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@ -130,11 +130,9 @@ do_particles(float dt) {
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////////////////////////////////////////////////////////////////////
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// Function : do_particles
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// Access : public
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// Description : does an update and render for each ps in the list.
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// this is probably the one you want to use. Rendering
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// is the expensive operation, and particles REALLY
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// should at least be updated every frame, so nth_frame
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// stepping applies only to rendering.
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// Description : does an update and an optional render for a specific
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// ps. Since rendering is the expensive operation, multiple
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// updates could be applied before calling the final render.
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////////////////////////////////////////////////////////////////////
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void ParticleSystemManager::
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do_particles(float dt, ParticleSystem *ps, bool do_render) {
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