fix normal scaling

This commit is contained in:
David Rose 2006-01-13 16:02:34 +00:00
parent 9dab4ee9ea
commit 68326315de

View File

@ -2024,7 +2024,9 @@ make_vertex_data(const EggRenderState *render_state,
if (vertex->has_normal()) {
gvw.set_column(InternalName::get_normal());
gvw.add_data3f(LCAST(float, vertex->get_normal() * transform));
Normald orig_normal = vertex->get_normal();
Normald transformed_normal = normalize(orig_normal * transform);
gvw.add_data3f(LCAST(float, transformed_normal));
if (is_dynamic) {
EggMorphNormalList::const_iterator mni;
@ -2033,7 +2035,10 @@ make_vertex_data(const EggRenderState *render_state,
CPT(InternalName) delta_name =
InternalName::get_morph(InternalName::get_normal(), morph.get_name());
gvw.set_column(delta_name);
gvw.add_data3f(LCAST(float, morph.get_offset() * transform));
Normald morphed_normal = orig_normal + morph.get_offset();
Normald transformed_morphed_normal = normalize(morphed_normal * transform);
LVector3d delta = transformed_morphed_normal - transformed_normal;
gvw.add_data3f(LCAST(float, delta));
}
}
}