenderState(D3DRENDERSTATE_SHADEMODE, D3DSHADE_FLAT);

View File

@ -506,6 +506,7 @@ wdxGraphicsWindow(GraphicsPipe* pipe, const
// Description:
////////////////////////////////////////////////////////////////////
wdxGraphicsWindow::~wdxGraphicsWindow(void) {
AtExitFn();
#ifdef WBD_GL_MODE
free(_visual);
#endif //WBD_GL_MODE