Support render mode to support visibility adjustment

This commit is contained in:
Mark Mine 2003-11-10 23:33:00 +00:00
parent 2120ffc5a5
commit 6878fb0cb8

View File

@ -351,6 +351,9 @@ class DistributedLevel(DistributedObject.DistributedObject,
def setColorZones(self, fColorZones):
self.fColorZones = fColorZones
def getColorZones(self):
return self.fColorZones
def hideZone(self, zoneNum):
zone = self.zoneNum2node[zoneNum]
if self.fColorZones:
@ -486,6 +489,19 @@ class DistributedLevel(DistributedObject.DistributedObject,
toonbase.tcr.sendSetZoneMsg(self.levelZone, visibleZoneIds)
def resetVisibility(self):
# start out with every zone visible, since none of the zones have
# been hidden
self.curVisibleZoneNums = list2dict(self.zoneNums)
# the UberZone is always visible, so it's not included in the
# zones' viz lists
del self.curVisibleZoneNums[0]
# Make sure every zone is visible
for vz,dummy in self.curVisibleZoneNums.items():
self.showZone(vz)
# Redo visibility using current zone num
self.updateVisibility()
if __debug__:
# level editing stuff
def setAttribChange(self, entId, attribName, valueStr, username):