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glgsg: Set maximum vertex attrib stride for WebGL
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@ -186,7 +186,10 @@ has_fixed_function_pipeline() const {
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*/
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*/
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INLINE int CLP(GraphicsStateGuardian)::
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INLINE int CLP(GraphicsStateGuardian)::
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get_max_vertex_attrib_stride() const {
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get_max_vertex_attrib_stride() const {
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#ifdef OPENGLES_1
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#ifdef __EMSCRIPTEN__
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// WebGL has a static limit of 255 (yeah, that low).
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return 255;
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#elif defined(OPENGLES_1)
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// Best guess.
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// Best guess.
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return 2048;
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return 2048;
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#else
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#else
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@ -3522,7 +3522,7 @@ reset() {
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}
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}
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#endif
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#endif
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#ifndef OPENGLES_1
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#if !defined(OPENGLES_1) && !defined(__EMSCRIPTEN__)
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_max_vertex_attrib_stride = -1;
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_max_vertex_attrib_stride = -1;
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#ifdef OPENGLES
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#ifdef OPENGLES
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if (is_at_least_gles_version(3, 1))
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if (is_at_least_gles_version(3, 1))
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@ -753,7 +753,11 @@ protected:
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bool _use_vertex_attrib_binding;
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bool _use_vertex_attrib_binding;
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CPT(GeomVertexFormat) _current_vertex_format;
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CPT(GeomVertexFormat) _current_vertex_format;
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const GeomVertexColumn *_vertex_attrib_columns[32];
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const GeomVertexColumn *_vertex_attrib_columns[32];
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#ifdef __EMSCRIPTEN__
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static const int _max_vertex_attrib_stride = 255;
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#else
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int _max_vertex_attrib_stride = INT_MAX;
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int _max_vertex_attrib_stride = INT_MAX;
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#endif
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GLuint _current_sbuffer_index;
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GLuint _current_sbuffer_index;
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pvector<GLuint> _current_sbuffer_base;
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pvector<GLuint> _current_sbuffer_base;
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