Merge branch 'release/1.9.x'

This commit is contained in:
rdb 2016-10-20 11:14:37 +02:00
commit 62c008602e
6 changed files with 83 additions and 14 deletions

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@ -32,6 +32,7 @@ This issue fixes several bugs that were still found in 1.9.2.
* Fix RAM caching of 2D texture arrays
* Fix Ctrl+C interrupt propagation to runtime applications
* Support for InvSphere, Box and Tube solids in bam2egg
* Preserve "intangible" and "level" collide flags in bam2egg
* Add normalized() method to vectors
* asyncFlattenStrong with inPlace=True caused node to disappear
* Fix asyncFlattenStrong called on nodes without parent
@ -43,6 +44,7 @@ This issue fixes several bugs that were still found in 1.9.2.
* Fix exception when creating intervals before ShowBase is started
* Fix rare X11 .ico cursor bug; also now supports PNG-compressed icons
* Add keyword argument support to make() methods such as Shader.make()
* Fix compilation errors with Bullet 2.84
------------------------ RELEASE 1.9.2 ------------------------

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@ -13,6 +13,10 @@
#include "bulletCharacterControllerNode.h"
#if BT_BULLET_VERSION >= 285
static const btVector3 up_vectors[3] = {btVector3(1.0f, 0.0f, 0.0f), btVector3(0.0f, 1.0f, 0.0f), btVector3(0.0f, 0.0f, 1.0f)};
#endif
TypeHandle BulletCharacterControllerNode::_type_handle;
/**
@ -54,8 +58,13 @@ BulletCharacterControllerNode(BulletShape *shape, PN_stdfloat step_height, const
_angular_movement = 0.0f;
// Character controller
#if BT_BULLET_VERSION >= 285
_character = new btKinematicCharacterController(_ghost, convex, step_height, up_vectors[_up]);
_character->setGravity(up_vectors[_up] * -(btScalar)9.81f);
#else
_character = new btKinematicCharacterController(_ghost, convex, step_height, _up);
_character->setGravity((btScalar)9.81f);
#endif
// Retain a pointer to the shape
_shape = shape;
@ -268,8 +277,11 @@ get_max_slope() const {
*/
PN_stdfloat BulletCharacterControllerNode::
get_gravity() const {
#if BT_BULLET_VERSION >= 285
return -(PN_stdfloat)_character->getGravity()[_up];
#else
return (PN_stdfloat)_character->getGravity();
#endif
}
/**
@ -277,8 +289,11 @@ get_gravity() const {
*/
void BulletCharacterControllerNode::
set_gravity(PN_stdfloat gravity) {
#if BT_BULLET_VERSION >= 285
_character->setGravity(up_vectors[_up] * -(btScalar)gravity);
#else
_character->setGravity((btScalar)gravity);
#endif
}

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@ -24,8 +24,15 @@ INLINE BulletManifoldPoint::
*/
INLINE void BulletManifoldPoint::
set_lateral_friction_initialized(bool value) {
#if BT_BULLET_VERSION >= 285
if (value) {
_pt.m_contactPointFlags |= BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
} else {
_pt.m_contactPointFlags &= ~BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
}
#else
_pt.m_lateralFrictionInitialized = value;
#endif
}
/**
@ -33,8 +40,11 @@ set_lateral_friction_initialized(bool value) {
*/
INLINE bool BulletManifoldPoint::
get_lateral_friction_initialized() const {
#if BT_BULLET_VERSION >= 285
return (_pt.m_contactPointFlags & BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED) != 0;
#else
return _pt.m_lateralFrictionInitialized;
#endif
}
/**
@ -195,8 +205,9 @@ get_applied_impulse_lateral2() const {
*/
INLINE void BulletManifoldPoint::
set_contact_cfm1(PN_stdfloat value) {
#if BT_BULLET_VERSION < 285
_pt.m_contactCFM1 = (btScalar)value;
#endif
}
/**
@ -204,8 +215,11 @@ set_contact_cfm1(PN_stdfloat value) {
*/
INLINE PN_stdfloat BulletManifoldPoint::
get_contact_cfm1() const {
#if BT_BULLET_VERSION < 285
return (PN_stdfloat)_pt.m_contactCFM1;
#else
return 0;
#endif
}
/**
@ -213,8 +227,9 @@ get_contact_cfm1() const {
*/
INLINE void BulletManifoldPoint::
set_contact_cfm2(PN_stdfloat value) {
#if BT_BULLET_VERSION < 285
_pt.m_contactCFM2 = (btScalar)value;
#endif
}
/**
@ -222,6 +237,9 @@ set_contact_cfm2(PN_stdfloat value) {
*/
INLINE PN_stdfloat BulletManifoldPoint::
get_contact_cfm2() const {
#if BT_BULLET_VERSION < 285
return (PN_stdfloat)_pt.m_contactCFM2;
#else
return 0;
#endif
}

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@ -436,8 +436,20 @@ convert_collision_node(CollisionNode *node, const WorkingNodePath &node_path,
// traverse solids
for (int i = 0; i < num_solids; i++) {
CPT(CollisionSolid) child = node->get_solid(i);
int flags = EggGroup::CF_descend;
if (!child->is_tangible()) {
flags |= EggGroup::CF_intangible;
}
if (child->has_effective_normal() &&
child->get_effective_normal() == LVector3::up()) {
flags |= EggGroup::CF_level;
}
if (child->is_of_type(CollisionPolygon::get_class_type())) {
egg_group->set_cs_type(EggGroup::CST_polyset);
egg_group->set_collide_flags(flags);
EggPolygon *egg_poly = new EggPolygon;
egg_group->add_child(egg_poly);
@ -463,7 +475,6 @@ convert_collision_node(CollisionNode *node, const WorkingNodePath &node_path,
egg_sphere = egg_group;
} else {
egg_sphere = new EggGroup;
egg_sphere->set_collide_flags(EggGroup::CF_descend);
egg_group->add_child(egg_sphere);
}
@ -472,6 +483,7 @@ convert_collision_node(CollisionNode *node, const WorkingNodePath &node_path,
} else {
egg_sphere->set_cs_type(EggGroup::CST_sphere);
}
egg_sphere->set_collide_flags(flags);
EggVertex ev1, ev2;
ev1.set_pos(LCAST(double, (center + offset) * net_mat));
@ -505,10 +517,10 @@ convert_collision_node(CollisionNode *node, const WorkingNodePath &node_path,
egg_plane = egg_group;
} else {
egg_plane = new EggGroup;
egg_plane->set_collide_flags(EggGroup::CF_descend);
egg_group->add_child(egg_plane);
}
egg_plane->set_cs_type(EggGroup::CST_plane);
egg_plane->set_collide_flags(flags);
EggVertex ev0, ev1, ev2;
ev0.set_pos(LCAST(double, origin * net_mat));
@ -532,10 +544,10 @@ convert_collision_node(CollisionNode *node, const WorkingNodePath &node_path,
egg_box = egg_group;
} else {
egg_box = new EggGroup;
egg_box->set_collide_flags(EggGroup::CF_descend);
egg_group->add_child(egg_box);
}
egg_box->set_cs_type(EggGroup::CST_box);
egg_box->set_collide_flags(flags);
// Just add the min and max points.
EggVertex ev0, ev1;
@ -571,10 +583,10 @@ convert_collision_node(CollisionNode *node, const WorkingNodePath &node_path,
egg_tube = egg_group;
} else {
egg_tube = new EggGroup;
egg_tube->set_collide_flags(EggGroup::CF_descend);
egg_group->add_child(egg_tube);
}
egg_tube->set_cs_type(EggGroup::CST_tube);
egg_tube->set_collide_flags(flags);
// Add two points for the endcaps, and then two points around the
// centroid to indicate the radius.

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@ -279,7 +279,7 @@ void MaxEggJoint::CreateMaxBone(void)
_node->SetRenderable(FALSE);
#ifdef _UNICODE
TCHAR *wname [1024];
TCHAR wname[1024];
wname[1023] = 0;
mbstowcs(wname, _egg_joint->get_name().c_str(), 1023);
_node->SetName(wname);
@ -452,7 +452,14 @@ MaxEggMesh *MaxEggLoader::GetMesh(EggVertexPool *pool)
result->_tvert_count = 0;
result->_cvert_count = 0;
result->_face_count = 0;
result->_node->SetName(TSTR(name.c_str()));
#ifdef _UNICODE
TCHAR wname[1024];
wname[1023] = 0;
mbstowcs(wname, name.c_str(), 1023);
result->_node->SetName(wname);
#else
result->_node->SetName((char*) name.c_str());
#endif
_mesh_tab[pool] = result;
}
return result;

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@ -565,7 +565,14 @@ make_nurbs_curve(INode *max_node, NURBSCVCurve *curve,
return false;
}
#ifdef _UNICODE
char mbname[1024];
mbname[1023] = 0;
wcstombs(mbname, max_node->GetName(), 1023);
string name(mbname);
#else
string name = max_node->GetName();
#endif
string vpool_name = name + ".cvs";
EggVertexPool *vpool = new EggVertexPool(vpool_name);
@ -624,7 +631,15 @@ make_polyset(INode *max_node, Mesh *mesh,
// separate vertices. So instead of adding all the vertices up front,
// we'll start with an empty vpool, and add vertices to it on the fly.
#ifdef _UNICODE
char mbname[1024];
mbname[1023] = 0;
wcstombs(mbname, max_node->GetName(), 1023);
string node_name(mbname);
#else
string node_name = max_node->GetName();
#endif
string vpool_name = node_name + ".verts";
EggVertexPool *vpool = new EggVertexPool(vpool_name);
egg_group->add_child(vpool);