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set_wavoutput added to set writing audio out to a wav file
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@ -111,6 +111,8 @@ FmodAudioManager() {
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_up.y = 0;
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_up.z = 0;
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_saved_outputtype = FMOD_OUTPUTTYPE_AUTODETECT;
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if (_system == (FMOD::System *)NULL) {
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// Create the global FMOD System object. This one object must be
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// shared by all FmodAudioManagers (this is particularly true on
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@ -562,6 +564,24 @@ get_volume() const {
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return (PN_stdfloat)volume;
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}
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////////////////////////////////////////////////////////////////////
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// Function: FmodAudioManager::set_wavwriter()
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// Access: Public
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// Description: Changes output mode to write all audio to a wav file.
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////////////////////////////////////////////////////////////////////
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void FmodAudioManager::
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set_wavwriter(bool outputwav) {
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ReMutexHolder holder(_lock);
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if (outputwav) {
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_system->getOutput(&_saved_outputtype);
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_system->setOutput(FMOD_OUTPUTTYPE_WAVWRITER);
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}
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else {
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_system->setOutput(_saved_outputtype);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: FmodAudioManager::set_active(bool active)
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// Access: Public
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@ -98,7 +98,7 @@ class EXPCL_FMOD_AUDIO FmodAudioManager : public AudioManager {
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virtual ~FmodAudioManager();
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virtual bool is_valid();
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virtual PT(AudioSound) get_sound(const string&, bool positional = false, int mode=SM_heuristic);
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virtual PT(AudioSound) get_sound(MovieAudio *, bool positional = false, int mode=SM_heuristic);
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@ -107,7 +107,11 @@ class EXPCL_FMOD_AUDIO FmodAudioManager : public AudioManager {
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virtual void set_volume(PN_stdfloat);
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virtual PN_stdfloat get_volume() const;
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virtual void set_wavwriter(bool);
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virtual void set_wavwriter(bool);
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virtual void set_active(bool);
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virtual bool get_active() const;
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@ -199,6 +203,8 @@ private:
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typedef pset<FmodAudioSound *> SoundSet;
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SoundSet _all_sounds;
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FMOD_OUTPUTTYPE _saved_output;
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////////////////////////////////////////////////////////////
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//These are needed for Panda's Pointer System. DO NOT ERASE!
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////////////////////////////////////////////////////////////
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