Merge branch 'release/1.9.x'

Conflicts:
	panda/src/glstuff/glShaderContext_src.cxx
This commit is contained in:
rdb 2015-07-17 21:32:24 +02:00
commit 5d7bc2c05e
2 changed files with 18 additions and 21 deletions

View File

@ -179,9 +179,9 @@ class GravityWalker(DirectObject.DirectObject):
# a higher or lower value depending on whether you want an avatar
# that is outside of the world to step up to the floor when they
# get under valid floor:
cRay = CollisionRay(0.0, 0.0, CollisionHandlerRayStart, 0.0, 0.0, -1.0)
self.cRay = CollisionRay(0.0, 0.0, CollisionHandlerRayStart, 0.0, 0.0, -1.0)
cRayNode = CollisionNode('GW.cRayNode')
cRayNode.addSolid(cRay)
cRayNode.addSolid(self.cRay)
self.cRayNodePath = self.avatarNodePath.attachNewNode(cRayNode)
cRayNode.setFromCollideMask(bitmask)
cRayNode.setIntoCollideMask(BitMask32.allOff())
@ -697,8 +697,4 @@ class GravityWalker(DirectObject.DirectObject):
# There are sometimes issues if the collision ray height is
# so tall that it collides with multiple levels of floors.
def setCollisionRayHeight(self, height):
oldNode = self.avatarNodePath.getNode(0)
cRayNode = oldNode.getChild(2)
cRayNode.removeSolid(0)
cRay = CollisionRay(0.0, 0.0, height, 0.0, 0.0, -1.0)
cRayNode.addSolid(cRay)
self.cRay.setOrigin(0.0, 0.0, height)

View File

@ -1526,6 +1526,7 @@ issue_parameters(int altered) {
}
GLint p = spec._id._seqno;
int array_size = min(spec._dim[0], ptr_data->_size / spec._dim[1]);
switch (spec._type) {
case Shader::SPT_float:
{
@ -1534,16 +1535,16 @@ issue_parameters(int altered) {
switch (ptr_data->_type) {
case Shader::SPT_int:
// Convert int data to float data.
data = (float*) alloca(sizeof(float) * spec._dim[0] * spec._dim[1]);
for (int i = 0; i < (spec._dim[0] * spec._dim[1]); ++i) {
data = (float*) alloca(sizeof(float) * array_size * spec._dim[1]);
for (int i = 0; i < (array_size * spec._dim[1]); ++i) {
data[i] = (float)(((int*)ptr_data->_ptr)[i]);
}
break;
case Shader::SPT_double:
// Downgrade double data to float data.
data = (float*) alloca(sizeof(float) * spec._dim[0] * spec._dim[1]);
for (int i = 0; i < (spec._dim[0] * spec._dim[1]); ++i) {
data = (float*) alloca(sizeof(float) * array_size * spec._dim[1]);
for (int i = 0; i < (array_size * spec._dim[1]); ++i) {
data[i] = (float)(((double*)ptr_data->_ptr)[i]);
}
break;
@ -1557,12 +1558,12 @@ issue_parameters(int altered) {
}
switch (spec._dim[1]) {
case 1: _glgsg->_glUniform1fv(p, spec._dim[0], (float*)data); continue;
case 2: _glgsg->_glUniform2fv(p, spec._dim[0], (float*)data); continue;
case 3: _glgsg->_glUniform3fv(p, spec._dim[0], (float*)data); continue;
case 4: _glgsg->_glUniform4fv(p, spec._dim[0], (float*)data); continue;
case 9: _glgsg->_glUniformMatrix3fv(p, spec._dim[0], GL_FALSE, (float*)data); continue;
case 16: _glgsg->_glUniformMatrix4fv(p, spec._dim[0], GL_FALSE, (float*)data); continue;
case 1: _glgsg->_glUniform1fv(p, array_size, (float*)data); continue;
case 2: _glgsg->_glUniform2fv(p, array_size, (float*)data); continue;
case 3: _glgsg->_glUniform3fv(p, array_size, (float*)data); continue;
case 4: _glgsg->_glUniform4fv(p, array_size, (float*)data); continue;
case 9: _glgsg->_glUniformMatrix3fv(p, array_size, GL_FALSE, (float*)data); continue;
case 16: _glgsg->_glUniformMatrix4fv(p, array_size, GL_FALSE, (float*)data); continue;
}
nassertd(false) continue;
}
@ -1579,10 +1580,10 @@ issue_parameters(int altered) {
} else {
switch (spec._dim[1]) {
case 1: _glgsg->_glUniform1iv(p, spec._dim[0], (int*)ptr_data->_ptr); continue;
case 2: _glgsg->_glUniform2iv(p, spec._dim[0], (int*)ptr_data->_ptr); continue;
case 3: _glgsg->_glUniform3iv(p, spec._dim[0], (int*)ptr_data->_ptr); continue;
case 4: _glgsg->_glUniform4iv(p, spec._dim[0], (int*)ptr_data->_ptr); continue;
case 1: _glgsg->_glUniform1iv(p, array_size, (int*)ptr_data->_ptr); continue;
case 2: _glgsg->_glUniform2iv(p, array_size, (int*)ptr_data->_ptr); continue;
case 3: _glgsg->_glUniform3iv(p, array_size, (int*)ptr_data->_ptr); continue;
case 4: _glgsg->_glUniform4iv(p, array_size, (int*)ptr_data->_ptr); continue;
}
nassertd(false) continue;
}