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ShaderGenerator: additional case where vtx_color isn't needed
See sample code in a comment in #370
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@ -738,7 +738,7 @@ synthesize_shader(const RenderState *rs, const GeomVertexAnimationSpec &anim) {
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bool need_color = false;
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bool need_color = false;
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if (key._color_type != ColorAttrib::T_off) {
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if (key._color_type != ColorAttrib::T_off) {
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if (key._lighting) {
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if (key._lighting) {
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if ((key._material_flags & Material::F_ambient) == 0 ||
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if (((key._material_flags & Material::F_ambient) == 0 && key._have_separate_ambient) ||
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(key._material_flags & Material::F_diffuse) == 0 ||
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(key._material_flags & Material::F_diffuse) == 0 ||
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key._calc_primary_alpha) {
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key._calc_primary_alpha) {
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need_color = true;
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need_color = true;
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