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cocoadisplay: Fix fullscreen issues on M1 macs
The OpenGL-on-Metal drivers used on these machines don't support CGLSetFullScreenOnDisplay, so we need to disable it on those machines. This also applies when running a x86_64 app through Rosetta 2, hence the sysctlbyname check. Furthermore, we need to set the appropriate shielding level, which need not be `NSMainMenuWindowLevel+1`. Fixes #1316 Co-authored-by: LD <laurent.deru@gmail.com>
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@ -43,12 +43,35 @@
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#import <OpenGL/OpenGL.h>
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#import <OpenGL/OpenGL.h>
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#import <Carbon/Carbon.h>
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#import <Carbon/Carbon.h>
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#include <sys/sysctl.h>
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TypeHandle CocoaGraphicsWindow::_type_handle;
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TypeHandle CocoaGraphicsWindow::_type_handle;
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#ifndef MAC_OS_X_VERSION_10_15
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#ifndef MAC_OS_X_VERSION_10_15
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#define NSAppKitVersionNumber10_14 1671
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#define NSAppKitVersionNumber10_14 1671
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#endif
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#endif
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/**
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* Returns true if this is an arm64-based mac.
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*/
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static int is_arm64_mac() {
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#ifdef __aarch64__
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return 1;
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#elif defined(__x86_64__)
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// Running in Rosetta 2?
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static int ret = -1;
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if (ret < 0) {
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size_t size = sizeof(ret);
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if (sysctlbyname("sysctl.proc_translated", &ret, &size, nullptr, 0) == -1) {
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ret = 0;
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}
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}
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return ret;
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#else
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return 0;
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#endif
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}
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/**
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/**
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*
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*
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*/
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*/
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@ -189,8 +212,17 @@ begin_frame(FrameMode mode, Thread *current_thread) {
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// Set the drawable.
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// Set the drawable.
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if (_properties.get_fullscreen()) {
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if (_properties.get_fullscreen()) {
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// Fullscreen.
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// Fullscreen. Note that this call doesn't work with the newer
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CGLSetFullScreenOnDisplay((CGLContextObj) [cocoagsg->_context CGLContextObj], CGDisplayIDToOpenGLDisplayMask(_display));
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// Metal-based OpenGL drivers.
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if (!is_arm64_mac()) {
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CGLError err = CGLSetFullScreenOnDisplay((CGLContextObj) [cocoagsg->_context CGLContextObj], CGDisplayIDToOpenGLDisplayMask(_display));
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if (err != kCGLNoError) {
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cocoadisplay_cat.error()
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<< "Failed call to CGLSetFullScreenOnDisplay with display mask "
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<< CGDisplayIDToOpenGLDisplayMask(_display) << ": " << CGLErrorString(err) << "\n";
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return false;
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}
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}
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} else {
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} else {
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// Although not recommended, it is technically possible to use the same
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// Although not recommended, it is technically possible to use the same
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// context with multiple different-sized windows. If that happens, the
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// context with multiple different-sized windows. If that happens, the
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@ -626,7 +658,7 @@ open_window() {
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}
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}
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if (_properties.get_fullscreen()) {
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if (_properties.get_fullscreen()) {
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[_window setLevel: NSMainMenuWindowLevel + 1];
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[_window setLevel: CGShieldingWindowLevel()];
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} else {
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} else {
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switch (_properties.get_z_order()) {
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switch (_properties.get_z_order()) {
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case WindowProperties::Z_bottom:
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case WindowProperties::Z_bottom:
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@ -859,7 +891,7 @@ set_properties_now(WindowProperties &properties) {
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[_window setStyleMask:NSBorderlessWindowMask];
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[_window setStyleMask:NSBorderlessWindowMask];
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}
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}
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[_window makeFirstResponder:_view];
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[_window makeFirstResponder:_view];
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[_window setLevel:NSMainMenuWindowLevel+1];
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[_window setLevel:CGShieldingWindowLevel()];
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[_window makeKeyAndOrderFront:nil];
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[_window makeKeyAndOrderFront:nil];
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}
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}
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@ -898,7 +930,7 @@ set_properties_now(WindowProperties &properties) {
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[_window setStyleMask:NSBorderlessWindowMask];
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[_window setStyleMask:NSBorderlessWindowMask];
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}
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}
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[_window makeFirstResponder:_view];
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[_window makeFirstResponder:_view];
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[_window setLevel:NSMainMenuWindowLevel+1];
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[_window setLevel:CGShieldingWindowLevel()];
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[_window makeKeyAndOrderFront:nil];
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[_window makeKeyAndOrderFront:nil];
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}
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}
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