remove debug statements

This commit is contained in:
David Rose 2002-04-01 22:28:38 +00:00
parent fa49deb746
commit 5ee4bf2141

View File

@ -291,8 +291,6 @@ reset() {
GLint max_lights;
glGetIntegerv(GL_MAX_LIGHTS, &max_lights);
init_lights(max_lights);
glgsg_cat.debug()
<< "max_lights = " << max_lights << "\n";
// Set up the clip plane id map
GLint max_clip_planes;
@ -3321,10 +3319,6 @@ issue_depth_offset(const DepthOffsetAttrib *attrib) {
////////////////////////////////////////////////////////////////////
void GLGraphicsStateGuardian::
bind_light(PointLight *light, int light_id) {
if (glgsg_cat.is_debug()) {
glgsg_cat.debug()
<< "bind_light(PointLight, " << light_id << ")\n";
}
GLenum id = get_light_id(light_id);
static const Colorf black(0.0f, 0.0f, 0.0f, 1.0f);
glLightfv(id, GL_AMBIENT, black.get_data());
@ -3366,10 +3360,6 @@ bind_light(PointLight *light, int light_id) {
////////////////////////////////////////////////////////////////////
void GLGraphicsStateGuardian::
bind_light(DirectionalLight *light, int light_id) {
if (glgsg_cat.is_debug()) {
glgsg_cat.debug()
<< "bind_light(DirectionalLight, " << light_id << ")\n";
}
GLenum id = get_light_id( light_id );
static const Colorf black(0.0f, 0.0f, 0.0f, 1.0f);
glLightfv(id, GL_AMBIENT, black.get_data());
@ -3412,10 +3402,6 @@ bind_light(DirectionalLight *light, int light_id) {
////////////////////////////////////////////////////////////////////
void GLGraphicsStateGuardian::
bind_light(Spotlight *light, int light_id) {
if (glgsg_cat.is_debug()) {
glgsg_cat.debug()
<< "bind_light(Spotlight, " << light_id << ")\n";
}
Lens *lens = light->get_lens();
nassertv(lens != (Lens *)NULL);