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https://github.com/panda3d/panda3d.git
synced 2025-10-03 10:22:45 -04:00
Improve buffer viewer display:
Buffer views no longer go off screen except when there are way too many buffers (since the min buffer frame size is now 5 pixels). Fix a case where too many buffers being displayed results in a divide by zero.
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@ -343,8 +343,9 @@ class BufferViewer(DirectObject):
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# an 800x600 display. Then, it double checks that the
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# readout will fit on the screen, and if not, it shrinks it.
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if (float(self.sizex)==0.0) and (float(self.sizey)==0.0):
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bordersize = 4.0
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if (float(self.sizex)==0.0) and (float(self.sizey)==0.0):
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sizey = int(0.4266666667 * base.win.getYSize())
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sizex = (sizey * aspectx) / aspecty
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v_sizey = (base.win.getYSize() - (rows-1) - (rows*2)) / rows
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@ -352,23 +353,27 @@ class BufferViewer(DirectObject):
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if (v_sizey < sizey) or (v_sizex < sizex):
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sizey = v_sizey
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sizex = v_sizex
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h_sizex = (base.win.getXSize() - (cols-1) - (cols*2)) / cols
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adjustment = 2
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h_sizex = float (base.win.getXSize() - adjustment) / float (cols)
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h_sizex -= bordersize
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if (h_sizex < 1.0):
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h_sizex = 1.0
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h_sizey = (h_sizex * aspecty) / aspectx
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if (h_sizey < sizey) or (h_sizex < sizex):
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sizey = h_sizey
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sizex = h_sizex
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else:
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sizex = int(self.sizex * 0.5 * base.win.getXSize())
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sizey = int(self.sizey * 0.5 * base.win.getYSize())
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if (sizex == 0): sizex = (sizey*aspectx) / aspecty
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if (sizey == 0): sizey = (sizex*aspecty) / aspectx
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# Convert from pixels to render2d-units.
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fsizex = (2.0*sizex) / float(base.win.getXSize())
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fsizey = (2.0*sizey) / float(base.win.getYSize())
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fsizex = (2.0 * sizex) / float(base.win.getXSize())
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fsizey = (2.0 * sizey) / float(base.win.getYSize())
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fpixelx = 2.0 / float(base.win.getXSize())
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fpixely = 2.0 / float(base.win.getYSize())
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@ -399,8 +404,9 @@ class BufferViewer(DirectObject):
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index = c + r*cols
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if (index < ncards):
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index = (index + self.cardindex) % len(cards)
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posx = dirx * (1.0 - fsizex*0.5 - 3*fpixelx - (c*(fsizex+6*fpixelx)))
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posy = diry * (1.0 - fsizey*0.5 - 3*fpixely - (r*(fsizey+6*fpixely)))
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posx = dirx * (1.0 - ((c + 0.5) * (fsizex + fpixelx * bordersize))) - (fpixelx * dirx)
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posy = diry * (1.0 - ((r + 0.5) * (fsizey + fpixely * bordersize))) - (fpixely * diry)
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placer = NodePath("card-structure")
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placer.setPos(posx, 0, posy)
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placer.setScale(fsizex*0.5, 1.0, fsizey*0.5)
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