diff --git a/dtool/pptempl/Template.models.pp b/dtool/pptempl/Template.models.pp index e2549b10d1..2f9db83766 100644 --- a/dtool/pptempl/Template.models.pp +++ b/dtool/pptempl/Template.models.pp @@ -134,7 +134,9 @@ pal : $[if $[pal_egg_targets],$[pal_egg_dir]] $[pal_egg_targets] bam : pal $[if $[bam_targets],$[bam_dir]] $[bam_targets] -unpack-soft : $[soft_scene_files(soft_char_egg)] +#map soft_scenes soft_scene_files(soft_char_egg) + +unpack-soft : $[soft_scenes] #define install_bam_targets \ $[install_egg_dirs] \ @@ -271,14 +273,12 @@ $[TAB]maya2egg $[MAYA2EGG_OPTS] -a chan -cn "$[CHAR_NAME]" -o $[target] -sf $[be #end maya_char_egg // Unpack the Soft scene database from its multifile. -#forscopes soft_char_egg - #foreach file $[MODEL] $[ANIMS] - #define target $[SCENE_PREFIX]$[file].1-0.dsc - #define source $[DATABASE]/$[SCENE_PREFIX]$[file].mf +#formap scene_file soft_scenes + #define target $[scene_file] + #define source $[scene_file:$[DATABASE]/SCENES/%.1-0.dsc=$[DATABASE]/%.mf] $[target] : $[source] $[TAB]multify xf $[source] -C $[DATABASE] - #end file -#end soft_char_egg +#end scene_file // Egg character model generation from Soft databases. #forscopes soft_char_egg