mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-30 16:58:40 -04:00
parent
b474ef6b1e
commit
68b7986557
@ -4163,6 +4163,20 @@ get_material() const {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/**
|
||||
* Recursively searches the scene graph for references to the given material,
|
||||
* and replaces them with the new material.
|
||||
*/
|
||||
void NodePath::
|
||||
replace_material(Material *mat, Material *new_mat) {
|
||||
nassertv_always(!is_empty());
|
||||
nassertv(mat != nullptr);
|
||||
nassertv(new_mat != nullptr);
|
||||
|
||||
CPT(RenderAttrib) new_attrib = MaterialAttrib::make(new_mat);
|
||||
r_replace_material(node(), mat, (const MaterialAttrib *)new_attrib.p());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the geometry at this level and below to render using the indicated
|
||||
* fog.
|
||||
@ -6632,6 +6646,52 @@ r_find_all_materials(PandaNode *node, const RenderState *state,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
void NodePath::
|
||||
r_replace_material(PandaNode *node, Material *mat,
|
||||
const MaterialAttrib *new_attrib) {
|
||||
// Consider the state of the node itself.
|
||||
{
|
||||
CPT(RenderState) node_state = node->get_state();
|
||||
const MaterialAttrib *ma;
|
||||
if (node_state->get_attrib(ma)) {
|
||||
if (mat == ma->get_material()) {
|
||||
node->set_state(node_state->set_attrib(new_attrib));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If this is a GeomNode, consider the state of any of its Geoms.
|
||||
if (node->is_geom_node()) {
|
||||
GeomNode *gnode;
|
||||
DCAST_INTO_V(gnode, node);
|
||||
|
||||
int num_geoms = gnode->get_num_geoms();
|
||||
for (int i = 0; i < num_geoms; i++) {
|
||||
CPT(RenderState) geom_state = gnode->get_geom_state(i);
|
||||
|
||||
// Look for a MaterialAttrib on the state.
|
||||
const MaterialAttrib *ma;
|
||||
if (geom_state->get_attrib(ma)) {
|
||||
if (mat == ma->get_material()) {
|
||||
// Replace it
|
||||
gnode->set_geom_state(i, geom_state->set_attrib(new_attrib));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now consider children.
|
||||
PandaNode::Children cr = node->get_children();
|
||||
size_t num_children = cr.get_num_children();
|
||||
for (size_t i = 0; i < num_children; ++i) {
|
||||
PandaNode *child = cr.get_child(i);
|
||||
r_replace_material(child, mat, new_attrib);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes the contents of this object to the datagram for shipping out to a
|
||||
* Bam file.
|
||||
|
@ -771,6 +771,7 @@ PUBLISHED:
|
||||
void clear_material();
|
||||
bool has_material() const;
|
||||
PT(Material) get_material() const;
|
||||
void replace_material(Material *mat, Material *new_mat);
|
||||
|
||||
void set_fog(Fog *fog, int priority = 0);
|
||||
void set_fog_off(int priority = 0);
|
||||
@ -1016,6 +1017,8 @@ private:
|
||||
const GlobPattern &glob) const;
|
||||
void r_find_all_materials(PandaNode *node, const RenderState *state,
|
||||
Materials &materials) const;
|
||||
static void r_replace_material(PandaNode *node, Material *mat,
|
||||
const MaterialAttrib *new_attrib);
|
||||
|
||||
PT(NodePathComponent) _head;
|
||||
int _backup_key;
|
||||
|
Loading…
x
Reference in New Issue
Block a user