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general: Add missing includes and forward-declarations.
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@ -19,6 +19,7 @@
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#include "cppType.h"
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#include "cppType.h"
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class CPPIdentifier;
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class CPPIdentifier;
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class CPPInstanceIdentifier;
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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// Class : CPPTypedefType
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// Class : CPPTypedefType
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@ -23,6 +23,7 @@
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#include "interrogateDatabase.h"
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#include "interrogateDatabase.h"
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#include "cppInstance.h"
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#include "cppInstance.h"
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#include "cppConstType.h"
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#include "cppFunctionType.h"
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#include "cppFunctionType.h"
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#include "cppParameterList.h"
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#include "cppParameterList.h"
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#include "cppReferenceType.h"
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#include "cppReferenceType.h"
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@ -21,10 +21,17 @@
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#include "interrogateDatabase.h"
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#include "interrogateDatabase.h"
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#include "interrogateType.h"
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#include "interrogateType.h"
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#include "interrogateFunction.h"
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#include "interrogateFunction.h"
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#include "cppArrayType.h"
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#include "cppConstType.h"
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#include "cppEnumType.h"
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#include "cppFunctionType.h"
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#include "cppFunctionType.h"
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#include "cppFunctionGroup.h"
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#include "cppPointerType.h"
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#include "cppPointerType.h"
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#include "cppTypeDeclaration.h"
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#include "cppTypeDeclaration.h"
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#include "cppTypedefType.h"
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#include "cppSimpleType.h"
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#include "cppStructType.h"
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#include "cppStructType.h"
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#include "cppExpression.h"
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#include "vector"
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#include "vector"
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#include "cppParameterList.h"
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#include "cppParameterList.h"
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#include "algorithm"
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#include "algorithm"
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@ -40,6 +40,7 @@ class GeomVertexData;
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class GeomPrimitive;
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class GeomPrimitive;
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class PandaNode;
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class PandaNode;
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class RenderState;
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class RenderState;
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class Material;
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class Texture;
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class Texture;
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class CharacterJoint;
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class CharacterJoint;
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class EggVertex;
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class EggVertex;
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@ -23,6 +23,7 @@
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#include "bamWriter.h"
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#include "bamWriter.h"
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#include "datagram.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "datagramIterator.h"
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#include "nodePath.h"
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TypeHandle ShaderAttrib::_type_handle;
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TypeHandle ShaderAttrib::_type_handle;
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int ShaderAttrib::_attrib_slot;
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int ShaderAttrib::_attrib_slot;
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