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@ -68,60 +68,64 @@ class Actor(PandaObject, NodePath):
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"""
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# initial our NodePath essence
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NodePath.__init__(self)
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# create data structures
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self.__partBundleDict = {}
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self.__animControlDict = {}
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if (other == None):
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# act like a normal contructor
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# create base hierarchy
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self.assign(hidden.attachNewNode('actor'))
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self.setGeomNode(self.attachNewNode('actorGeom'))
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# load models
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# make sure we have models
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if (models):
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# if this is a dictionary
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if (type(models)==type({})):
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# then it must be multipart actor
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for partName in models.keys():
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self.loadModel(models[partName], partName)
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else:
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# else it is a single part actor
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self.loadModel(models)
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# load anims
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# make sure the actor has animations
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if (anims):
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if (len(anims) >= 1):
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# if so, does it have a dictionary of dictionaries
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if (type(anims[anims.keys()[0]])==type({})):
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# then it must be multipart
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for partName in anims.keys():
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self.loadAnims(anims[partName], partName)
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try:
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self.Actor_initialized
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except:
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self.Actor_initialized = 1
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# initial our NodePath essence
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NodePath.__init__(self)
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# create data structures
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self.__partBundleDict = {}
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self.__animControlDict = {}
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if (other == None):
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# act like a normal contructor
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# create base hierarchy
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self.assign(hidden.attachNewNode('actor'))
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self.setGeomNode(self.attachNewNode('actorGeom'))
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# load models
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# make sure we have models
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if (models):
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# if this is a dictionary
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if (type(models)==type({})):
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# then it must be multipart actor
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for partName in models.keys():
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self.loadModel(models[partName], partName)
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else:
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# else it is not multipart
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self.loadAnims(anims)
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# else it is a single part actor
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self.loadModel(models)
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else:
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# act like a copy constructor
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# load anims
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# make sure the actor has animations
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if (anims):
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if (len(anims) >= 1):
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# if so, does it have a dictionary of dictionaries
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if (type(anims[anims.keys()[0]])==type({})):
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# then it must be multipart
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for partName in anims.keys():
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self.loadAnims(anims[partName], partName)
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else:
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# else it is not multipart
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self.loadAnims(anims)
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# copy the scene graph elements of other
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otherCopy = other.copyTo(hidden)
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# assign these elements to ourselve
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self.assign(otherCopy)
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self.setGeomNode(otherCopy.getChild(0))
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# copy the part dictionary from other
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self.__copyPartBundles(other)
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# copy the anim dictionary from other
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self.__copyAnimControls(other)
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else:
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# act like a copy constructor
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# copy the scene graph elements of other
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otherCopy = other.copyTo(hidden)
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# assign these elements to ourselve
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self.assign(otherCopy)
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self.setGeomNode(otherCopy.getChild(0))
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# copy the part dictionary from other
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self.__copyPartBundles(other)
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# copy the anim dictionary from other
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self.__copyAnimControls(other)
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return None
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def __str__(self):
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"""__str__(self)
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@ -7,8 +7,10 @@ class DistributedActor(DistributedNode.DistributedNode, Actor.Actor):
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"""Distributed Actor class:"""
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def __init__(self):
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pass
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try:
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self.DistributedActor_initialized
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except:
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self.DistributedActor_initialized = 1
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return None
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def generateInit(self, di):
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DistributedNode.DistributedNode.generateInit(self, di)
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@ -7,7 +7,11 @@ class DistributedNode(DistributedObject.DistributedObject, NodePath.NodePath):
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"""Distributed Node class:"""
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def __init__(self):
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pass
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try:
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self.DistributedNode_initialized
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except:
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self.DistributedNode_initialized = 1
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return None
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def generateInit(self, di):
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DistributedObject.DistributedObject.generateInit(self, di)
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@ -5,13 +5,17 @@ from PandaObject import *
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class DistributedObject(PandaObject):
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"""Distributed Object class:"""
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def __init__(self):
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pass
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try:
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self.DistributedObject_initialized
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except:
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self.DistributedObject_initialized = 1
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return None
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def getDoId(self):
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"""getDoId(self)
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Return the distributed object id
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"""
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return self.__doId
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return self.doId
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def updateRequiredFields(self, cdc, di):
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for i in cdc.allRequiredCDU:
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