updated comments

This commit is contained in:
Josh Wilson 2006-07-25 01:40:46 +00:00
parent eef56b66b4
commit 6208912868

View File

@ -130,11 +130,9 @@ do_particles(float dt) {
////////////////////////////////////////////////////////////////////
// Function : do_particles
// Access : public
// Description : does an update and render for each ps in the list.
// this is probably the one you want to use. Rendering
// is the expensive operation, and particles REALLY
// should at least be updated every frame, so nth_frame
// stepping applies only to rendering.
// Description : does an update and an optional render for a specific
// ps. Since rendering is the expensive operation, multiple
// updates could be applied before calling the final render.
////////////////////////////////////////////////////////////////////
void ParticleSystemManager::
do_particles(float dt, ParticleSystem *ps, bool do_render) {