ShaderGenerator: don't output unused attr_ambient input variable

This commit is contained in:
rdb 2020-11-22 14:23:46 +01:00
parent b12fcec099
commit 61a089ad59

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@ -1094,7 +1094,9 @@ synthesize_shader(const RenderState *rs, const GeomVertexAnimationSpec &anim) {
text << "\t uniform float4 clipplane_" << i << ",\n";
}
text << "\t uniform float4 attr_ambient,\n";
if (key._lighting) {
text << "\t uniform float4 attr_ambient,\n";
}
text << "\t uniform float4 attr_colorscale\n";
text << ") {\n";