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reduce max search depth
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@ -43,10 +43,11 @@
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#include "plist.h"
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int NodePath::_max_search_depth = 10000;
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// stack seems to overflow on Intel C++ at 8000. If we need more than
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// 7500, need to increase stack size.
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int NodePath::_max_search_depth = 7500;
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TypeHandle NodePath::_type_handle;
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// This class is used in prepare_scene() to traverse the scene graph
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// and register textures and geoms with the gsg.
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class ScenePrepareVisitor : public TraverserVisitor<NodeTransitionWrapper, NullLevelState> {
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