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https://github.com/panda3d/panda3d.git
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multiple collisions working
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@ -135,14 +135,14 @@ handle_entries() {
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} else {
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ColliderDef &def = (*ci).second;
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// we do our math in this node's space
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NodePath wrt_node(*_root);
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// extract the collision entries into a vector that we can safely modify
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Entries entries(*orig_entries);
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// make a copy of the original collision entries that we can use to re-test the collisions
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Entries SCS(*orig_entries);
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// this is the original position delta for the entire frame, before collision response
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LPoint3f M(from_node_path.get_pos_delta(*_root));
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LPoint3f M(from_node_path.get_pos_delta(wrt_node));
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if (_horizontal) {
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M[2] = 0.0f;
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}
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@ -150,8 +150,8 @@ handle_entries() {
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LPoint3f N(M);
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collide_cat.info() << "N: " << N << endl;
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const LPoint3f orig_pos(from_node_path.get_pos(*_root));
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CPT(TransformState) prev_trans(from_node_path.get_prev_transform(*_root));
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const LPoint3f orig_pos(from_node_path.get_pos(wrt_node));
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CPT(TransformState) prev_trans(from_node_path.get_prev_transform(wrt_node));
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const LPoint3f orig_prev_pos(prev_trans->get_pos());
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collide_cat.info() << "orig_pos: " << orig_pos << endl;
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collide_cat.info() << "orig_prev_pos: " << orig_prev_pos << endl;
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@ -160,10 +160,11 @@ handle_entries() {
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const CollisionSphere *sphere;
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DCAST_INTO_R(sphere, entries.front()->get_from(), 0);
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from_node_path.set_pos(*_root, 0,0,0);
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from_node_path.set_pos(wrt_node, 0,0,0);
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LPoint3f sphere_offset = (sphere->get_center() *
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from_node_path.get_transform(*_root)->get_mat());
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from_node_path.set_pos(*_root, orig_pos);
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from_node_path.get_transform(wrt_node)->get_mat());
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from_node_path.set_pos(wrt_node, orig_pos);
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collide_cat.info() << "sphere_offset: " << sphere_offset << endl;
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// this will hold the final calculated position at each iteration
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LPoint3f candidate_final_pos(orig_pos);
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@ -222,24 +223,18 @@ handle_entries() {
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LPoint3f contact_point;
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LVector3f contact_normal;
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if (!C->get_all_contact_info(*_root, contact_point, contact_normal)) {
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if (!C->get_all_contact_info(wrt_node, contact_point, contact_normal)) {
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collide_cat.warning()
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<< "Cannot shove on " << from_node_path << " for collision into "
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<< C->get_into_node_path() << "; no contact point/normal information.\n";
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break;
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}
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// calculate the position of the target node at the point of contact
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contact_point -= sphere_offset;
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collide_cat.info() << "contact_point: " << contact_point << endl;
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contact_point -= sphere_offset;
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LVector3f blocked_movement(candidate_final_pos - contact_point);
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if (_horizontal) {
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blocked_movement[2] = 0.0f;
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}
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collide_cat.info() << "blocked movement: " << blocked_movement << endl;
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uncollided_pos = candidate_final_pos;
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candidate_final_pos -= blocked_movement;
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candidate_final_pos = contact_point;
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LVector3f proj_surface_normal(contact_normal);
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if (_horizontal) {
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@ -289,62 +284,74 @@ handle_entries() {
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}
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}
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LVector3f blocked_movement(uncollided_pos - contact_point);
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if (_horizontal) {
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blocked_movement[2] = 0.0f;
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}
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collide_cat.info() << "blocked movement: " << blocked_movement << endl;
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// calculate new position given that you collided with this thing
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// project the final position onto the plane of the obstruction
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candidate_final_pos += (norm_proj_surface_normal *
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-blocked_movement.dot(norm_proj_surface_normal));
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// this is how the regular pusher pushes
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//candidate_final_pos += (contact_point - interior_point).length() * norm_proj_surface_normal;
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candidate_final_pos = uncollided_pos + (norm_proj_surface_normal *
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-blocked_movement.dot(proj_surface_normal));
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collide_cat.info() << "candidate_final_pos: " << candidate_final_pos << endl;
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// set up new current/last positions, re-calculate collisions
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candidate_final_pos[2] = orig_pos[2];
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from_node_path.set_pos(*_root, candidate_final_pos);
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CPT(TransformState) prev_trans(from_node_path.get_prev_transform(*_root));
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prev_trans->set_pos(contact_point);
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from_node_path.set_prev_transform(*_root, prev_trans);
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from_node_path.set_pos(wrt_node, candidate_final_pos);
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CPT(TransformState) prev_trans(from_node_path.get_prev_transform(wrt_node));
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collide_cat.info() << "prev_trans->get_pos: " << prev_trans->get_pos() << endl;
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prev_trans = prev_trans->set_pos(contact_point);
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collide_cat.info() << "contact_point: " << contact_point << endl;
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collide_cat.info() << "prev_trans->get_pos: " << prev_trans->get_pos() << endl;
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from_node_path.set_prev_transform(wrt_node, prev_trans);
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candidate_final_pos[2] = 0.0f;
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{
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const LPoint3f new_pos(from_node_path.get_pos(wrt_node));
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CPT(TransformState) new_prev_trans(from_node_path.get_prev_transform(wrt_node));
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const LPoint3f new_prev_pos(new_prev_trans->get_pos());
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collide_cat.info() << "new_pos: " << new_pos << endl;
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collide_cat.info() << "new_prev_pos: " << new_prev_pos << endl;
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}
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// recalculate the position delta
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N = from_node_path.get_pos_delta(*_root);
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N = from_node_path.get_pos_delta(wrt_node);
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if (_horizontal) {
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N[2] = 0.0f;
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}
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collide_cat.info() << "N: " << N << endl;
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// calculate new collisions given new movement vector
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entries.clear();
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Entries::iterator ei;
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Entries::iterator to_erase = SCS.end();
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for (ei = SCS.begin(); ei != SCS.end(); ++ei) {
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// remove the one we just collided against
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if (*ei == C) {
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to_erase = ei;
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} else {
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(*ei)->reset_collided();
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PT(CollisionEntry) result = (*ei)->get_from()->test_intersection(**ei);
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if (result != (CollisionEntry *)NULL) {
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collide_cat.info() << "new collision" << endl;
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entries.push_back(result);
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Entries new_entries;
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for (ei = entries.begin(); ei != entries.end(); ++ei) {
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CollisionEntry *entry = (*ei);
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nassertr(entry != (CollisionEntry *)NULL, false);
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// skip the one we just collided against
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if (entry != C) {
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entry->_from_node_path = from_node_path;
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entry->reset_collided();
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PT(CollisionEntry) result = entry->get_from()->test_intersection(**ei);
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if (result != (CollisionEntry *)NULL && result != (CollisionEntry *)0) {
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new_entries.push_back(result);
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}
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}
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}
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if (to_erase != SCS.end()) {
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SCS.erase(to_erase);
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}
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entries.swap(new_entries);
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}
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// put things back where they were
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from_node_path.set_pos(*_root, orig_pos);
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from_node_path.set_pos(wrt_node, orig_pos);
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// restore the appropriate previous position
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prev_trans = from_node_path.get_prev_transform(*_root);
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prev_trans->set_pos(orig_prev_pos);
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from_node_path.set_prev_transform(*_root, prev_trans);
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prev_trans = from_node_path.get_prev_transform(wrt_node);
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prev_trans = prev_trans->set_pos(orig_prev_pos);
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from_node_path.set_prev_transform(wrt_node, prev_trans);
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// don't move in Z
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candidate_final_pos[2] = orig_pos[2];
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LVector3f net_shove(candidate_final_pos - orig_pos);
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@ -356,7 +363,7 @@ handle_entries() {
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collide_cat.info() << "net_shove: " << net_shove << endl;
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// This is the part where the node actually gets moved:
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def._target.set_pos(*_root, candidate_final_pos);
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def._target.set_pos(wrt_node, candidate_final_pos);
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// We call this to allow derived classes to do other
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// fix-ups as they see fit:
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