multiple collisions working

This commit is contained in:
Darren Ranalli 2007-09-01 11:12:03 +00:00
parent 63ae19ab75
commit 69493ce8be

View File

@ -135,14 +135,14 @@ handle_entries() {
} else {
ColliderDef &def = (*ci).second;
// we do our math in this node's space
NodePath wrt_node(*_root);
// extract the collision entries into a vector that we can safely modify
Entries entries(*orig_entries);
// make a copy of the original collision entries that we can use to re-test the collisions
Entries SCS(*orig_entries);
// this is the original position delta for the entire frame, before collision response
LPoint3f M(from_node_path.get_pos_delta(*_root));
LPoint3f M(from_node_path.get_pos_delta(wrt_node));
if (_horizontal) {
M[2] = 0.0f;
}
@ -150,8 +150,8 @@ handle_entries() {
LPoint3f N(M);
collide_cat.info() << "N: " << N << endl;
const LPoint3f orig_pos(from_node_path.get_pos(*_root));
CPT(TransformState) prev_trans(from_node_path.get_prev_transform(*_root));
const LPoint3f orig_pos(from_node_path.get_pos(wrt_node));
CPT(TransformState) prev_trans(from_node_path.get_prev_transform(wrt_node));
const LPoint3f orig_prev_pos(prev_trans->get_pos());
collide_cat.info() << "orig_pos: " << orig_pos << endl;
collide_cat.info() << "orig_prev_pos: " << orig_prev_pos << endl;
@ -160,10 +160,11 @@ handle_entries() {
const CollisionSphere *sphere;
DCAST_INTO_R(sphere, entries.front()->get_from(), 0);
from_node_path.set_pos(*_root, 0,0,0);
from_node_path.set_pos(wrt_node, 0,0,0);
LPoint3f sphere_offset = (sphere->get_center() *
from_node_path.get_transform(*_root)->get_mat());
from_node_path.set_pos(*_root, orig_pos);
from_node_path.get_transform(wrt_node)->get_mat());
from_node_path.set_pos(wrt_node, orig_pos);
collide_cat.info() << "sphere_offset: " << sphere_offset << endl;
// this will hold the final calculated position at each iteration
LPoint3f candidate_final_pos(orig_pos);
@ -222,24 +223,18 @@ handle_entries() {
LPoint3f contact_point;
LVector3f contact_normal;
if (!C->get_all_contact_info(*_root, contact_point, contact_normal)) {
if (!C->get_all_contact_info(wrt_node, contact_point, contact_normal)) {
collide_cat.warning()
<< "Cannot shove on " << from_node_path << " for collision into "
<< C->get_into_node_path() << "; no contact point/normal information.\n";
break;
}
// calculate the position of the target node at the point of contact
contact_point -= sphere_offset;
collide_cat.info() << "contact_point: " << contact_point << endl;
contact_point -= sphere_offset;
LVector3f blocked_movement(candidate_final_pos - contact_point);
if (_horizontal) {
blocked_movement[2] = 0.0f;
}
collide_cat.info() << "blocked movement: " << blocked_movement << endl;
uncollided_pos = candidate_final_pos;
candidate_final_pos -= blocked_movement;
candidate_final_pos = contact_point;
LVector3f proj_surface_normal(contact_normal);
if (_horizontal) {
@ -289,62 +284,74 @@ handle_entries() {
}
}
LVector3f blocked_movement(uncollided_pos - contact_point);
if (_horizontal) {
blocked_movement[2] = 0.0f;
}
collide_cat.info() << "blocked movement: " << blocked_movement << endl;
// calculate new position given that you collided with this thing
// project the final position onto the plane of the obstruction
candidate_final_pos += (norm_proj_surface_normal *
-blocked_movement.dot(norm_proj_surface_normal));
// this is how the regular pusher pushes
//candidate_final_pos += (contact_point - interior_point).length() * norm_proj_surface_normal;
candidate_final_pos = uncollided_pos + (norm_proj_surface_normal *
-blocked_movement.dot(proj_surface_normal));
collide_cat.info() << "candidate_final_pos: " << candidate_final_pos << endl;
// set up new current/last positions, re-calculate collisions
candidate_final_pos[2] = orig_pos[2];
from_node_path.set_pos(*_root, candidate_final_pos);
CPT(TransformState) prev_trans(from_node_path.get_prev_transform(*_root));
prev_trans->set_pos(contact_point);
from_node_path.set_prev_transform(*_root, prev_trans);
from_node_path.set_pos(wrt_node, candidate_final_pos);
CPT(TransformState) prev_trans(from_node_path.get_prev_transform(wrt_node));
collide_cat.info() << "prev_trans->get_pos: " << prev_trans->get_pos() << endl;
prev_trans = prev_trans->set_pos(contact_point);
collide_cat.info() << "contact_point: " << contact_point << endl;
collide_cat.info() << "prev_trans->get_pos: " << prev_trans->get_pos() << endl;
from_node_path.set_prev_transform(wrt_node, prev_trans);
candidate_final_pos[2] = 0.0f;
{
const LPoint3f new_pos(from_node_path.get_pos(wrt_node));
CPT(TransformState) new_prev_trans(from_node_path.get_prev_transform(wrt_node));
const LPoint3f new_prev_pos(new_prev_trans->get_pos());
collide_cat.info() << "new_pos: " << new_pos << endl;
collide_cat.info() << "new_prev_pos: " << new_prev_pos << endl;
}
// recalculate the position delta
N = from_node_path.get_pos_delta(*_root);
N = from_node_path.get_pos_delta(wrt_node);
if (_horizontal) {
N[2] = 0.0f;
}
collide_cat.info() << "N: " << N << endl;
// calculate new collisions given new movement vector
entries.clear();
Entries::iterator ei;
Entries::iterator to_erase = SCS.end();
for (ei = SCS.begin(); ei != SCS.end(); ++ei) {
// remove the one we just collided against
if (*ei == C) {
to_erase = ei;
} else {
(*ei)->reset_collided();
PT(CollisionEntry) result = (*ei)->get_from()->test_intersection(**ei);
if (result != (CollisionEntry *)NULL) {
collide_cat.info() << "new collision" << endl;
entries.push_back(result);
Entries new_entries;
for (ei = entries.begin(); ei != entries.end(); ++ei) {
CollisionEntry *entry = (*ei);
nassertr(entry != (CollisionEntry *)NULL, false);
// skip the one we just collided against
if (entry != C) {
entry->_from_node_path = from_node_path;
entry->reset_collided();
PT(CollisionEntry) result = entry->get_from()->test_intersection(**ei);
if (result != (CollisionEntry *)NULL && result != (CollisionEntry *)0) {
new_entries.push_back(result);
}
}
}
if (to_erase != SCS.end()) {
SCS.erase(to_erase);
}
entries.swap(new_entries);
}
// put things back where they were
from_node_path.set_pos(*_root, orig_pos);
from_node_path.set_pos(wrt_node, orig_pos);
// restore the appropriate previous position
prev_trans = from_node_path.get_prev_transform(*_root);
prev_trans->set_pos(orig_prev_pos);
from_node_path.set_prev_transform(*_root, prev_trans);
prev_trans = from_node_path.get_prev_transform(wrt_node);
prev_trans = prev_trans->set_pos(orig_prev_pos);
from_node_path.set_prev_transform(wrt_node, prev_trans);
// don't move in Z
candidate_final_pos[2] = orig_pos[2];
LVector3f net_shove(candidate_final_pos - orig_pos);
@ -356,7 +363,7 @@ handle_entries() {
collide_cat.info() << "net_shove: " << net_shove << endl;
// This is the part where the node actually gets moved:
def._target.set_pos(*_root, candidate_final_pos);
def._target.set_pos(wrt_node, candidate_final_pos);
// We call this to allow derived classes to do other
// fix-ups as they see fit: