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https://github.com/panda3d/panda3d.git
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Merge branch 'release/1.9.x'
This commit is contained in:
commit
5f875239f2
@ -4,6 +4,7 @@ __all__ = ['Actor']
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from pandac.PandaModules import *
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from pandac.PandaModules import *
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from direct.showbase.DirectObject import DirectObject
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from direct.showbase.DirectObject import DirectObject
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from direct.directnotify import DirectNotifyGlobal
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from pandac.PandaModules import LODNode
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from pandac.PandaModules import LODNode
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import types, copy
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import types, copy
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@ -12,7 +13,7 @@ class Actor(DirectObject, NodePath):
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Actor class: Contains methods for creating, manipulating
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Actor class: Contains methods for creating, manipulating
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and playing animations on characters
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and playing animations on characters
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"""
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"""
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notify = directNotify.newCategory("Actor")
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notify = DirectNotifyGlobal.directNotify.newCategory("Actor")
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partPrefix = "__Actor_"
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partPrefix = "__Actor_"
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modelLoaderOptions = LoaderOptions(LoaderOptions.LFSearch |
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modelLoaderOptions = LoaderOptions(LoaderOptions.LFSearch |
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@ -2,7 +2,7 @@
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#include "mutexWin32Impl.cxx"
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#include "mutexWin32Impl.cxx"
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#include "mutexSpinlockImpl.cxx"
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#include "mutexSpinlockImpl.cxx"
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#include "neverFreeMemory.cxx"
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#include "neverFreeMemory.cxx"
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#include "pdtoa.c"
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#include "pdtoa.cxx"
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#include "pstrtod.cxx"
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#include "pstrtod.cxx"
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#include "register_type.cxx"
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#include "register_type.cxx"
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#include "typeHandle.cxx"
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#include "typeHandle.cxx"
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@ -22,6 +22,8 @@
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#include "geomVertexWriter.h"
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#include "geomVertexWriter.h"
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#include "geomVertexRewriter.h"
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#include "geomVertexRewriter.h"
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#include "geomPoints.h"
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#include "geomPoints.h"
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#include "geomLines.h"
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#include "geomTriangles.h"
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#include "preparedGraphicsObjects.h"
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#include "preparedGraphicsObjects.h"
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#include "internalName.h"
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#include "internalName.h"
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#include "bamReader.h"
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#include "bamReader.h"
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@ -180,6 +180,10 @@ clear_window() {
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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bool FrameRateMeter::
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bool FrameRateMeter::
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cull_callback(CullTraverser *trav, CullTraverserData &data) {
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cull_callback(CullTraverser *trav, CullTraverserData &data) {
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// This triggers when you try to parent a frame rate meter into
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// the scene graph yourself. Instead, use setup_window().
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nassertr(_display_region != NULL, false);
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Thread *current_thread = trav->get_current_thread();
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Thread *current_thread = trav->get_current_thread();
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// Statistics
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// Statistics
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