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https://github.com/panda3d/panda3d.git
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*** empty log message ***
This commit is contained in:
parent
ee7cc2ccce
commit
5d9fa8022d
@ -1,287 +1,280 @@
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// Filename: executionEnvironment.C
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// Created by: drose (15May00)
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// Filename: dSearchPath.C
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// Created by: drose (01Jul00)
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//
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////////////////////////////////////////////////////////////////////
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#include "executionEnvironment.h"
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#include <assert.h>
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#include <errno.h>
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#include <stdio.h> // for perror
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#ifdef WIN32_VC
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// Windows requires this for getcwd().
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#include <direct.h>
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#define getcwd _getcwd
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#endif
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// We define the symbol PREREAD_ENVIRONMENT if we cannot rely on
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// getenv() to read environment variables at static init time. In
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// this case, we must read all of the environment variables directly
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// and cache them locally.
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#ifndef STATIC_INIT_GETENV
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#define PREREAD_ENVIRONMENT
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#endif
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// We define the symbol HAVE_GLOBAL_ARGV if we have global variables
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// named GLOBAL_ARGC/GLOBAL_ARGV that we can read at static init time
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// to determine our command-line arguments.
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#if defined(HAVE_GLOBAL_ARGV) && defined(PROTOTYPE_GLOBAL_ARGV)
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extern char **GLOBAL_ARGV;
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extern int GLOBAL_ARGC;
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#endif
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// Linux with GNU libc does have global argv/argc variables, but we
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// can't safely access them at stat init time--at least, not in libc5.
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// (It does seem to work with glibc2, however.)
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ExecutionEnvironment *ExecutionEnvironment::_global_ptr = NULL;
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#include "dSearchPath.h"
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#include "filename.h"
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////////////////////////////////////////////////////////////////////
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// Function: ExecutionEnvironment::Constructor
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// Access: Private
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// Description: You shouldn't need to construct one of these; there's
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// only one and it constructs itself.
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// Function: DSearchPath::Results::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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ExecutionEnvironment::
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ExecutionEnvironment() {
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read_environment_variables();
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read_args();
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DSearchPath::Results::
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Results() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: ExecutionEnviroment::get_cwd
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// Access: Public, Static
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// Description: Returns the name of the current working directory.
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// Function: DSearchPath::Results::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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Filename ExecutionEnvironment::
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get_cwd() {
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// getcwd() requires us to allocate a dynamic buffer and grow it on
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// demand.
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static size_t bufsize = 1024;
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static char *buffer = NULL;
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DSearchPath::Results::
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Results(const DSearchPath::Results ©) :
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_files(copy._files)
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{
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}
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if (buffer == (char *)NULL) {
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buffer = new char[bufsize];
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}
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////////////////////////////////////////////////////////////////////
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// Function: DSearchPath::Results::Copy Assignment Operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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void DSearchPath::Results::
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operator = (const DSearchPath::Results ©) {
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_files = copy._files;
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}
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while (getcwd(buffer, bufsize) == (char *)NULL) {
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if (errno != ERANGE) {
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perror("getcwd");
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return string();
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////////////////////////////////////////////////////////////////////
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// Function: DSearchPath::Results::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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DSearchPath::Results::
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~Results() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: DSearchPath::Results::clear
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// Access: Public
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// Description: Removes all the files from the list.
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////////////////////////////////////////////////////////////////////
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void DSearchPath::Results::
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clear() {
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_files.clear();
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}
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////////////////////////////////////////////////////////////////////
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// Function: DSearchPath::Results::get_num_files
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// Access: Public
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// Description: Returns the number of files on the result list.
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////////////////////////////////////////////////////////////////////
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int DSearchPath::Results::
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get_num_files() const {
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return _files.size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: DSearchPath::Results::get_file
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// Access: Public
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// Description: Returns the nth file on the result list.
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////////////////////////////////////////////////////////////////////
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Filename DSearchPath::Results::
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get_file(int n) const {
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assert(n >= 0 && n < (int)_files.size());
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return _files[n];
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}
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////////////////////////////////////////////////////////////////////
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// Function: DSearchPath::Default Constructor
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// Access: Public
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// Description: Creates an empty search path.
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////////////////////////////////////////////////////////////////////
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DSearchPath::
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DSearchPath() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: DSearchPath::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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DSearchPath::
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DSearchPath(const string &path, const string &delimiters) {
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append_path(path, delimiters);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DSearchPath::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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DSearchPath::
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DSearchPath(const DSearchPath ©) :
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_directories(copy._directories)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: DSearchPath::Copy Assignment Operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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void DSearchPath::
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operator = (const DSearchPath ©) {
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_directories = copy._directories;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DSearchPath::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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DSearchPath::
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~DSearchPath() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: DSearchPath::clear
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// Access: Public
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// Description: Removes all the directories from the search list.
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////////////////////////////////////////////////////////////////////
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void DSearchPath::
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clear() {
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_directories.clear();
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}
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////////////////////////////////////////////////////////////////////
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// Function: DSearchPath::append_directory
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// Access: Public
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// Description: Adds a new directory to the end of the search list.
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////////////////////////////////////////////////////////////////////
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void DSearchPath::
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append_directory(const Filename &directory) {
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_directories.push_back(directory);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DSearchPath::prepend_directory
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// Access: Public
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// Description: Adds a new directory to the front of the search list.
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////////////////////////////////////////////////////////////////////
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void DSearchPath::
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prepend_directory(const Filename &directory) {
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_directories.insert(_directories.begin(), directory);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DSearchPath::append_path
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// Access: Public
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// Description: Adds all of the directories listed in the search path
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// to the end of the search list.
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////////////////////////////////////////////////////////////////////
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void DSearchPath::
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append_path(const string &path, const string &delimiters) {
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size_t p = 0;
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while (p < path.length()) {
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size_t q = path.find_first_of(delimiters, p);
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if (q == string::npos) {
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_directories.push_back(path.substr(p));
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return;
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}
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delete[] buffer;
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bufsize = bufsize * 2;
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buffer = new char[bufsize];
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assert(buffer != (char *)NULL);
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if (q != p) {
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_directories.push_back(path.substr(p, q - p));
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}
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p = q + 1;
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}
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return Filename::from_os_specific(buffer);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ExecutionEnvironment::ns_has_environment_variable
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// Access: Private
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// Description: Returns true if the indicated environment variable
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// is defined. The nonstatic implementation.
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// Function: DSearchPath::get_num_directories
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// Access: Public
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// Description: Returns the number of directories on the search list.
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////////////////////////////////////////////////////////////////////
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bool ExecutionEnvironment::
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ns_has_environment_variable(const string &var) const {
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#ifdef PREREAD_ENVIRONMENT
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return _variables.count(var) != 0;
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#else
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return getenv(var.c_str()) != (char *)NULL;
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#endif
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int DSearchPath::
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get_num_directories() const {
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return _directories.size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: ExecutionEnvironment::ns_get_environment_variable
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// Access: Private
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// Description: Returns the definition of the indicated environment
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// variable, or the empty string if the variable is
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// undefined. The nonstatic implementation.
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// Function: DSearchPath::get_directory
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// Access: Public
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// Description: Returns the nth directory on the search list.
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////////////////////////////////////////////////////////////////////
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string ExecutionEnvironment::
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ns_get_environment_variable(const string &var) const {
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#ifdef PREREAD_ENVIRONMENT
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EnvironmentVariables::const_iterator evi;
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evi = _variables.find(var);
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if (evi != _variables.end()) {
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return (*evi).second;
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Filename DSearchPath::
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get_directory(int n) const {
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assert(n >= 0 && n < (int)_directories.size());
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return _directories[n];
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}
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////////////////////////////////////////////////////////////////////
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// Function: DSearchPath::find_file
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// Access: Public
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// Description: Searches all the directories in the search list for
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// the indicated file, in order. Returns the full
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// matching pathname of the first match if found, or the
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// empty string if not found.
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////////////////////////////////////////////////////////////////////
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Filename DSearchPath::
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find_file(const Filename &filename) const {
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Directories::const_iterator di;
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for (di = _directories.begin(); di != _directories.end(); ++di) {
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Filename match((*di), filename);
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if (match.exists()) {
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return match;
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}
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}
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return string();
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#else
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const char *def = getenv(var.c_str());
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if (def != (char *)NULL) {
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return def;
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}
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return string();
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#endif
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}
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////////////////////////////////////////////////////////////////////
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// Function: ExecutionEnvironment::ns_get_num_args
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// Access: Private
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// Description: Returns the number of command-line arguments
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// available, not counting arg 0, the binary name. The
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// nonstatic implementation.
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// Function: DSearchPath::find_all_files
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// Access: Public
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// Description: Searches all the directories in the search list for
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// the indicated file, in order. Fills up the results
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// list with *all* of the matching filenames found, if
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// any. Returns the number of matches found.
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////////////////////////////////////////////////////////////////////
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int ExecutionEnvironment::
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ns_get_num_args() const {
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return _args.size();
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}
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int DSearchPath::
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find_all_files(const Filename &filename,
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DSearchPath::Results &results) const {
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results._files.clear();
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////////////////////////////////////////////////////////////////////
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// Function: ExecutionEnvironment::ns_get_arg
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// Access: Private
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// Description: Returns the nth command-line argument. The index n
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// must be in the range [0 .. get_num_args()). The
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// first parameter, n == 0, is the first actual
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// parameter, not the binary name. The nonstatic
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// implementation.
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////////////////////////////////////////////////////////////////////
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string ExecutionEnvironment::
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ns_get_arg(int n) const {
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assert(n >= 0 && n < ns_get_num_args());
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return _args[n];
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}
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////////////////////////////////////////////////////////////////////
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// Function: ExecutionEnvironment::ns_get_binary_name
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// Access: Private
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// Description: Returns the name of the binary executable that
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// started this program, if it can be determined. The
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// nonstatic implementation.
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////////////////////////////////////////////////////////////////////
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string ExecutionEnvironment::
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ns_get_binary_name() const {
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if (_binary_name.empty()) {
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return "unknown";
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}
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return _binary_name;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ExecutionEnvironment::get_ptr
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// Access: Private, Static
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// Description: Returns a static pointer that may be used to access
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// the global ExecutionEnvironment object.
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////////////////////////////////////////////////////////////////////
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ExecutionEnvironment *ExecutionEnvironment::
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get_ptr() {
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if (_global_ptr == (ExecutionEnvironment *)NULL) {
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_global_ptr = new ExecutionEnvironment;
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}
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return _global_ptr;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ExecutionEnvironment::read_environment_variables
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// Access: Private
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// Description: Fills up the internal table of existing environment
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// variables, if we are in PREREAD_ENVIRONMENT mode.
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// Otherwise, does nothing.
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////////////////////////////////////////////////////////////////////
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void ExecutionEnvironment::
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read_environment_variables() {
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#ifdef PREREAD_ENVIRONMENT
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#if defined(HAVE_PROC_SELF_ENVIRON)
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// In Linux, and possibly in other systems, we might not be able to
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// use getenv() at static init time. However, we may be lucky and
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// have a file called /proc/self/environ that may be read to
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// determine all of our environment variables.
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ifstream proc("/proc/self/environ");
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if (proc.fail()) {
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cerr << "Cannot read /proc/self/environ; environment variables unavailable.\n";
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return;
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}
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int ch = proc.get();
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while (!proc.eof() && !proc.fail()) {
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string variable;
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string value;
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||||
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while (!proc.eof() && !proc.fail() && ch != '=' && ch != '\0') {
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variable += (char)ch;
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ch = proc.get();
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Directories::const_iterator di;
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for (di = _directories.begin(); di != _directories.end(); ++di) {
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Filename match((*di), filename);
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if (match.exists()) {
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results._files.push_back(match);
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}
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if (ch == '=') {
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ch = proc.get();
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while (!proc.eof() && !proc.fail() && ch != '\0') {
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value += (char)ch;
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ch = proc.get();
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||||
}
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||||
}
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||||
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||||
if (!variable.empty()) {
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||||
_variables[variable] = value;
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||||
}
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ch = proc.get();
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}
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#else
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cerr << "Warning: environment variables unavailable to dconfig.\n";
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||||
#endif
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||||
#endif // PREREAD_ENVIRONMENT
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||||
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return results._files.size();
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||||
}
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||||
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||||
////////////////////////////////////////////////////////////////////
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||||
// Function: ExecutionEnvironment::read_args
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// Access: Private
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||||
// Description: Reads all the command-line arguments and the name of
|
||||
// the binary file, if possible.
|
||||
// Function: DSearchPath::output
|
||||
// Access: Public
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void ExecutionEnvironment::
|
||||
read_args() {
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||||
#if defined(HAVE_GLOBAL_ARGV)
|
||||
int argc = GLOBAL_ARGC;
|
||||
if (argc > 0) {
|
||||
_binary_name = GLOBAL_ARGV[0];
|
||||
}
|
||||
|
||||
for (int i = 1; i < argc; i++) {
|
||||
_args.push_back(GLOBAL_ARGV[i]);
|
||||
}
|
||||
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||||
#elif defined(HAVE_PROC_SELF_CMDLINE)
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||||
// In Linux, and possibly in other systems as well, we might not be
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||||
// able to use the global ARGC/ARGV variables at static init time.
|
||||
// However, we may be lucky and have a file called
|
||||
// /proc/self/cmdline that may be read to determine all of our
|
||||
// command-line arguments.
|
||||
|
||||
ifstream proc("/proc/self/cmdline");
|
||||
if (proc.fail()) {
|
||||
cerr << "Cannot read /proc/self/cmdline; command-line arguments unavailable to config.\n";
|
||||
return;
|
||||
}
|
||||
|
||||
int ch = proc.get();
|
||||
int index = 0;
|
||||
while (!proc.eof() && !proc.fail()) {
|
||||
string arg;
|
||||
|
||||
while (!proc.eof() && !proc.fail() && ch != '\0') {
|
||||
arg += (char)ch;
|
||||
ch = proc.get();
|
||||
void DSearchPath::
|
||||
output(ostream &out, const string &separator) const {
|
||||
if (!_directories.empty()) {
|
||||
Directories::const_iterator di = _directories.begin();
|
||||
out << (*di);
|
||||
++di;
|
||||
while (di != _directories.end()) {
|
||||
out << separator << (*di);
|
||||
++di;
|
||||
}
|
||||
|
||||
if (index == 0) {
|
||||
_binary_name = arg;
|
||||
} else {
|
||||
_args.push_back(arg);
|
||||
}
|
||||
index++;
|
||||
|
||||
ch = proc.get();
|
||||
}
|
||||
#else
|
||||
cerr << "Warning: command line parameters unavailable to dconfig.\n";
|
||||
#endif
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DSearchPath::write
|
||||
// Access: Public
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void DSearchPath::
|
||||
write(ostream &out, int indent_level) const {
|
||||
Directories::const_iterator di;
|
||||
for (di = _directories.begin(); di != _directories.end(); ++di) {
|
||||
for (int i = 0; i < indent_level; i++) {
|
||||
out << ' ';
|
||||
}
|
||||
out << (*di) << "\n";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
// Filename: pfstream.h
|
||||
// Created by: cary (09Jan01)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "pfstream.h"
|
||||
|
||||
// dummy C++ file to make some compilers happy
|
||||
// Filename: pfstream.h
|
||||
// Created by: cary (09Jan01)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "pfstream.h"
|
||||
|
||||
// dummy C++ file to make some compilers happy
|
||||
|
Loading…
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Reference in New Issue
Block a user