use transform_2d

This commit is contained in:
David Rose 2005-07-20 23:13:30 +00:00
parent f3e3f6d1be
commit 5f53420a10

View File

@ -2430,7 +2430,7 @@ apply_texture_properties(EggTexture &tex, const MayaShaderColorDef &color_def) {
LMatrix3d mat = color_def.compute_texture_matrix();
if (!mat.almost_equal(LMatrix3d::ident_mat())) {
tex.set_transform(mat);
tex.set_transform_2d(mat);
}
}