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Add GSG::get_supports_texture_srgb()
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@ -447,6 +447,16 @@ get_supports_tex_non_pow2() const {
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return _supports_tex_non_pow2;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsStateGuardian::get_supports_texture_srgb
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// Access: Published
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// Description: Returns true if this GSG can handle sRGB textures.
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////////////////////////////////////////////////////////////////////
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INLINE bool GraphicsStateGuardian::
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get_supports_texture_srgb() const {
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return _supports_texture_srgb;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsStateGuardian::get_supports_compressed_texture
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// Access: Published
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@ -195,6 +195,7 @@ GraphicsStateGuardian(CoordinateSystem internal_coordinate_system,
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_supports_2d_texture_array = false;
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_supports_cube_map = false;
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_supports_tex_non_pow2 = false;
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_supports_texture_srgb = false;
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_supports_compressed_texture = false;
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_compressed_texture_formats.clear();
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_compressed_texture_formats.set_bit(Texture::CM_off);
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@ -127,6 +127,7 @@ PUBLISHED:
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INLINE bool get_supports_2d_texture_array() const;
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INLINE bool get_supports_cube_map() const;
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INLINE bool get_supports_tex_non_pow2() const;
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INLINE bool get_supports_texture_srgb() const;
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INLINE bool get_supports_compressed_texture() const;
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virtual INLINE bool get_supports_compressed_texture_format(int compression_mode) const;
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@ -476,6 +477,7 @@ protected:
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bool _supports_2d_texture_array;
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bool _supports_cube_map;
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bool _supports_tex_non_pow2;
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bool _supports_texture_srgb;
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bool _supports_compressed_texture;
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BitMask32 _compressed_texture_formats;
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@ -828,6 +828,14 @@ reset() {
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}
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#endif
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_supports_texture_srgb = false;
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if (is_at_least_gl_version(2, 1) || has_extension("GL_EXT_texture_sRGB")) {
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_supports_texture_srgb = true;
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} else if (has_extension("GL_EXT_sRGB")) { // GLES case.
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_supports_texture_srgb = true;
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}
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_supports_compressed_texture = false;
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#ifdef OPENGLES
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@ -124,6 +124,8 @@ PUBLISHED:
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virtual int get_supported_geom_rendering() const=0;
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virtual bool get_supports_shadow_filter() const=0;
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virtual bool get_supports_texture_srgb() const=0;
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public:
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// These are some general interface functions; they're defined here
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// mainly to make it easy to call these from code in some directory
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