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build on windows
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@ -38,18 +38,21 @@ PStatCollector GraphicsOutput::_make_current_pcollector("Draw:Make current");
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PStatCollector GraphicsOutput::_copy_texture_pcollector("Draw:Copy texture");
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struct CubeFaceDef {
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CubeFaceDef(const char *name, const LPoint3f &look_at, const LVector3f &up) :
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_name(name), _look_at(look_at), _up(up) { }
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const char *_name;
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LPoint3f _look_at;
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LVector3f _up;
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};
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static CubeFaceDef cube_faces[6] = {
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{ "positive_x", LPoint3f(1, 0, 0), LVector3f(0, -1, 0) },
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{ "negative_x", LPoint3f(-1, 0, 0), LVector3f(0, -1, 0) },
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{ "positive_y", LPoint3f(0, 1, 0), LVector3f(0, 0, 1) },
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{ "negative_y", LPoint3f(0, -1, 0), LVector3f(0, 0, -1) },
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{ "positive_z", LPoint3f(0, 0, 1), LVector3f(0, -1, 0) },
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{ "negative_z", LPoint3f(0, 0, -1), LVector3f(0, -1, 0) }
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CubeFaceDef("positive_x", LPoint3f(1, 0, 0), LVector3f(0, -1, 0)),
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CubeFaceDef("negative_x", LPoint3f(-1, 0, 0), LVector3f(0, -1, 0)),
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CubeFaceDef("positive_y", LPoint3f(0, 1, 0), LVector3f(0, 0, 1)),
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CubeFaceDef("negative_y", LPoint3f(0, -1, 0), LVector3f(0, 0, -1)),
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CubeFaceDef("positive_z", LPoint3f(0, 0, 1), LVector3f(0, -1, 0)),
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CubeFaceDef("negative_z", LPoint3f(0, 0, -1), LVector3f(0, -1, 0))
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};
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////////////////////////////////////////////////////////////////////
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