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https://github.com/panda3d/panda3d.git
synced 2025-10-02 01:44:06 -04:00
more error recovery on dx error
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daf3f0d00b
commit
60fcb96b59
@ -4864,13 +4864,9 @@ reset_d3d_device(D3DPRESENT_PARAMETERS *pPresParams, DXScreenData **pScrn) {
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if(SUCCEEDED(hr)) {
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if(pPresParams!=&_pScrn->PresParams)
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memcpy(&_pScrn->PresParams,pPresParams,sizeof(D3DPRESENT_PARAMETERS));
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if (pScrn) {
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if (pScrn)
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*pScrn = _pScrn;
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wdxdisplay8_cat.debug() << "_pScrn = " << _pScrn << ", _pScrn_device = " << _pScrn->pD3DDevice << "\n";
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}
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}
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else
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while(1);
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return hr;
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}
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@ -656,10 +656,10 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
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//
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// Sets _depth_buffer_bpp appropriately.
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////////////////////////////////////////////////////////////////////
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void wdxGraphicsWindow8::
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bool wdxGraphicsWindow8::
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create_screen_buffers_and_device(DXScreenData &Display, bool force_16bpp_zbuffer) {
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wdxGraphicsPipe8 *dxpipe;
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DCAST_INTO_V(dxpipe, _pipe);
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DCAST_INTO_R(dxpipe, _pipe, false);
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// only want dx_pick_best_screenres to apply to initial startup, and
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// since the initial res has already been picked, dont use auto-res-select in any future init sequence.
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@ -725,7 +725,8 @@ create_screen_buffers_and_device(DXScreenData &Display, bool force_16bpp_zbuffer
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is_fullscreen(), D3DMULTISAMPLE_TYPE(dx_multisample_antialiasing_level));
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if (FAILED(hr)) {
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wdxdisplay8_cat.fatal() << "device #"<<Display.CardIDNum<< " doesnt support multisample level "<<dx_multisample_antialiasing_level <<"surface fmt "<< D3DFormatStr(Display.DisplayMode.Format) <<endl;
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exit(1);
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//exit(1);
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return false;
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}
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if (Display.PresParams.EnableAutoDepthStencil) {
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@ -733,7 +734,8 @@ create_screen_buffers_and_device(DXScreenData &Display, bool force_16bpp_zbuffer
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is_fullscreen(), D3DMULTISAMPLE_TYPE(dx_multisample_antialiasing_level));
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if (FAILED(hr)) {
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wdxdisplay8_cat.fatal() << "device #"<<Display.CardIDNum<< " doesnt support multisample level "<<dx_multisample_antialiasing_level <<"surface fmt "<< D3DFormatStr(Display.PresParams.AutoDepthStencilFormat) <<endl;
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exit(1);
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//exit(1);
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return false;
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}
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}
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@ -797,6 +799,8 @@ create_screen_buffers_and_device(DXScreenData &Display, bool force_16bpp_zbuffer
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if (hr == D3DERR_OUTOFVIDEOMEMORY)
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goto Fallback_to_16bpp_buffers;
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else
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return false;
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}
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SetRect(&view_rect, 0, 0, dwRenderWidth, dwRenderHeight);
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@ -804,22 +808,26 @@ create_screen_buffers_and_device(DXScreenData &Display, bool force_16bpp_zbuffer
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else { // CREATE WINDOWED BUFFERS
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/* not necessary anymore...all cards can do this now a days
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if (!(pD3DCaps->Caps2 & D3DCAPS2_CANRENDERWINDOWED)) {
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wdxdisplay8_cat.fatal() << "the 3D HW cannot render windowed, exiting..." << endl;
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exit(1);
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}
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*/
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D3DDISPLAYMODE dispmode;
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hr = Display.pD3D8->GetAdapterDisplayMode(Display.CardIDNum, &dispmode);
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if (FAILED(hr)) {
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wdxdisplay8_cat.fatal() << "GetAdapterDisplayMode failed" << D3DERRORSTRING(hr);
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exit(1);
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//exit(1);
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return false;
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}
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if (dispmode.Format == D3DFMT_P8) {
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wdxdisplay8_cat.fatal() << "Can't run windowed in an 8-bit or less display mode" << endl;
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exit(1);
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//exit(1);
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return false;
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}
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pPresParams->FullScreen_PresentationInterval = 0;
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@ -841,7 +849,8 @@ create_screen_buffers_and_device(DXScreenData &Display, bool force_16bpp_zbuffer
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if (FAILED(hr)) {
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wdxdisplay8_cat.fatal() << "D3D CreateDevice failed for device #" << Display.CardIDNum << D3DERRORSTRING(hr);
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exit(1);
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//exit(1);
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return false;
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}
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} // end create windowed buffers
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@ -862,7 +871,7 @@ create_screen_buffers_and_device(DXScreenData &Display, bool force_16bpp_zbuffer
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init_resized_window();
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return;
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return true;
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Fallback_to_16bpp_buffers:
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@ -877,8 +886,8 @@ create_screen_buffers_and_device(DXScreenData &Display, bool force_16bpp_zbuffer
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<< "CreateDevice failed with out-of-vidmem, retrying w/16bpp buffers on device #"
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<< Display.CardIDNum << endl;
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}
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create_screen_buffers_and_device(Display, true);
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return;
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return create_screen_buffers_and_device(Display, true);
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//return;
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} else if (!((dwRenderWidth==640)&&(dwRenderHeight==480))) {
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if (wdxdisplay8_cat.info())
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@ -886,13 +895,14 @@ create_screen_buffers_and_device(DXScreenData &Display, bool force_16bpp_zbuffer
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// try final fallback to 640x480x16
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Display.DisplayMode.Width=640;
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Display.DisplayMode.Height=480;
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create_screen_buffers_and_device(Display, true);
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return;
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return create_screen_buffers_and_device(Display, true);
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//return;
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} else {
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wdxdisplay8_cat.fatal()
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<< "Can't create any screen buffers, bailing out.\n";
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exit(1);
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//exit(1);
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return false;
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}
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}
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@ -1639,7 +1649,6 @@ init_resized_window() {
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//wdxdisplay8_cat.debug() << "wcontext = " << &_wcontext << " and device = " << _wcontext.pD3DDevice << "\n";
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#if 0
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// clear textures and VB's out of video&AGP mem, so cache is reset
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hr = _wcontext.pD3DDevice->ResourceManagerDiscardBytes(0);
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if (FAILED(hr)) {
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@ -1647,7 +1656,6 @@ init_resized_window() {
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<< "ResourceManagerDiscardBytes failed for device #"
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<< _wcontext.CardIDNum << D3DERRORSTRING(hr);
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}
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#endif
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_dxgsg->set_context(&_wcontext);
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// Note: dx_init will fill in additional fields in _wcontext, like supportedtexfmts
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@ -1770,12 +1778,10 @@ open_window(void) {
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// In that case just create an additional swapchain for this window
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if (dxgsg->get_pipe()->get_device() == NULL) {
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wdxdisplay8_cat.debug() << "device is null \n";
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if (wdxdisplay8_cat.is_debug()) {
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wdxdisplay8_cat.debug() << "device is null \n";
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}
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create_screen_buffers_and_device(_wcontext, dx_force_16bpp_zbuffer);
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if (!create_screen_buffers_and_device(_wcontext, dx_force_16bpp_zbuffer))
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return false;
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dxgsg->get_pipe()->make_device((void*)(&_wcontext));
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dxgsg->copy_pres_reset(&_wcontext);
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if (multiple_windows) {
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@ -1786,19 +1792,13 @@ open_window(void) {
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} else {
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// fill in the DXScreenData from dxdevice here and change the
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// reference to hWnd.
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if (wdxdisplay8_cat.is_debug()) {
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wdxdisplay8_cat.debug() << "device is not null\n";
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}
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wdxdisplay8_cat.debug() << "device is not null\n";
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dxdev = (DXGraphicsDevice8*)dxgsg->get_pipe()->get_device();
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props = get_properties();
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wdxdisplay8_cat.debug() << "dxdev_pScrn = " << &dxdev->_Scrn << ", _pScrn_device = " << dxdev->_Scrn.pD3DDevice
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<< ", dxdev_device = " << dxdev->_pD3DDevice << "\n";
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wdxdisplay8_cat.debug() << "_wcontext = " << &_wcontext << ", device = " << _wcontext.pD3DDevice << "\n";
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memcpy(&_wcontext,&dxdev->_Scrn,sizeof(DXScreenData));
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_wcontext.hWnd = _hWnd;
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// _wcontext.pD3DDevice = dxdev->_pD3DDevice; // copy the current device
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_wcontext.PresParams.hDeviceWindow = _hWnd;
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_wcontext.PresParams.BackBufferWidth = props.get_x_size();
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_wcontext.PresParams.BackBufferHeight = props.get_y_size();
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@ -1807,8 +1807,6 @@ open_window(void) {
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//wdxdisplay8_cat.debug()<<"debug pSwapChain "<<_wcontext.pSwapChain<<"\n";
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dxgsg->create_swap_chain(&_wcontext);
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init_resized_window();
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//wdxdisplay8_cat.debug() << "Current device is " << dxdev << "\n";
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}
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wdxdisplay8_cat.debug() << "swapchain is " << _wcontext.pSwapChain << "\n";
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return true;
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@ -61,7 +61,7 @@ protected:
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private:
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// bool set_to_temp_rendertarget();
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void create_screen_buffers_and_device(DXScreenData &Display,
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bool create_screen_buffers_and_device(DXScreenData &Display,
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bool force_16bpp_zbuffer);
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bool choose_device(void);
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